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Edit history:
Jacob91: 2006-06-27 08:06:15 am
sorry to post again, but an edit to chunky's reply would probably be confusing.

I have tested your theory, and the highest I can get on Tutankoopa was actually 7, and the same for tubba blubba's heart.

I have gotten 8 on Lava Piranha and Huff-n-Puff, However, So either I wasnt timing the jumps right on tutankoopa and tubba blubba's heart or there is soem kind of discrepancy in how many bounces you can get on certain bosses, or perhaps there isn't a limit at all just the time frame to bounce again gets too low to do it consistently.(I doubt it, however)

I strongly believe that bosses have differences in maximum power bounces between them, and today I will spend a great chunk of my time figuring out what the highest I can get on each boss is.


EDIT1:
I have decided to make this post the post that contains all the final boss strategies.

NOTE: IF ANYONE CAN THINK OF ANY BETTER STRATEGIES FOR ANY BOSS OR BATTLE I WOULD GREATLY APPRECIATE IT.
_______________________________________________
-
GOOMBA KING
-
Turn 1: Power Jump Goomba King, Headbonk Tree
Turn 2: Power Jump and Headbonk Goomba King
_______________________________________________
-
FAKE BOWSER
-
Turn 1: Thunder Bolt, Bomb
Turn 2: Action Commanded Hammer
_______________________________________________
-
KOOPA BROS.
-
...
________________________________________________

EDIT2:COME ON!!!!

WHERE IS THE LOVE!!!

I AM SOOO PUMPED ABOUT THIS RUN!!!

You see, I will have an entire week to do this run at my family's, with plenty of people that are no n00bs at Paper Mario there, a VCR, wak's run donwloaded on an External HDD, A notebook filled with Idea's, and motivation to slice this run down to unbelievable quality, and prove that I am capable of more World records than Moo Moo Farm flap on MKDS and Most Kicks to the head in one minute.

I want a record that takes committment and Hard-Work to beat, and hell, Thsi run is going to be as close to perfect as I see possible.

Since I am so awake, I am going to go over this run with precision.

And I have a question.

How many Times do you think that It is safe to record over my previous segment attempt before the quality is too bad to be accepted?





EDIT3: Disregard this from the rest of the post, just some ideas I have written down...


-
-
-
-
Fast 58-74 Coin Route needed for Fireflowers/Speedy Spin

(Make Sure Time Saved Is Greater than the time lost)

Maybe make a 50 coin route to Merlee if she is good

-
Be sure to have a set system for leveling up upgrades
-
Hold B to text skip
-
Thoroughly test Constant Spinning Segments VS Spin-Jumping Segments
-
Thunder Bolt, Fright Jar, Dizzy Attack, POW block, and Fireflower are all found on Pleasant Path
-
Perform 1 Practice run to test planning stages, make sure I don't have surplus upon game's completion, and make target times for each segment
-
Time WAK's progress
-
Guard Videotapes with life
-
See if merlee runs on a pattern
-
Possible Bowser Strategy

(Super Luck Manipulation, Hope FP and BP can handle it)
(Pray for no shockwave/ star rod move)

Start with 1 hp after kammy koopa/twink battle

Turn 1: Super Jump Charge/Outta Sight
Turn 2: Super Jump Charge/Switch to Parakarry/sushie
Bowser Phase: Hope he misses with Close call

There are Two Ways Turn 3 could Happen
Way 1: Less Manipulation
8 Hit Power Bounce: 15+14+13+12+11+10+9+8
=92 Damage
Reaaallly Good Tital wave/ maybe shell shot
= 7 damage and kill
-
-
WAY 2: Merlee Power Boost
7 Hit Power Bounce

18+17+16+15+14+13+12
-

Make sure to use super block upgrades wisely


Edit history:
Jacob91: 2006-06-28 04:40:14 am
Honestly Sorry About the Double(Triple?) Post, but I really need to organize this run Segement by segement.
Before I do this at all I will plan it out thorughly segment by segement, do a practice run, Find target times, and remember what I didnt need in a practice run and apply it so I do get WHAT I need in my serious run.

