Never give up!
In other words, the SNES Ogre Battle.
I know someone else was considering a run of this game eventually. However, this is probably the most complex game I've seen, so when I noticed there wasn't already a proper topic to set forth strategies, I decided to take it upon myself to make one. Rushing in without a clear game plan is literally asking for failure in this game.
Problem is, I don't have a lot in terms of strategies (partly because the farthest I've gotten before is just after Deneb's Garden, and all the rest of my knowledge - like about later units - comes from FAQs). Thus, I will just list what I can think of and see where it leads. I'll probably give the game a more serious look-over, though, and then maybe I can come up with better stuff.
Game Path: I'm going to assume someone who'd speedrun this game for purely fastest time would take an evil path. I'm not going to assume what ending it would be though, since I don't know for sure which one is fastest.
Units: I can imagine maybe three to five full units used throughout the entire game, since that means higher levels for those units. The most I can foresee is probably eight, and that's only for the very large maps. I include the Opinion Leader's unit as one of these since all the Tarot Card experience goes to him.
Soldier Types: I have several thoughts as far as this.
-More than one Dragon is a no-no, and even getting one might be iffy. This is just because they take so long to level up compared to others - at least that's what I suspect. If getting one really is important, though, get it in the second scenario. As far as what to end up with - if you're going to use it as a blocker (why would you do that, though?), try to find an Undead Ring and, once the dragon's strong enough, use it to get a Zombie Dragon. If you want the dragon to be attacking (which I think makes more sense), only go as far as a Tiamat.
-I suggest keeping Warren around (leading a unit, yes) and bringing him all the way to a Lich. Yes, this means getting an Undead Staff AND an Undead Ring, but I think it's worth it (especially since BSulpher's guide claims a Lich is immune to all attack types but Thunder and White Magic - if that's not a case for 'best unit', I don't know what is). And I suspect, if you're really lucky, you can get both of them fairly early. Alignment matters with this guy before he becomes a Mage, though, so don't drop his alignment too fast.
-I'm probably one of the few people who suggests getting a Werewolf. If you get one, make sure to get the Rune Axe (other White Magic weapons also work, but this is one of the earliest ones) and give it to him. You're not going to find many other undead-killers than this combo who can also fight normal enemies effectively - yes, I know the three attacks only come at night, but there's ways around that problem.
-(recent addition) Think of manipulating a 'Crown' item at some point early on and having a Princess (they require a 'Crown' to get) lead a unit with your strongest attackers. At least according to BSulpher's guide on GameFAQs, whenever a Princess is leading a unit, everyone in the unit gets one extra attack. Yes, this includes the Princess, who is best used in the back row (her back row spell hits all enemies with a White Magic attack).
-(recent addition) You need at least one of your units to be a sky unit of some sort - I recommend Wyrm- or Griffon-class monsters for this.
Don't have anything else as far as soldier types - I'll look at this more seriously later.
Tarot Cards: Every card has its place. In fact, Tarot Cards are so important that I recommend buying some Jokers and using them when you're short on cards. The most important card is probably Fortune or Fool. The former should be used on enemies you don't want to fight, while the latter should be used on the crucial 'scenario leader' battles. Moon might be a good cheap substitute for Fool, if the enemy leader likes to hide behind tough troops.
With this, I open the rest of the topic to discussion and debate.
I know someone else was considering a run of this game eventually. However, this is probably the most complex game I've seen, so when I noticed there wasn't already a proper topic to set forth strategies, I decided to take it upon myself to make one. Rushing in without a clear game plan is literally asking for failure in this game.
Problem is, I don't have a lot in terms of strategies (partly because the farthest I've gotten before is just after Deneb's Garden, and all the rest of my knowledge - like about later units - comes from FAQs). Thus, I will just list what I can think of and see where it leads. I'll probably give the game a more serious look-over, though, and then maybe I can come up with better stuff.
Game Path: I'm going to assume someone who'd speedrun this game for purely fastest time would take an evil path. I'm not going to assume what ending it would be though, since I don't know for sure which one is fastest.
Units: I can imagine maybe three to five full units used throughout the entire game, since that means higher levels for those units. The most I can foresee is probably eight, and that's only for the very large maps. I include the Opinion Leader's unit as one of these since all the Tarot Card experience goes to him.
Soldier Types: I have several thoughts as far as this.
-More than one Dragon is a no-no, and even getting one might be iffy. This is just because they take so long to level up compared to others - at least that's what I suspect. If getting one really is important, though, get it in the second scenario. As far as what to end up with - if you're going to use it as a blocker (why would you do that, though?), try to find an Undead Ring and, once the dragon's strong enough, use it to get a Zombie Dragon. If you want the dragon to be attacking (which I think makes more sense), only go as far as a Tiamat.
-I suggest keeping Warren around (leading a unit, yes) and bringing him all the way to a Lich. Yes, this means getting an Undead Staff AND an Undead Ring, but I think it's worth it (especially since BSulpher's guide claims a Lich is immune to all attack types but Thunder and White Magic - if that's not a case for 'best unit', I don't know what is). And I suspect, if you're really lucky, you can get both of them fairly early. Alignment matters with this guy before he becomes a Mage, though, so don't drop his alignment too fast.
-I'm probably one of the few people who suggests getting a Werewolf. If you get one, make sure to get the Rune Axe (other White Magic weapons also work, but this is one of the earliest ones) and give it to him. You're not going to find many other undead-killers than this combo who can also fight normal enemies effectively - yes, I know the three attacks only come at night, but there's ways around that problem.
-(recent addition) Think of manipulating a 'Crown' item at some point early on and having a Princess (they require a 'Crown' to get) lead a unit with your strongest attackers. At least according to BSulpher's guide on GameFAQs, whenever a Princess is leading a unit, everyone in the unit gets one extra attack. Yes, this includes the Princess, who is best used in the back row (her back row spell hits all enemies with a White Magic attack).
-(recent addition) You need at least one of your units to be a sky unit of some sort - I recommend Wyrm- or Griffon-class monsters for this.
Don't have anything else as far as soldier types - I'll look at this more seriously later.
Tarot Cards: Every card has its place. In fact, Tarot Cards are so important that I recommend buying some Jokers and using them when you're short on cards. The most important card is probably Fortune or Fool. The former should be used on enemies you don't want to fight, while the latter should be used on the crucial 'scenario leader' battles. Moon might be a good cheap substitute for Fool, if the enemy leader likes to hide behind tough troops.
With this, I open the rest of the topic to discussion and debate.
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