Goatragon!
There were two games, as far as I am concerned, that made having a Super Scope worth it. Battle Clash was one of them. Its sequel Metal Combat - Falcon's Revenge was the second (now that I think of it, though, even Metal Combat alone made having a Super Scope worth it!).
Metal Combat improved on everything from Battle Clash and more. It's one of the many reasons I regret not holding on to my SNES and definitely the main reason I regret not holding on to my Super Scope because Metal Combat was one of my most favorite games. And while I can't undo that mistake, I can still get hold of an SNES, a Super Scope, and Metal Combat. And, in fact, I have. They've been ordered and hopefully shall arrive in the next few weeks. As soon as they do, I will begin my work on a run of Metal Combat.
It's a logical next step for me in that game. I was pretty good at it and it was always a lot of fun to soundly dispatch an opponent, but it's even more satisfying to soundly dispatch your opponent quickly and efficiently. So I figured that if I was going to work on that, then why not do a run?
I'm also doing this run because I feel that this game is a much overlooked gem of the SNES that deserves some attention.
I do have some questions about how any runs for Metal Combat might be categorized, though.
1. The first play-through with either of the two usable tanks, the Falcon and then later the Tornado, requires one to play through a training session before the battle game. But after the first play-through with each tank one can jump right into the battle game without training. Would runs on the first play-through and runs on the subsequent play-throughs qualify as different categories?
2. My plan would be to at least do runs from the very start (training+battle game) with both the Falcon and the Tornado using whatever means necessary to finish the game as quickly as possible. I would also like to do runs that achieve the best ending, but would those fall into a different category for this game? (the best ending requires that you don't destroy an ally to reveal a boss' weak spot)
3. What would all the run categories for this game be, anyway?
If any question requires more explanation or clarification, I'll be glad to do so. Just want to make sure I understand how the rules and guidelines apply here so I'm ready to go once everything I need to run the game arrives.
Metal Combat improved on everything from Battle Clash and more. It's one of the many reasons I regret not holding on to my SNES and definitely the main reason I regret not holding on to my Super Scope because Metal Combat was one of my most favorite games. And while I can't undo that mistake, I can still get hold of an SNES, a Super Scope, and Metal Combat. And, in fact, I have. They've been ordered and hopefully shall arrive in the next few weeks. As soon as they do, I will begin my work on a run of Metal Combat.
It's a logical next step for me in that game. I was pretty good at it and it was always a lot of fun to soundly dispatch an opponent, but it's even more satisfying to soundly dispatch your opponent quickly and efficiently. So I figured that if I was going to work on that, then why not do a run?
I'm also doing this run because I feel that this game is a much overlooked gem of the SNES that deserves some attention.
I do have some questions about how any runs for Metal Combat might be categorized, though.
1. The first play-through with either of the two usable tanks, the Falcon and then later the Tornado, requires one to play through a training session before the battle game. But after the first play-through with each tank one can jump right into the battle game without training. Would runs on the first play-through and runs on the subsequent play-throughs qualify as different categories?
2. My plan would be to at least do runs from the very start (training+battle game) with both the Falcon and the Tornado using whatever means necessary to finish the game as quickly as possible. I would also like to do runs that achieve the best ending, but would those fall into a different category for this game? (the best ending requires that you don't destroy an ally to reveal a boss' weak spot)
3. What would all the run categories for this game be, anyway?
If any question requires more explanation or clarification, I'll be glad to do so. Just want to make sure I understand how the rules and guidelines apply here so I'm ready to go once everything I need to run the game arrives.
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