Here are the Badges I am considering getting:
(NOTE: I AM ALWAYS IN NEED OF OPINIONS)

DEFINATE BADGES: Close Call, Ice Power, Mega Rush, Power Bounce, Power Jump, S. Jump Charge, Speedy Spin, Spike Shield

LIKELY BADGES: Damage Dodge, Dizzy Attack, Fire Shield, P-up, D-Down, Power Rush, Quick Change

POSSIBLE BADGES: Last Stand, Pretty Lucky, Slow Go, Spin Attack

Battles that I will finish:Jr. Troopa, Goomba Bros., Goomba King, Magikoopa, Fuzzy x 3, Bomb Group 1 and 2, Prison Guards, Bill Blaster
_______________________________________________
SEGMENT 1 STRATEGY
Title Screen-Toad Town

Start Game, Input Name, Rush through text until cutscene is over. Get to Peach as fast as possible, and alternate rapidly tapping A and Holding B to skip through text and Battle Bowser, after death, Rush Through text until cutscene is over. Talk to Goompapa at the gate. Talk to Goompa at the Veranda, return and talk to Goompapa at the gate, rushing through text when necessary, go back to veranda, Quickly travel left. Get the Hammer and then the 10 Coins in the Block. Travel left and rush through the text and finish the battle as quick as possible. Travel right, Break the block, jump on the spring and get the Fireflower, along with the three coins above the spring. Continue right,  avoid the enemies, continue through the gate, text rush through the cutscene, Equip Power Jump Badge.
spin left,hit tree for goomnut, break block, avoid enemies until close call block, get and equip close call, avoid enemies until health block, do not use health block, goomba bros. Fight:
-
Power Jump Blue
Headbonk red
-
Power Jump Blie
Headbonk red
-
jump red
headbonk red
-
jump red
headbonk red
-
Jump red

(You must get lucky 3 times in this battle to avoid dying...)

Immediately use goomnut after battle.

Continue to goomba king, rush through text,
Goomba King:
-
Power Jump Goomba King
Headbonk Goomnut tree
-
Power Jump Goomba King
Headbonk Goomba King
-
After battle spin to bush, hit switch, rush through the text throughout the entire cutscene., spin to next area, when prompted to save, choose Save and quit



Trouble Points: Avoiding the enemies, Navigating the  Idiotically planned Goomba family house quickly, Getting the hammer and 10 coins in quick fashion, and of course, getting lucky enough for the goomba bros. to miss 3 out of 5 times.

Things to Remember: Find who is required to talk to in the Goompa/Goompapa section-(Goompa, then goompapa), See if it is faster to get the hammer or the coins first in Jr. Troopa's Playground, Time the segment with spinning constantly vs. Spin Jumping, If you can get the target time without realying on the goomba Bros.Missing, do so. Navigate Battle menus faster. I also need to know exactly WHERE I am going to heal at before I attempt this again.

Differences between Wak's and my segment
I get the 10 coins in the playground and equip the Power Jump Badge before I save, he hits the healing block, he also fights a paragoomba and a goomba for a reason that I do not understand, and forno reason he does not use power jump on the goomba bros. and has a much slower goomba king fight. He also takes too much time to scroll though menus and his traversing speed and enemy avoiding route isn't adequate

Ending Status
1/10 Hp
1/5 Fp
1/3 Bp
Level :  1.70
Coins : 13

Items:
Fireflower

Badges:
Power Jump [E]
Close Call [E]


[u]Times To Beat[/u]

Wak's Time: 0:17:55.16

Wak's Mistake Time: 103-112 seconds

My Best Time:

My Mistake Time:

My Target Time: 0:15:44.99

My Estimated Best Time: 0:15:29.99

(NOTE: I really should heal before the Goomba Bros, because if I don't, then I would have to rely on Goomba Bros. To miss two-three times, Goomba king not doing his 2-damage attack, and the magikoopa that you fight to miss  once, so I should save it for next time I run through this game, besides, It only takes 2.5 Seconds...)

_______________________________________________

SEGMENT 2 STRATEGY
_______________________________________________

NOTE: Initially I had Segment 1 planned as two segments, split after equipping the power jump badge.
I realized that it would be faster in the final product to do this, despite the very low chance of the goomba bros. Missing 3 out of 5 times. It would also be more convenient to download less segments.
If the goomba bros. missing thing turns out to be too tedious, I may sacrifice a few seconds and hit the heart block. Here are the results of segment 1 when it was split into two segments.

