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mikwuyma: 2009-03-08 03:49:21 pm
My feelings on The Demon Rush
Game Page: Doesn't exist yet.

Carsten 'djcj' Janssen's easy difficulty and training course runs

Verifier Responses:

Quote:
The files I got were difficult to figure out. There were a ton of them, and the naming was tricky. I got everything that I was supposed to so that I could see the main run. However, it did not start from the title screen like runs usually do. Of course since its an easy mode run, there really isn't much to be suspicious about. The download for the training mission was incomplete and only lasted about a minute.

There weren't any noticeable audio, video, or syncing problems. The runner was not cheating.

For the main game run, here are my comments:

The runner used excellent routes. Skill with shooting was top-notch. Gun choice was smart for the situations (including putting away the gun to run faster when possible). There weren't many places in which any significant amount of time could be saved until new tricks are discovered.

Main run: accepted


Quote:
Verifier: I watched the mohaa run, and a few things
Verifier: obviously it's in german, which isn't much problem for me but others might find it annoying
Verifier: although I daresay hearing allied soldiers fighting nazis talk in english is pretty funny
Verifier: err in german *
Verifier: the video quality (of the standard .avi encodes) is pretty crappy
Verifier: the game is on so low settings it looks like it is wolfenstein 3d
Verifier: but it's not about the looks, aye?
Verifier: now for the runs
Verifier: the training run is very solid, I don't have the game so I can't test if he does everything he can, but the trick he uses looks very cool (and is borderline almost-oob I guess)
Verifier: and there are no mistakes larger than a bunch of frames so that one is fine
Verifier: now for the regular run...
Verifier: the paths and the plans are very good
Verifier: similarily, tricks are pretty\ ingenious whenever they happen (not often since this game doesn't present many opportunities to use them)
Verifier: the thing I have a qualm with is the playing
Verifier: he misses a lot of shots, and most of the time it doesn't cost him anything or barely a few frames but bad accuracy always looks bad to the viewer
Verifier: but that's not too bad
Verifier: what sucks is some parts, like when he snipes at one point, he actually misses a few times, which probably cost him a few seconds
Verifier: and the worst damn mistake is in the mission where you bombard tanks
Verifier: the tanks are coming at you in waves and he generally does a good job aiming airstrikes at them
Verifier: but then he misses with the airstrike on the last tank
Verifier: and destroying that last tank would finish the level IIRC
Verifier: and he wastes like 8 seconds waiting for another airstrike
Verifier: something like that should NOT happen in a segmented run
Verifier: all things considered, it's just good enough for an accept to me
Verifier: it's not tremendously awesome, but it's not shameful
Verifier: the bigger mistakes are pretty rare


Quote:
Verifier: MOHAA run looks pretty good.
[18:17] <jewyama> which one, the full game run?
Verifier: Yeah.
[18:17] <jewyama> video and audio okay?
[18:17] <jewyama> anything that sticks out?
Verifier: The graphics settings are kinda crappy (like FEAR) so people are going to complain about that.
Verifier: SDA doesn't have an OOB rule anymore, right?
[18:20] <jewyama> correct
Verifier: OK.
Verifier: There's a shortcut that might be considered OOB since he jumps out of the level.
[16:06] <jewyama> the training video should be fixed
Verifier: k
Verifier: There's not much to it.
Verifier: He skips about 80% of it by walking on the edge of the map.

My verdict: Accept for the main game run. It looks well-planned and well-executed and I can't see any reason to reject it. Reject for the training course run; even if it's well-optimized (I can't really tell if it is or isn't) it's not very substantial nor very interesting to watch.


Quote:
Finished watching the run.  No great audio/visual errors are seen.  In the encoding there were several parts later on in the run where it seems as if either some frames were dropped or two segments didn't match up exactly, but there aren't any continuity issues.  In the last part of Mission 3 there is a major skip OOB glitch, and IIRC some of them have been outlawed before so maybe a member of staff should take a look.  Other than that, the quality of gameplay is to such a high level that it reminds me of a few of the better id records, and it's a definate accept.


