It was a toss-up between the courtyard and the Wallmaster.
For the courtyard, the hookshot isn't long enough to reach to the top of the vines. So some time must be taken to climb vines and avoid the Skullwalltulas. However, as you said, the chest is already there and you can easily hover over to it.
The wallmaster can be killed with a single crouching stab (with attack power preserved from the Stalfos room) followed by a sword spin. However, the chest does take time to appear.
So I don't know. It looks like the courtyard may be faster now that I think about it, but the only way to know for sure is to time both and compare. Stott, if you can test it out, that would be great.
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Are there any tricks/shortcuts in Adult Spirit besides these three? * skipping the Iron Knuckle guarding the Mirror Shield (Callout 11) * using the Hookshot on the moving walls to 4F (Callout 13) * getting the Boss Key while "touching" the fire (Callout 14)
my way involves getting both keys. by only getting two keys you are adding in more tricks, and you're uselessly passing [one] easily attainable key.
my theory is that it's quicker to just get the 3 keys, that's why i need someone to test the 2-key route
edit: how would it be remotely possible to skip the boat room?
How would getting all three keys be quicker than getting only two? There's an easy way into the block-pushing room from the ledge you mega boost to, so you only need two keys.
It's not likely that you can skip the boat room, but that's not what I meant. I'm talking about skipping to the boat room from the room with the spinning blades. It's like what Kazooie did, but hopefully we can find a way in without abusing CC.
You don't have to climb the block in order to avoid the Shadow monster text. Still I never thought it was that simple to avoid corridor text.
I tried that skip in Shadow ages ago without success. Unfortunatley its not possible to hookshot the climbing frame so it removes what would have been a good option . There isn't much to take advantage of, but it would involve.
A: Doing something in the previous spinning blade room B: Going through the cage wall C: Going right into the block and coming out D: Going through the wall in the climbing frame
That is true. All you have to do is hug the side of that wall like in the corridor text skip.
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6-9 minutes for that Shadow shortcut, if pulled off. I don't think any other single yet-to-be-discovered shortcut in the game (except perhaps the Door of Time) can chop off that much time. Not to mention that the chances of entering DoT early are nearly zero.
Think we can make another breakthrough? I have a handy .pj64 savestate at that location, if anyone would like.
now, I think this may be the answer, though it involves the void...
if we could hop in there halfway down then we could bypass the load point for the next room's graphics... then from there we'd have to see what is possible...
Well, I tried doing multiple things to go down that hole and somehow have it skip loading the stuff... dropping lots of items and doing things that require lots of processing at the same time as dropping, rolling and catching a bug as I fall down below, etc. Nothing so far.\\You know what would probably help in matter like this? The debug rom and no clipping mode. We could go through the wall and then see if it is even something e should waste our time with.
Another variation of the Cuckoo/Farore's/Ocarina diving techniques. Uses bottle to dive (requires hover). It's cool though, they actually thought about it and made it so you can't catch anything when you are hovering... but you can roll and catch it and then slide off... lol. It's fun but pointless. You can just add it to your personal "things that you can do in the game" list. Can this be used in MQ to skip longshot? (thought i remembered someone saying you can't skip it in MQ because there aren't any tektites in the room...). Course you skip water anyways right or so you actually need Longshot in MQ? Secondly I just checked the route... why do you need iron boots in MQ (sorry, I own MQ but only played up till jabu)?
For some reason when you hover off an edge and use claim, check quickly, it makes you walk in a striahgt line... strange. Even if you tell it to turn etc. it walks in a line.
You know what would probably help in matter like this? The debug rom and no clipping mode. We could go through the wall and then see if it is even something e should waste our time with.
Does anyone know if it's possible to use no clipping mode (or Gameshark in general) with Mupen64? It doesn't seem like Project64 can run the debug ROM. Either that, or it's taking forever to get past this black screen when it loads.
I know how it can be done. However, it would suck. replace 10-12 items w/ bugs. aka turn everything into bottles. Then drop all the bugs down there. Think about it, the debug rom says you can get like 30-40 things in a room before the game starts getting wierd... like in mario level editors where it only supports a certain amount of things, so then it leaves certain ones out if it is already maxed. You dro p12 bottles w/ 3 bugs apiece. plus you are looking at 3 bombs possibly + maybe a deku nut, the silver rupees, the door, the rotating statue and the 2 blades + the hookshot tartget. I think that you could do it. It would just be retarded and would make it so you couldn't finish the game. - oh and im gonna go test ath out for fun...
nm you can pour them through the wall and they last for a long long time i think, but the problem is that i need more. I'm gonna go see if I have max items and do it if it will work...
I've been trying the Shadow skip as well and unfortunately I don't think its possible to jump slash into the wall. I do have a relistic theory, but I'm convinced I haven't optimally pulled it off yet which means I haven't done it.
Link can get his head stuck far into that corner which Acryte tried to jumpslash into. It may be possible to do something simalar to what happens at Lake Hylia i.e. back flip into the corner.
Minuet skip isn't possible because the trigger spans the entire vertical distance between the walls.
There's another problem involving entering Hyrule Castle and the Castle Courtyard so that no time is wasted in the stupid day/night transition, but we'll figure out one thing at a time.
Those are pretty much all the barriers left in the game, besides the Door of Time.
Well, I found out the hard way that you do need to get all the stones to pass the Door of Time. Well, if you could find some way to trigger the moat cutscene without all the stones, then you would be able to get past it early. I don't think there is any way to get past it (I tried floating over it and some other things, nothing worked.).