My Best Time:
^ Spinning : 0:12:44.45
^ Spin-Jumping : 0:11:43.07

My Target Time: 0:11:39.99

(Notes: OMFG I am so friggin Happy!!!
I pwned my old target time by 1.92 seconds and I only had ~ 3 seconds total of minute(My-nyoot) mistakes!
I moved my traget time down 5 seconds because I got my target on my third try, and I would say that 11:37.99 Is what a TAS might get.
So, If I can cut just 4 seconds off my record then I will be pretty close to the human potential)
Yoshi's eggs are at my mercy!
Impressive analyzing indeed. Do you have an idea of how many segments you plan to do? As in, equal to Wak's, or more ... or less?
I know that I could've just quoted you and editted my previous post but I really don't like it when other people do it as it makes me confused.

Anyway, I was aiming between 20-30 Segments, and Really the only thing that is stopping me from making more is having too many trouble points crammed into one segment.

Such as parts where you must avoid enemies in a narrow battle, or where I rely on Close Call so that the enemy misses.
In the first segment, you don't need to talk to Goompapa first; simply go right to Goompa, and then to Goompapa afterwards.

I would recommend not healing in the Prologue; Eldstar automatically heals you when you talk to him at Shooting Star Summit, so you'll be in fine shape for the Magikoopa.

Some issues with your final Bowser strategy:
- you always start with full stats after the Twink/Kammy fight
- Bow has to skip her turn after using Outta Sight
- Excluding Tidal Wave and Multibonk, Mario's partner's can't do more than 5 damage to Bowser.

Also, why are you wasting a Thunderbolt on "Bowser???"?  Since you'll be at level 2 (and I'm assuming you're upgrading FP)...
1) Power Jump/Bomb
2) Power Jump/switch to Kooper
3) Hammer/untimed Shell Toss
4) Fire Flower/Power Shell

As for coins...
- there's a 10-coin-block right along Pleasant Path
- get 20 coins from the fire-snakes in Koopa Bros. Fortress
- get a large amount of coins from the prison guard and Bill Blaster battles.
- This should cover the 50 coins for the Speedy Spin, and the 4 coins to "buy" Moustafa's presence.


Plan the whole game before recording at all; you don't want to find, for example, in Chapter 8 that the Stone Cap in Shy Guy's Toybox would have been useful.  I would recommend timing how long it takes to detour for each item in the whole game, and then seeing if the item then saves at least as much time in battle.

Consider using Bow's Spook or Fright Jars to quickly win a lot of the required battles.  Lakilester's hurricane works better, but it requires Ultra-ranking a partner that you'll otherwise not really use.  Or a Power Bomb/item combo will usually do the trick.


Try to plan your level-ups well.  For example, you don't want to level up after Jr. Troopa #3 (forest), because then you will start the Big Lanturn Ghost fight with 1 HP.  Since the ghost always blows out the lanturn on its first turn (provided you light it up first), a Headbonk/Power Bounce will get you a quick two-round win.

If it turns out that you would level-up after Jr. Troopa #3, then maybe you could fight him immediately after Boo's Mansion to postpone the level-up until Tubba Blubba -- you would avoid needing to lose health in the castle's spike room.  And when you get to Lanturn Ghost, simply skip the first two turns (blocking only one attack), and then proceed with the normal strategy.
You Know a lot, Floogal...


Also, why are you wasting a Thunderbolt on "Bowser???"?  Since you'll be at level 2 (and I'm assuming you're upgrading FP)...
1) Power Jump/Bomb
2) Power Jump/switch to Kooper
3) Hammer/untimed Shell Toss
4) Fire Flower/Power Shell
------
Actually I think that my first upgrade will be FP, but BP mostly after, and I think using a Fireflower would much more important on things that are in gropus that are required and you have to kill in one hit, such as the bullet bill blasters, the fuzzies, and the Koopa Bros.(with POW block of course)
And I'm not sure where a thunder bolt would be much more useful, and as I'm not sure there's somewhere that an enemy will have the HP and defense to merit it, after Power bounce is acquired along with more levels.
-
--
-
-

As for coins...
- there's a 10-coin-block right along Pleasant Path
- get 20 coins from the fire-snakes in Koopa Bros. Fortress
- get a large amount of coins from the prison guard and Bill Blaster battles.
- This should cover the 50 coins for the Speedy Spin, and the 4 coins to "buy" Moustafa's presence.

Don't forget that I also need 1-3 extra Fireflowers from the Koopa village store so I can quickly kill the fuzzies, Bill blasters, Koopa Bros., and possibly Fake Bowser and the prison guards providing that I change my Fake Bowser strategy and that getting the coins and buying the fireflower equals less time than the time saved from the battle with the prison guards.
Some strategies for the forced chapter 1 battles:

- If you are going to buy items for forced ordinary enemies, I would recommend Fright Jars instead of Fire Flowers.  They OHKO Koopa Troopas as well, and the running & Fright Jar animations are faster than the spin-die & Fire Flower animations.  Of course, this may mess up your levelling plan.

