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Joka: 2013-08-24 04:32:05 am
Personal text
Hi!

I saw Nudua (wr holder of the original nes game) highlighted a 35:54 (in game time) -run, yesterday.
http://www.twitch.tv/nudua/c/2805853
For Fun! For GLORY!!
Quote from rTiimber:
I'm sort of a lurker here. I'm really interested in this game, but mostly for my own sake - I want to check if I can measure with the big game geniuses for once.

I also recognize the name "Radman" on the leaderboard on my Wii U.

I'm looking forward to a battle between us. I got 36:21 in game time yesterday (~40:35 real time) and finally got into first place on that leaderboard, which is now second place. I believe I can improve this by approximately 30-35 seconds.

I'll probably just stick with this game for a week or so more. Unfortunately I don't have the dedication some guys here have. I really admire you all for that. You are all just great!


The fact that you stayed with it long enough to reach the top of the leaderboard shows you have enough drive to get that good. All it takes is a lot of practice and a lot of resetting. X3
For Fun! For GLORY!!
My first live stream happens in about a half hour. 4:30 EST to be precise. Hopefully all goes well. :3

http://www.twitch.tv/radman1889
Edit history:
Chompy621: 2013-08-24 10:54:40 pm
Chompy621: 2013-08-24 10:54:08 pm
Chompy621: 2013-08-24 10:45:06 pm
Hi guys,


I have a few questions, regarding the Mine Skip glitch.

1) Is there a way I can Despawn certain blocks?

2) Does it matter what order I do it in?

3) Does it matter where Scrooge lands upon landing?



Also, my game is beginning freeze the moment I defeat the Yeti boss at the Himilayas stage... I'm wandering if that has anything to do with the Moon Skip glitch?

One final question

Is it faster to use the pogo stick or am I better off walking on flat surface areas?


Keep in mind, this is the Wii U Version I'm talking about, since that is the version I am playing it on!
Quote from Chompy621:
Hi guys,


I have a few questions, regarding the Mine Skip glitch.

Also, my game is beginning freeze the moment I defeat the Yeti boss at the Himilayas stage... I'm wandering if that has anything to do with the Moon Skip glitch?

One final question

Is it faster to use the pogo stick or am I better off walking on flat surface areas?

1. Watch this video. http://www.twitch.tv/georgetheplushie/c/2794373
2. It matters. Despawn right to left.
3. No.

The Himalayas freeze occurs when you skip the cutscene too quickly. Wait a second before pausing and skipping the cutscene.

As far as I know, there's no difference in walking/pogo speed.
I was just about to answer but george was faster. Tongue Just did my first actual run after training all the levels one by one. The run was full of minor fails and a few major ones too, i even died once and had the worst place luck ever. RTA 38.15 and game time 36:51. Now ill just play it a few times a day to get a run where every level goes the way i want it to go.
Edit history:
drinnar: 2013-08-25 12:26:11 am
I just set another PS3 record.  36:36 in game, 41:06 RTA.  Sadly I hit the wrong button on OBS and was apparently just previewing my stream the whole time instead of broadcasting.  The in-game is up on the leaderboard at least.  I expect to shave another 20-30 seconds off of it tomorrow just by cleaning up my play a little bit more and getting better bomb luck.  I think I had 15-17 beagles.

I'm getting very very fast at the first 3 blocks of mine skip now.  The 4th block is what gives me trouble.  From the platform where the slug is to where the boulder chase part is, I timed the long route at 1:21 and the shortcut at 19 seconds (after already clearing the blocks).  So, anything faster than a minute spent clearing blocks on mine skip is time saved.
I managed to improve twice today, both times with major mistakes.

36:21 (one second improvement game-time since earlier) and then 36:11.

The latter consisted of really great bomb-to-beagles rate, 50/50, really good Mine boulder skip (took ~15-18 seconds). But also had horrible Moon skip (missed it once) and also really awful Moon boss. Then at Vesivius I managed to die twice. I raged out, threw my Wii U pad into my sofa and were ready to give up, but played it through anyways. I can probably improve 30 more seconds in game-time just on those two levels.

Before that, I had a Mine boulder skip that succeeded in about 10 seconds, but the run was destroyed by me trying to skip to quick after beating Himalayas, so my game crashed again.

I'm getting really frustrated by this game, but love the challenge. I still admire you all so extremely much for getting exposed to these kind of things every day. Smiley
Quote from George:
Quote from Chompy621:
Hi guys,


I have a few questions, regarding the Mine Skip glitch.

Also, my game is beginning freeze the moment I defeat the Yeti boss at the Himilayas stage... I'm wandering if that has anything to do with the Moon Skip glitch?

One final question

Is it faster to use the pogo stick or am I better off walking on flat surface areas?

1. Watch this video. http://www.twitch.tv/georgetheplushie/c/2794373
2. It matters. Despawn right to left.
3. No.

The Himalayas freeze occurs when you skip the cutscene too quickly. Wait a second before pausing and skipping the cutscene.

As far as I know, there's no difference in walking/pogo speed.


@George: Had I known about the freeze glitch, I would have had a really good run overall... >_>
That also did the same thing at the African Mines glitch the moment I defeated the boss.