Decision: Accept

Reason: This is a well-planned and optimized run with only a couple of major mistakes (the biggest being 8 seconds it seems). Also, to the verifier who wanted the training course run rejected, skipping a large chunk of the game doesn't count as grounds for rejection.
Thread title:  
Let's fight to computer!
Quote from mikwuyma:
Also, to the verifier who wanted the training course run rejected, skipping a large chunk of the game doesn't count as grounds for rejection.

Everyone else who watches it will agree with me. Tongue
Quote:
The files I got were difficult to figure out. There were a ton of them, and the naming was tricky.

I hope you're not going to list that run in a million segments. I think I gave nate an Avisynth script with a bunch of trim() commands to encode everything in one final file.
My feelings on The Demon Rush
Don't worry, nate appended it all to one video.
About that 8 second loss, since it's the last segment of mission 5 I could retry it. But I can't garantee an improvement.
You have to reject that run. I found some inconsistencies:

"MOHAA m1 p5.avi" ends with 67 health and Colt 45 with 3|200 ammunition.
"MOHAA m1 p6.avi" starts with 65 health and Colt 45 with 4|200 ammunition.

"MOHAA m6 p18.avi" ends with 100 health and Thompson with 30|251 ammunition.
"MOHAA m6 p19.avi" starts with 60 health (the fuck didn't I realized that?) and Thompson with 30|204 ammunition.

There is another inconsistency about 1 health point, but that seems to be the game's fault (something like 57 health in the current and 56 health in the next segment).
boss
Quote from djcj:
"MOHAA m6 p18.avi" ends with 100 health and Thompson with 30|251 ammunition.
"MOHAA m6 p19.avi" starts with 60 health (the fuck didn't I realized that?) and Thompson with 30|204 ammunition.


lol @ verifiers
Dragon Power Supreme
Quote from groobo:
Quote from djcj:
"MOHAA m6 p18.avi" ends with 100 health and Thompson with 30|251 ammunition.
"MOHAA m6 p19.avi" starts with 60 health (the fuck didn't I realized that?) and Thompson with 30|204 ammunition.


lol @ verifiers


Fire the last bunch and get new ones.
(user is banned)
Edit history:
MortyreR45: 2013-05-27 10:10:57 pm
MortyreR45: 2013-05-27 09:22:43 am
I AM FUCKED ANGRY
This is very bad. I had not noticed this in your test videos.

Do not stop your feelings to create a new proper run.
I believe SDA allows some inconsistencies as long as they don't benefit the runner. Admittedly this is quite a lot and they're quite big. And if you used that extra shot in your Colt, that'd count as you benefitting and the run would have to be rejected.
Edit history:
djcj: 2009-01-17 01:02:37 pm
Not sure if I want to retry the useless segments.
This at least prevents you from watching low resolution, low quality textures,
low framerate and allied soldiers speaking nazzi language.
Also, the more often I watch that run the more possible improvements I see.
It's a miracle I didn't found a new shortcut.
Maybe you can convince someone else to do a run.


@ExplodingCabbage: I don't think I used that colt in the next level. I used an M1 there but I also could have done that level without a single shot.


Quote from MortyreR45:
This is very bad. I had not noticed this in your test videos.

My test videos <> the final run. They were just for route planning, so even if there have been inconsistencies, it didn't matter.
My feelings on The Demon Rush
djcj: We can still accept the training mission run, right?
Sure, but the training mission run without the main game might look stupid, I don't know.
On the other hand, people might try running the main game then.