- Wak uses this strategy in hit run, I believe.  All of the Bob-omb fights are against a single Koopa Troopa with two or three Bob-ombs behind.  Simply have Mario use Power Jump on the Troopa, and then use an untimed Power Shell to defeat the Troopa and set off all the Bob-ombs.  Make sure you block the attacks, though.

- Compared to ordinary-enemy attacks, the Koopa Bros. Tower-form move if very long.  Taking a few rounds longer in a battle against normal enemies (especially flipped-over Troopas) may compensate for only having to watch the Ninjakoopa's Special attack once.



Alternate plan for Koopa Bros. with POW Block instead of Fire Flower:
1) Power Jump/Shell Toss
2) Power Jump/Shell Toss
3) Hammer/Shell Toss
- defeat Bowser???
4) Hammer/untimed Shell Toss
5) POW Block/Power Shell
6) Power Shell

You could try using a Sleepy Sheep, but the chances of putting all four to sleep are very small.

If you have to go with no items, try this:
1) Power Jump/Bomb
2) Power Jump/nothing
- defeat Bowser???, hit by tower
3) Body Slam/untimed Jump
- knock over tower
4) Bomb/switch to Goombario
- Green defeated, others stand up
5) Jump Red/Headbonk Black
- Yellow attacks without forming tower
6) Jump Yellow/Headbonk Red
- none attack, black stands up
7) Jump black/Headbonk Red
- red defeated, yellow stands up
8) Jump black/headbonk yellow
- nothing happens
9) untimed Jump black/headbonk yellow
- black defeated
10) untimed jump yellow
- Win!

Spending all the FP on the Bowser??? phase instead of the Ninjakoopa phase is faster (I think...) because Bowser??? takes a long time to attack (remember the talking), while the Ninjakoopas are quick to stand-up/struggle.



On a different note, I now have a Stat/Attack Guide at http://www.gamefaqs.com.  It contains, among other things, very detailed stats for all enemies.  Unless it is speedrun-related, please email/pm all of your criticisms and comments to me.
Nintendo is my life!!!
Soooooo?

Is anyone going too do this run?
I really want a new Paper Mario run because i love this game!

I help in the best way i can...i have a small time saving trick in the volcano on chapter 5...i can put it up on YouTube!
I dug out my N64 and I've got Paper Mario. Always one of my favorite games.

Maybe I'll do a run when I'm done with ToS, MM, and SWBFII.  Cheesy
Edit history:
Jacob91: 2006-07-07 01:29:12 am
Quote:
Soooooo?

Is anyone going too do this run?
I really want a new Paper Mario run because i love this game!

I help in the best way i can...i have a small time saving trick in the volcano on chapter 5...i can put it up on YouTube!



That would be great, so if you don't mind, that would be wonderful.

PLEEAASEE do it!!! I want my first run to be a memorable one.

And Floogal...

What could I possibly say?

I have read almost all of the files you sent me and I must say that you know more about this game than anybody else in the world and it must've taken an unbelievable amount of testing to find every bit of all of that out.

You, Floogal, are sure to get a page of thank you's and credits when I finsih the run in about a month
(I have done 2 practice runs and the only thing stopping me from recording is the lack of blank videotapes.

And...ummm...
Well, You can read my entire strategy to speedrun paper mario either at

http://www.speedrunwiki.com
http://www.geocities.com/jacobsp_ringer/LiveSublimeHome.html
^(for the latter, please go to the records page to find the info out)

and, well, those won't be up for another week, since I am going over it and will probably be E-mailing Floogal a bit for advice at parts, and over the roadtrip I am having I will definately perfect my speed run strategy and get some balnk tapes.

Expect the first segment to be done around July 20th and The entire run to be finished august 20th (as I am dedicating an hour of every single day to working on this)

Now, I am back to read what kind of "immunities" monstar has.
Nintendo is my life!!!
Ok...i go and get my camera Grin

But don't think that this trick saves you any minutes!

You maybe saves about 10 seconds...

But it's a cool trick!  8)

Please do this speedrun....i will watch it! Smiley
10 seconds is a lot more than a lot of people think.

