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I love YaBB 1G - SP1!
would someone mind timing entry to forest temple (courtyard with two wolves) until gaining bow with the currently proposed route?

i want to time my way against it.
Edit history:
mwl: 2006-06-09 02:44:42 am
It was a toss-up between the courtyard and the Wallmaster.

For the courtyard, the hookshot isn't long enough to reach to the top of the vines. So some time must be taken to climb vines and avoid the Skullwalltulas. However, as you said, the chest is already there and you can easily hover over to it.

The wallmaster can be killed with a single crouching stab (with attack power preserved from the Stalfos room) followed by a sword spin. However, the chest does take time to appear.

So I don't know. It looks like the courtyard may be faster now that I think about it, but the only way to know for sure is to time both and compare. Stott, if you can test it out, that would be great.

====================

Are there any tricks/shortcuts in Adult Spirit besides these three?
* skipping the Iron Knuckle guarding the Mirror Shield (Callout 11)
* using the Hookshot on the moving walls to 4F (Callout 13)
* getting the Boss Key while "touching" the fire (Callout 14)

Official walkthrough

Dungeons with linear paths are the worst Sad

====================

By the way, we really need to find a way to skip to that boat room in Shadow. That saves like 8-10 minutes.
Edit history:
stott: 2006-06-09 04:03:09 am
I love YaBB 1G - SP1!
my way involves getting both keys.  by only getting two keys you are adding in more tricks, and you're uselessly passing [one] easily attainable key.

my theory is that it's quicker to just get the 3 keys, that's why i need someone to test the 2-key route Smiley

edit: how would it be remotely possible to skip the boat room?
Yes, a cucco riding the ground.
mwl: In the old topic, search for "Twisted Corridor" and you'll find my stuff pretty quickly, but scroll a little above that as well.
Edit history:
mwl: 2006-06-09 07:15:45 am
Quote:
my way involves getting both keys.  by only getting two keys you are adding in more tricks, and you're uselessly passing [one] easily attainable key.

my theory is that it's quicker to just get the 3 keys, that's why i need someone to test the 2-key route Smiley

edit: how would it be remotely possible to skip the boat room?


How would getting all three keys be quicker than getting only two? There's an easy way into the block-pushing room from the ledge you mega boost to, so you only need two keys.

It's not likely that you can skip the boat room, but that's not what I meant. I'm talking about skipping to the boat room from the room with the spinning blades. It's like what Kazooie did, but hopefully we can find a way in without abusing CC.

EDIT - Thanks, Mano. Got a video up.
Edit history:
AKA: 2006-06-09 08:44:19 am
He's back!
You don't have to climb the block in order to avoid the Shadow monster text. Still I never thought it was that simple to avoid corridor text.

I tried that skip in Shadow ages ago without success. Unfortunatley its not possible to hookshot the climbing frame so it removes what would have been a good option . There isn't much to take advantage of, but it would involve.

A: Doing something in the previous spinning blade room
B: Going through the cage wall
C: Going right into the block and coming out
D: Going through the wall in the climbing frame
Edit history:
mwl: 2006-06-09 09:10:48 am
That is true. All you have to do is hug the side of that wall like in the corridor text skip.

====================

6-9 minutes for that Shadow shortcut, if pulled off. I don't think any other single yet-to-be-discovered shortcut in the game (except perhaps the Door of Time) can chop off that much time. Not to mention that the chances of entering DoT early are nearly zero.

Think we can make another breakthrough? I have a handy .pj64 savestate at that location, if anyone would like.
Speed is the key.
I'll be there in 20 (seconds). I'll test some stuff out.
Edit history:
Acryte: 2006-06-09 01:19:39 pm
Zelda Scientist®
major breakthrough from Okiyama!



now, I think this may be the answer, though it involves the void...

if we could hop in there halfway down then we could bypass the load point for the next room's graphics... then from there we'd have to see what is possible...

Well, I tried doing multiple things to go down that hole and somehow have it skip loading the stuff... dropping lots of items and doing things that require lots of processing at the same time as dropping, rolling and catching a bug as I fall down below, etc. Nothing so far.\\You know what would probably help in matter like this? The debug rom and no clipping mode. We could go through the wall and then see if it is even something e should waste our time with.

