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I dont know if this is usefull but
DemonStrate:
Quote:
Hey, i just found this out the other day. I dont know if it was discovered already, but im just throwing it out there.

When you walk backwards with sword, talk to an npc. When you sheath your sword, you stumble backwards into who you are talking to.

I have a demo of this for me going into Mido. Lol. You guys think there is a way to exploit this? I got an idea just now i think im going to try.

He's back!
Here it is the fourth and final segment of the child adventure

http://files.filefront.com/Zelda_beta_run4avi/;5051404;;/fileinfo.html

The one thing I'd like to say about this is. WTF did that owl appear at the bottom of the river. Enjoy anyway, this is a continuation of the third segment. So if the child adventure went as smooth as the 1,3 and 4 videos then 1:45 should be the final outcome.
Edit history:
Bp_: 2006-05-09 04:47:40 pm
if TSA could post all link of your beta run on the front page, I would appreciate.
I think it could fit nicely with all the trick and route Smiley

I wont say gj now cause I still didn't saw 1 segment but gl for your futur one !
forum lurker
Part 4 was good, and it all gave me a few laughs.  You got owned by the beamos'.
Quote:
While trying to demonstrate a use for the bottle trick switch, this happens by complete accident. Could it have other effects if something simalar was done.



Isn't this the Bottle Adventure glitch? Can it be done without?
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AKA: 2006-05-09 06:53:18 pm
He's back!
Well, from that point I then went on to screw up Shadow Early. I was more than on course to break 3 hours. For anyone who watched all four segments, then that is effectivlvely what I'll be doing. It would be good if someone could sumarize what I should do different. I could upload the prequel to segment 3 and 4, but its just the same without the notable mistakes e.g. navi text skip in spike room and bomb in spike room first time. The only thing I did different was getting a deku nut early and using them on the Fire Kesse (fire bats). I'll check to see if what Mano was saying about Barinade is true.

I will accept improvements that achieve the same thing an easier way or even waste slightly more time but are almost guaranteed to work every time.

I will accept others as well


note: I will not use riskier strategys that save an extra few seconds e.g. not pushing block in deku tree or not properly lining up something.

Quote:

Isn't this the Bottle Adventure glitch? Can it be done without?


I have no idea how I did that, it was done while recording, a sort of on the fly find.
Try doing it with only the bottle and fish (what you did in J-J). Because if it requires bottle adv (warping back in time) it won't be done in an optimal route.
forum lurker
It works with just a fish too, but that way works too.  All you have to do is have a jar with something in it in your hand, then backflip or jump off of something.  While in the air tap the button for the fish/fairy/bug/potion/milk then the button for an item you have equipped to C (not all items work).  You probably knew this though, but that's if you didn't as it seems you didn't quite understand what he did in that video.
Yeah, when I discovered the trick it was when I failed a "ocarina items" glitch onto the switch. That is what he did - use a bombchu as the ocarina.
Food goes in here
AKA- "WTF did that owl appear at the bottom of the river".

I havent seen your vid yet but if you entered zoras domain with the cucco  instead of playing the song thats why cuz the owl doesnt go away till you do. The same thing happened to me Cheesy
Edit history:
AKA: 2006-05-09 11:11:35 pm
He's back!
I tried Mano's Barinade recomendations and I discovered that a bomerang does not cancel out the damage a deku stick does, so stick saved. Deku nut isn't that effective in the second stage of Barinade, but effective in the third stage if you use a nut right next to Barinade. A nut is more effective in the third stage because the jellyfish are more tightly packed. Taking damage does make Barinade rise quicker in the last stage.

Are power crouches conserved between loading areas?


edit:

OMG power crouches are conserved between loading areas. I used a jump slash with a deku stick on the jelly fish,took Ruto to the blue stone; used bomerang on octopus and power crouched the octopus killing it in one hit.

Another way to save a stick would probally be to jump slash with a deku stick towards King Dodongo, but not actually hit him, then you can use crouch stabs twice to kill Dodongo.
Nice work on the run so far AKA. I agree with some of the suggestions (ignore most of the bats etc.). In addition I reckon you could get back to Hyrule Castle faster after planting the bean just by backwalking more.

In the Bombchu room of Child Spirit, shoot the crystal switch as soon as you finish climbing the wall then open the Bombchu chest immediately. Saves 2 seconds walking back to the chest after blowing up the boulder Smiley

I take it the Bomb + Bomchu boost from the lift in Jabu Jabu is Segmented / TAS only? Looks hard as nails.