Also, the funny thing is that I was so pissed of that _I_ didn't realize those inconsistencies, that I deleted the game, the recorded video files and that I swore I'd never try running this game again until I got a better PC (lol).
But now I'm kinda afraid that I'd try it again in a few weeks or so. ^^"
Okay, I've got the save files. I'll redo the useless parts + the part were I wasted 8 seconds.
I hope I don't have to redo the parts with that 1 health inconsistency (at the beginning of "The Schmerzen Express"), because that's really the game's fault.
I think it has to do with me getting shot in the back while ending the previous level.
My feelings on The Demon Rush
Quote from djcj:
Okay, I've got the save files. I'll redo the useless parts + the part were I wasted 8 seconds.
I hope I don't have to redo the parts with that 1 health inconsistency (at the beginning of "The Schmerzen Express"), because that's really the game's fault.
I think it has to do with me getting shot in the back while ending the previous level.


The small health inconsistency is fine, it's a very small amount of health and it's not like having less health helps you.
My feelings on The Demon Rush
The run was redone by the same runner, with the consistency issues solved.

Quote:
There were no audio, video, or syncing problems.

There were no apparent cheating or segment issues.

This is a very nice run. The routes are well planned, a good number of tricks are used, gun choice was generally optimal, and shooting while running was accurate.

Recommendation: Accept


Quote:
Verifier: OK, done watching.
Verifier: Keeping an eye on the ammo counter was annoying because whenever the weapon selector came up it would cover it completely.
Verifier: Plus whenever he was outside the compression artifacts would make it unreadable.
Verifier: As far as I could tell, though, it all matched up.
me: I assume you approve of the run again
Verifier: I don't remember how fast the old one was but this looked faster.
Verifier: He took more risks and let lots more Germans shoot him in the face.


Quote:
I'm sorry to say this, but that video looks like the exact same one as before.  Either you gave the incorrect link or the "continuity errors" aren't fixed.

My decision stands.  The run is amazing, there's no errors in the actual audio/video, and it's an all-around entertaining run.  However the save/load glitches just kill it from a verifiers point of view, as I'm really not sure what to say about them.  On the one hand, they don't bug me personally, and the run is still enjoyable.  On the other hand, they're "continuity errors", even though they are nearly unavoidable (notice I said nearly).  The only changes in these parts are slight position and graphical jumps, which more often than not hurt the runner rather than help him.

These errors are - correct me if I'm wrong - caused by loading a previous save during a firefight, and the game shows that you've been shot immediately after loading.

Anyways, I've been gaming at 15 fps for my whole life, so these really don't bother me at all. My personal decision is to accept the run, but keep in mind that this is completely subject to what other people - namely mods - think of these little glitches, and I shouldn't be the one to break a tie.

EDIT: Just to clarify, I compared the video with my notes from the previous one.  A lot of those glitches ARE fixed, but some of them are still present, especially earlier on.


So I accept this run again, yep.
:(
Oh, I assumed that the continuity errors were those glitches in the encoding, which I just realized I never compared to the individual segments.

No harm no foul, right?
I realized only very late that I can turn off that weapon selector, sorry for that.
IIRC mission 5 is now 6 seconds faster, mission 1 is unfortunately about a second slower because I couldn't get my old record on one of the segments. The routes and strategies were the same as before.
Those continuity errors by the way seem to be only on MOHAA, I never had something like that on Breakthrough (not sure about Spearhead).
(user is banned)
Edit history:
MortyreR45: 2013-05-27 10:11:26 pm
MortyreR45: 2013-05-27 09:29:51 am
I AM FUCKED ANGRY
The german author comment has a lot of grammar errors, because of type a/ä and o/ö and many other type.
I send 'djcj' a message over this problem.

anyway, thanks for publish this run Wink
I'll correct that next week.
By the way, I wonder how that run was timed.
The final times on SDA are shorter then I estimated.
Not a walrus
If it's a PC run then they take load times out, maybe that was it?
Edit history:
djcj: 2009-04-15 07:03:24 am
No, I knew that the load times don't count in PC games.
Ah, forget it, I forgot that I redid some segments, so there are new times anyway lol.

edit:

Small encoding error. The mission 6 briefing is twice inside the video (at 1:02:24). But that's not too bad, since it doesn't affect the timing of the game.