Does that happen with all the stages as well if I were to try to skip the scene too quickly?
For Fun! For GLORY!!
Yeah, I've had it happen to me against the Yeti several times. Once I beat her I skip, and then softlock. Sad
Truljin @ Twitch
So finally did a new run using both skips, derped a bit but still improved by over 5 minutes, hope to get a new run soon to improve even further.
Edit history:
Chompy621: 2013-08-25 09:50:53 pm
Chompy621: 2013-08-25 09:50:12 pm
W00t! I'm in 4th Place with a record of 0:37:11 with the Moon Skip. However, I did not even make the attempt to do the Mine Glitch. Along the run, made a few fatal errors. Such as the pogo not registering at times, causing me to fall off the stage at the Mine and Himilayas for no reason, which cost me an extra 20-30 seconds...

At Transylvania, the ghosts that appear out of no where are difficult to dodge because they are litterally right in your face.

I was having some trouble timing the hit on the Mine Boss when he lands after he blows the horn. Is there a specific timing I have to get to hit him upon landing?

Anyways, the run was fun, but I feel I have reached my limit in terms of how fast I can go.
Edit history:
rTiimber: 2013-08-26 01:14:59 pm
rTiimber: 2013-08-26 01:14:52 pm
rTiimber: 2013-08-26 01:14:46 pm
I finally did it! A great run by my standards. I got 35:13 on the Wii U and have taken back the first place.

I had a bit of bad luck with the Beagle-2-bomb ratio. I think there was 10 Beagle boys in total. Other than that, I think my Mine Glitch can be improved by maybe 10 seconds. If I ever get this lucky again. After almost rage quit yesterday, this feels so wonderful. Smiley

Real time ended at 39:26.7
Edit history:
George: 2013-08-27 12:19:35 am
Real time WR = 35:47, Game time = 34:34 with the WR still in favor of Capndrake
http://www.twitch.tv/georgetheplushie/c/2824312
Personal text
Wait, so, if the load times are much faster on PC (from what I gather) and there is an ingame timer... why do people care at all about real time?
Edit history:
George: 2013-08-27 12:21:56 am
Problems with the in-game timer:
1. Discrepancy comparing real time to game time on different systems--more than you would think. My real time is a over a minute faster than Capndrake's, but my game time is 18 seconds slower. Is there really 1:20 worth of gameplay different between our two runs? There are some people whose game time is higher than their real time!
2. Game time is only displayed on the leaderboard. You will never know your game time for a run unless it beats your previous best game time.
3. The game allows "segmented" playthroughs for game time. If you quit a stage mid-run because it isn't going well, it won't count against your game time, allowing you to restart freely until you get the perfect stage for game time.
I don't question the times or whether Capndrake is having a better time. But I do think the times between systems can't be compared, and that's why I'm only counting in times on Wii U, when I make my attempts.

Would real-time measuring mean excluding Wii U owners from ever getting a speedrun into this site for this game?
We still don't know enough. It's possible that by eliminating transitional screens, times could be compared. As long as there are no dips in framerate on the console versions during gameplay, this should be the case.
I think PC/Wii U/PS3 times should be separated, because there are obvious differences in real time and game time for each version.

PC real time seams very inconsistent because of the different hardware people have. I'm not sure what PC game runners usually do about such things.
Edit history:
Joka: 2013-08-27 02:19:43 am
Personal text
Quote from George:
My real time is a over a minute faster than Capndrake's, but my game time is 18 seconds slower. Is there really 1:20 worth of gameplay different between our two runs?

I thought this was just a result of different load times?

Quote from George:
There are some people whose game time is higher than their real time!

...What?

Quote from George:
The game allows "segmented" playthroughs for game time. If you quit a stage mid-run because it isn't going well, it won't count against your game time, allowing you to restart freely until you get the perfect stage for game time.

Ok, so that settles it then. There should be different categories for all platforms, as well as for game time/real time.
If someone figures out the difference in load times, it may make it possible to compare real times between platforms.

If someone wants the fastest overall time, they just have to play on the fastest version.
Edit history:
George: 2013-08-27 02:49:01 am
Quote from Joka:
I thought this was just a result of different load times?

Oh, yeah, I wasn't thinking. It would obviously be an 18 second difference in gameplay in CapnDrake's favor with my load times/etc. being faster by about 1 minute 20 seconds. But again, comparing the two runs side by side, I don't really see it.
For Fun! For GLORY!!
Is there anyone here that plays on a console besides Wii U? I'd like to know if load times are different between those two.
Just a thought: May it be that the in-game timer starts at "Saving content" message after selecting level and before loading the level itself? And then end after beating the boss on "Saving content" again?
I just got a 36:28 with a 34:00 in-game time (Now with timer): http://www.twitch.tv/capndrake/c/2827042

I asked Matt Bozon on Twitter if they could look into differing speeds on the PC version a while back and he said they would, so hopefully that leads to something.
Edit history:
rTiimber: 2013-08-28 02:24:56 pm
rTiimber: 2013-08-28 01:33:56 pm
I just don't have a clue how the time is calculated In-Game.

I just improved Real-Time with approx. 25 seconds (39:01.5) on Wii U, all splits were lower than my PB, but leaderboard time is still the same.

I'm a bit disappointed as this run felt a lot quicker. Sad

Edit: Checking it again a little bit after shows it as updated; my new PB is 34:51!

Edit 2: A reflection on my run. Mine glitch was 5 seconds quicker than old PB, but 8 seconds slower than my "best so far" on that specific section. I lost a bit on Dracula, stupidly missed one hit on him.  I got 8 Beagles on the plane, which I see as OK. My Moon boss was a bit bad, lost maybe 5 seconds. Tomorrow (and rest of the week), I'm aiming to approve my time by 10 seconds. I think I might be able to improve up towards 20 seconds if I manage to get every single part right, but with my skill level, I don't see more than that possible, unless we discover new tricks or strategies.