We haven't had an awful lot of discussion on Forest, Water and Fire Temples with early Hover boots. Since the child segment looks pretty damned good, maybe you could put up some mock runs of those dungeons?
Edit history:
AKA: 2006-05-10 12:42:41 am
He's back!
Quote:
Nice work on the run so far AKA. I agree with some of the suggestions (ignore most of the bats etc.). In addition I reckon you could get back to Hyrule Castle faster after planting the bean just by backwalking more.

In the Bombchu room of Child Spirit, shoot the crystal switch as soon as you finish climbing the wall then open the Bombchu chest immediately. Saves 2 seconds walking back to the chest after blowing up the boulder Smiley

I take it the Bomb + Bomchu boost from the lift in Jabu Jabu is Segmented / TAS only? Looks hard as nails.

We haven't had an awful lot of discussion on Forest, Water and Fire Temples with early Hover boots. Since the child segment looks pretty damned good, maybe you could put up some mock runs of those dungeons?



Yes, all the recomendations are reasonable. I've already pretty much shown how to do the first three dungeons, although the mistakes are obvious and easy to root out. Shadow is straightforward, just wait till you see my 4:40 run, because I pretty much aced all of it. Forest will only take me 6 mins, now there is the mega jump and ground jump available. Although someone else can do a full completion of it. I would be interested in seeing Kazooie do a full dungeon or temple completion (just out of interest). Spirit is simalar, I already know the strategy for the amos room in Adult Spirit (things that have to be killed by fire). Spirit should only take 10 mins; while Shadow takes 15 mins;Forest 6 mins and Ganon's Tower takes 15 mins. I may do a Adult mock run to see if I can break 1:10 and then do the real thing.

EDIT:
I think now that I've heard what compost has said. I may not use the cucco tactic up the river since the owl conversation is the longest in the game.

EDIT 2: The owl conversation at the bottom of the river lasts about 22-24 secs and the cucco tactic saves 15secs, so I'm not going to use the cucco waterfall tactic in my run  Cry
Zelda Scientist®
Quote:
a bomerang does not cancel out the damage a deku stick does

yes, only a swordslash/deku swordslash will.

secondly, I grabbed the 3rd installment. My only suggestions are:
Backrun w/ cuckoo
if you go to the left you can have the bomb go off while you finish talking  to kaepora (as he flies away) which saves a second or so
I thought you used the cuckoo in zora's river only if you didn't have zelda's lullaby because otherwise it was slower? BUT if you do use it, backrun w/ the cuckoo.

wait, you roll up the steps in Zora's domain? why... that is prime backrun territory.
on way back from FW you used roll instead of backrun...

I thought you could get into jabu w/ just a jumpslash? or is that one much harder?
AKA in jabu jabu, if you aren't going to use the miniboss skip, ther reason for getting FW before going to jabu is because you can set a point in the main room and then when you go to the room w/ the tentacle and the bari, you only have to kill the tentacle and then you can warp back (since the door is still locked) but the "green slimy thing" will be gone, plus you save transit time as well. it's about 30 seconds faster

Backrun w/ ruto

OK... when you kill all the bari that barinade has.... and you jumpslash w/ deku, LET HIM HIT YOU! Then he will revert to his flying again instead of continually shooting. This saves at least 8-10 seconds.

that's pretty much it. It looked great though and you pulled off the gerudo early nicely. How come you tap Z so many times though? are you getting a rhythm?
Good stuff.
forum lurker
Well, since we're giving AKA suggestions to improve his run, I'll give a suggestion. Smiley

When you were in the Spirit Temple, the room with the bombchus, you held a bomb in your hand until it was almost about to explode, then you threw it.  Instead of doing this, just throw it as soon as possible at the skulltula and it will blow up no matter what, causing it to die and the wall to expose the light.
Edit history:
AKA: 2006-05-10 01:34:02 am
He's back!
Quote:
yes, only a swordslash/deku swordslash will.

secondly, I grabbed the 3rd installment. My only suggestions are:
Backrun w/ cuckoo
if you go to the left you can have the bomb go off while you finish talking  to kaepora (as he flies away) which saves a second or so
I thought you used the cuckoo in zora's river only if you didn't have zelda's lullaby because otherwise it was slower? BUT if you do use it, backrun w/ the cuckoo.

wait, you roll up the steps in Zora's domain? why... that is prime backrun territory.
on way back from FW you used roll instead of backrun...