I appreciate your enthusiasm in the run.
Edit history:
Heden: 2006-07-08 06:00:18 pm
Nintendo is my life!!!
ok...but i have too film it tomorrow... my parent are not home and i don't have a clue have too use this stupid camera Tongue

anyway...when i did a test speedrun on this game...some weeks ago...i didn't killed any ''normal'' enemy in the game...my final time (when i entered peachs castle after bowser is defeted) was 4:45...and i have the PAL version which is slower than your NTSC version of the game...my level was 10 when i entred the final battle with bowser...

I don't think you need too kill any normal enemy in the game too gain a higher level...and i also think that you can get a time under 4:25!
Edit history:
Jacob91: 2006-07-09 10:10:53 pm
Oh don't worry, I was never planning on doing anything to raise my level, and a few battles that are required I will use a fright jar to pass, and really it won't make a difference except for strategy in boss battles, which aren't a problem


My final level should either be very, very high level 7 to high level 8, depending on whcih required battles I decide to finish.


EDIT: If you can't get the movie up, at least TRY to explain the lavalava mountain trick.
''You no take candle''
Here's that time saving trick i have talked about...
Enjoy!



Don't mind me and my friend in the background Tongue
The PAL timer runs more slowly than the game itself - about 5/6ths of the speed that it should run at. What should be twelve minutes of time in the game is counted as ten. In a practice run of the first Segment, I made at LEAST ten seconds' worth of mistakes, and it came to 00:10, in comparison to 00:12 on the current NTSC run. That means that for every hour, it would be counted as fifty minutes. That could be a bit of a problem while timing the Run.
Nintendo is my life!!!
I put up my movie here again in case you missed the first!

Here's the first movie...in the vulcano you can skip to fly over the lava with parakarry the first time and you only need to push one of the blocks to get over the lava in the room were you find the ultra hammer!

see the movie i made here:

And in case you didn't know...you can get the power bounce badge before you get bombette!



Enjoy  Grin
hi
Thanks for the sound effects on the first one Smiley

Also for the second one that isn't a glitch, you need to do that to get something in that room IIRC (another badge I think).
Nintendo is my life!!!
thanks  Tongue Grin

Ok...i was just wandering...because Wak didn't do that in his PM run...he used bombette...
Yes, I was very surprised at that. I would have thought he would have noticed, with the Koopa Troopa coming through there a the player approaches.
Edit history:
Jacob91: 2006-07-10 10:47:47 pm
It isn't like a free passage door, there is SOMETHING there (a shadowy area) That lets the koopa troopa get through but not you.

I tried getting through before, and it wouldn't let me.

what EXACTLY are you doing differently?

and btw, the lavalava mountain thing is a really cool trick, and I will definately include it.

Is it hard to pull off?, I am curious.

and

Quote:
The PAL timer runs more slowly than the game itself - about 5/6ths of the speed that it should run at. What should be twelve minutes of time in the game is counted as ten. In a practice run of the first Segment, I made at LEAST ten seconds' worth of mistakes, and it came to 00:10, in comparison to 00:12 on the current NTSC run. That means that for every hour, it would be counted as fifty minutes. That could be a bit of a problem while timing the Run.


I have the ntsc version, and I have still gotten 00:10 first save before, iirc, I am pretty sure, you ARE talking about saving immediately after getting the power jump badge, right?
Nintendo is my life!!!
I spin too get in to the power bounce bagde...but you can walk to...

I recommend that you test the trick a couple of time... but it's pretty easy! Wink

I'm going too check some more things that may help you... Good luck with the trick 8)
Hmm...  I always had to jump over an unseen block to get into the Power Bounce cage...


And while we're mentioning out-of-battle tricks, here's something for the lava portion of Bowser's Castle:

There are several spots where you must go to a small island with a switch, hit the switch to get a platform moving, and then go back to the main platform on Lakilester to reach the newly-moving platform.

In two of these occaisions, you can simply jump diagonally SE to the island from the main platform.  And, after hitting the switch, jump N from the island onto the moving platform and immediately fly E with Parakarry (the platform will still be moving W at that point).
welcome to the machine
Quote:
It isn't like a free passage door, there is SOMETHING there (a shadowy area) That lets the koopa troopa get through but not you.

I tried getting through before, and it wouldn't let me.

what EXACTLY are you doing differently?


I've used it in my playthroughs.  You get stuck a bit, but I could enter if you tried for a bit.  Also, I think you can enter from both sides...
(user is banned)
Edit history:
Wak: 2006-07-11 02:57:51 am
wow i'm impressed by all the improvements since my old poor run Sad