Another variation of the Cuckoo/Farore's/Ocarina diving techniques. Uses bottle to dive (requires hover).
It's cool though, they actually thought about it and made it so you can't catch anything when you are hovering... but you can roll and catch it and then slide off... lol. It's fun but pointless. You can just add it to your personal "things that you can do in the game" list.
Can this be used in MQ to skip longshot? (thought i remembered someone saying you can't skip it in MQ because there aren't any tektites in the room...). Course you skip water anyways right or so you actually need Longshot in MQ? Secondly I just checked the route... why do you need iron boots in MQ (sorry, I own MQ but only played up till jabu)?

For some reason when you hover off an edge and use claim, check quickly, it makes you walk in a striahgt line... strange. Even if you tell it to turn etc. it walks in a line.
Speed is the key.
I looked down trhough another wall and it doesn't look like the grate will be there, but I'm not sure. Might just be invisible.
Quote:
You know what would probably help in matter like this? The debug rom and no clipping mode. We could go through the wall and then see if it is even something e should waste our time with.

Does anyone know if it's possible to use no clipping mode (or Gameshark in general) with Mupen64? It doesn't seem like Project64 can run the debug ROM. Either that, or it's taking forever to get past this black screen when it loads.
No the Quail is not riding the Q
Crazy Idea..I think someone should try using that hover boot bottle glitch here. Maybe the room won't load



Quote:
major breakthrough from Okiyama!

Next time we see a speedrun troll.. I'm giving them this video.
Edit history:
Acryte: 2006-06-09 04:32:19 pm
Zelda Scientist®
yeah i a;ready tried it. Didnt work though...

I know how it can be done. However, it would suck. replace 10-12 items w/ bugs. aka turn everything into bottles. Then drop all the bugs down there. Think about it, the debug rom says you can get like 30-40 things in a room before the game starts getting wierd... like in mario level editors where it only supports a certain amount of things, so then it leaves certain ones out if it is already maxed. You dro p12 bottles w/ 3 bugs apiece. plus you are looking at 3 bombs possibly + maybe a deku nut, the silver rupees, the door, the rotating statue and the 2 blades + the hookshot tartget. I think that you could do it. It would just be retarded and would make it so you couldn't finish the game. - oh and im gonna go test ath out for fun...

nm you can pour them through the wall and they last for a long long time i think, but the problem is that i need more. I'm gonna go see if I have max items and do it if it will work...
He's back!
I've been trying the Shadow skip as well and unfortunately I don't think its possible to jump slash into the wall. I do have a relistic theory, but I'm convinced I haven't optimally pulled it off yet which means I haven't done it.

Link can get his head stuck far into that corner which Acryte tried to jumpslash into. It may be possible to do something simalar to what happens at Lake Hylia i.e. back flip into the corner.
Here's the Project64 save state:
http://www.yousendit.com/transfer.php?action=download&ufid=56BF588D77DE0062

Just Ctrl+C and set all the items to infinite stock, and L to levitate.

I've been trying to find a weak wall to slash through as well, but so far nothing.
Zelda Rulez!
So, you guys are trying skip half of shadow temple.
I have triedit long time ago and without luck :-/ but I think there is a way to do it Smiley

What skips we have left? Easier bean skip, king zora and skip half of shadow temple, is this all?

Quote:
major breakthrough from Okiyama!


Acryte - what this mean I don't get it Huh?
And getting out of the forest early.

Those are pretty much all the barriers left in the game, besides the Door of Time.
Speed is the key.
Forest Temple without hookshot? Minuet skip?

Both are probably impossible, but still. Smiley
Edit history:
mwl: 2006-06-09 06:41:58 pm
Minuet skip isn't possible because the trigger spans the entire vertical distance between the walls.

There's another problem involving entering Hyrule Castle and the Castle Courtyard so that no time is wasted in the stupid day/night transition, but we'll figure out one thing at a time.
No the Quail is not riding the Q
Quote:
Acryte - what this mean I don't get it Huh?

This video should clear things up.

Okiyama discovered tricks that are common knowledge.
Quote:
Those are pretty much all the barriers left in the game, besides the Door of Time.

Well, I found out the hard way that you do need to get all the stones to pass the Door of Time. Well, if you could find some way to trigger the moat cutscene without all the stones, then you would be able to get past it early. I don't think there is any way to get past it (I tried floating over it and some other things, nothing worked.).
Edit history:
mwl: 2006-06-09 07:19:33 pm
It's not possible. We're not spending time on the DoT any longer.
Zelda Rulez!
I think that king zora or skip half of shadow temple will be next, meaby?
now I going to test some stuff Smiley
Please do. Smiley

Shadow shortcut will save much more time than King Zora skip.
He's back!
I'm not to confident about getting the shortcut in the Shadow temple. Here's the best that I could do