I thought you could get into jabu w/ just a jumpslash? or is that one much harder?
AKA in jabu jabu, if you aren't going to use the miniboss skip, ther reason for getting FW before going to jabu is because you can set a point in the main room and then when you go to the room w/ the tentacle and the bari, you only have to kill the tentacle and then you can warp back (since the door is still locked) but the "green slimy thing" will be gone, plus you save transit time as well. it's about 30 seconds faster

Backrun w/ ruto

OK... when you kill all the bari that barinade has.... and you jumpslash w/ deku, LET HIM HIT YOU! Then he will revert to his flying again instead of continually shooting. This saves at least 8-10 seconds.

that's pretty much it. It looked great though and you pulled off the gerudo early nicely. How come you tap Z so many times though? are you getting a rhythm?
Good stuff.


Ok since I won't be using cucco tactic anymore the reason I didn't backrun with it was because it hard and the areas in the river are limited in its use.

I think I rolled up the steps the second time and thats because its easy to mistime and line showing the bottle to King Zora.

Jumpslash is much harder. You have to try it other than just watching my vid to understand the difficulty compared to bombs, you are effectively jumpslashing into a seam thats a pixel wide.

I don't fully undestand what you mean by using FW in Jabu. A vid would be nice.

The same thing applies to Ruto as does the Cucco, back-walking is hard because of limited areas to do it in.

Yes, I've taken the advice on Barinade already. The reason I tap "L" so many times is that its just a boredom thing like rapid shield pressing during back-walk and to make sure the camera doesn't do anything funny. I control the game not the other way round. I'll have seven heart pieces by the end of the game, mainly because there is an unbelivable amount of damage and intentional damage tricks and time saves.
Zelda Scientist®
coolness. I'll go make a vid of that jabu thing.
does anyone know how to execute the side jump to go through the wall of the chain fence in the shadow temple in order to reach the boat room early...ive tried everwhere but i cant side jump or get through the wall.....
Edit history:
Acryte: 2006-05-10 03:04:34 am
Zelda Scientist®
That requires CC he CCs through the wall and falls on the other side.
Edit history:
Manocheese: 2006-05-10 04:17:40 am
Yes, a cucco riding the ground.
Quote:
Deku nut isn't that effective in the second stage of Barinade, but effective in the third stage if you use a nut right next to Barinade. A nut is more effective in the third stage because the jellyfish are more tightly packed. Taking damage does make Barinade rise quicker in the last stage.


That's what I meant by "second wave of jellyfish." Tongue I haven't watched the fourth part (downloading now), but it sounds like you are not skipping the owl text at Zora's River while coming down. If you jump in the river at the right point, you can duck under the water and skip the owl text.

EDIT: I think you may be able to jumpslash from the waterfall to increase your chances of success with this trick.
Edit history:
Acryte: 2006-05-10 06:11:50 am
Zelda Scientist®
Quote:
you can duck under the water and skip the owl text.

lol I've jumped in the river and still talked to him. Kaepora is persistent.

Secondly, if you aren't doing the miniboss skip then this is the reason you get FW before beating jabu and not after:
Part 1:
Part 2:

Secondly, for zora's River, if you do use the cuckoo, this is what I mean:
Part 1:
Part 2:
wasn't going to do #2 but I said what the heck since then you can see where I backrun it.

Oh, and Ruto:
Edit history:
Fail Boat: 2006-05-10 09:19:41 am
forum lurker
Quote:
Secondly, for zora's River, if you do use the cuckoo, this is what I mean:
Part 2:

That url doesn't work, you typed it wrong. LoL  Tongue
Here's your proper link:

Edit: I got bored so I made a couple of videos.
If you're having trouble beating Shadow Temple without arrows: (sorry no boss battle)

Text skip I found at the beginning of Shadow Temple: (yes I know it's pointless)
Edit history:
Kazooie: 2006-05-10 09:40:42 am
Zelda Rulez!
Nice videos Cheesy
Acryte's jabu time save trick with FW is cool but I think you don't need it if you use bombchu boost in jabu jabu.
Nice text skip fluffy, LoL Smiley
Edit history:
Fail Boat: 2006-05-10 09:44:52 am
forum lurker
LoL the text skip is useless, but unique.  I'm with you on that Mini-Boss skip in Jabu-Jabu I don't think it's risky or hard at all, only hard part about it is throwing Princess Ruto over.  Tongue
Edit history:
YautjaElder: 2006-05-10 09:49:10 am
Speed is the key.
Yeah, it's not hard, I can do it 8/10 or something like that. (with bombchus)