Pudding%
Quote from Enhasa:
But: having to train characters in TO is a total myth, I don't know why people think that. Whenever I play the game, I never train and I never fight random encounters. I just reload and walk again (disclaimer: this is way more annoying on the piss-poor PS1 port). Enemies scale with you, all taking the level of the highest non-guest character on the field, meaning you are rewarded for planning and managing your levels to be even and not letting one god character do all the work, but also letting you do so if you want a bigger challenge (adjustable difficulty is IMO extremely good design). And if you mess up and one character gets higher in levels, you can simply sit him/her out and let others catch up naturally. Staying at low levels is both less work and more manageable, since guests come at constant levels; if you are low-leveled, they will be great for that stage. And incidentally, some of the hardest stages are guest stages (because you can't control them), so this prevents difficulty spikes.
Hmm...I thought the bosses of each stage did NOT scale, and were fixed? Later on that isn't such a big deal when 2-3 levels isn't such a detriment, but I distinctly remember early game being even 2 levels down made enemies almost unhittable/undamagable.
Quote:
The worst part of TO balance-wise is Hell Gate. You get all this insane stuff from doing it that makes the rest of the game laughable. I'd create a save, do Hell Gate if you want on another save, then continue the main game with the original one. Also, 100 floors might sound nice in theory, but most floors are really trivial and boring.
Dark Assassins were blatantly overpowered. I also hated the fact that (especially in Hell Gate) defense oriented classes were rendered nigh useless by speed oriented classes in the late game. The defense oriented couldn't hit the speed classes, but the speed classes attack was high enough to actually punch through the defense classes anyway (once again, Dark Assassins were OP).