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Quote:
I know this has nothing to do with this run, but is it known, that it is possible to complete the Oceanside Spider House without the Fire Arrows?


Yeah.  I'm pretty sure someone made a video of it.
A new MM run ? Exellent !
I love YaBB 1G - SP1!
Quote:

Yeah.  I'm pretty sure someone made a video of it.


Here we go:
I'm sure you know exactly what you're doing, but I'm wondering why you teleport back to Clock Town/Termina before saving.
I love YaBB 1G - SP1!
Maybe so he remembers what he's doing if he's gone for a while? >_>
IMRPRooVE UR SKiLLZ
How are you planning on getting the hookshot if you dont have the bow to shoot the bees nest, or is this guy just insanely pro at aiming with bombchu's
Speed is the key.
Quote:
How are you planning on getting the hookshot if you dont have the bow to shoot the bees nest, or is this guy just insanely pro at aiming with bombchu's

Deku Bubbles?
Edit history:
giacosomo: 2007-07-24 09:17:35 pm
IMRPRooVE UR SKiLLZ
Those dont break the bees nest if i remember correctly they only make them wiggle a tiny bit.

Edit: Ur right the deku bubble can activate the cutscene.

Didnt know that :/
Speed is the key.
Quote:
Those dont break the bees nest if i remember correctly they only make them wiggle a tiny bit

You can break it with them...
Everybody loves Hypnotoad!
OK, so I found a wifi place in the campsite.  Anyway, just felt like answering this...

I'm sure you know exactly what you're doing, but I'm wondering why you teleport back to Clock Town/Termina before saving.

I don't want to start every attempt at the next segment with the Song of Soaring cutscene.  It's REALLY annoying to start segments with a cutscene, so it's generally best to avoid it when possible.  This is especially true in Snowhead, with the Lullaby scene.
No that's not exactly what I meant... I meant why aren't you continuing right on to the first temple, seeing as you're right there.  I'm just not familiar with the MM route (at least the sequence breaking one).
I love YaBB 1G - SP1!
Well if THAT'S your question... It's because he doesn't have the song to open the dungeon yet.

Can't wait to see Stone Tower with only 20 Bombchus.
Everybody loves Hypnotoad!
Yeah, I can't wait to see that either.  It'll mean I'm done with that part...

anyway, I'll probably have the next segment up tomorrow.  In the meantime, here's something.

Edit history:
petrie911: 2007-07-31 05:49:41 am
Everybody loves Hypnotoad!
So, here's an attempt at segment 4.  It could definitely be improved, but it's a little hard to get the sword glitch first try on a bomb.  Which, come to think of it, sounds really weird coming from me...

Anyways, here it is



EDIT: Now THAT's interesting.  My subsequent attempts have found a surprisingly high incidence of freezing when the game tries to load mountains access.  Nearly 50% of the time it does this.  This is a little off-putting, although it's not quite as bad as the one time it froze when I checked the Owl Statue.  Oh, that was BAD...

EDIT2: Scratch that, I have a better one.  8:15-8:50.  Here it is

Edit history:
Rekubot: 2007-07-31 09:34:16 am
Nice job. Like you said, there're a few alignment errors, but it's good enough in my book. Time to move on! Looks like you've got a longer segment next time.
Edit history:
petrie911: 2007-07-31 11:25:12 pm
Everybody loves Hypnotoad!
Well, segment 5 is done.  I think it's pretty good, but it's always good to get a second opinion.

8:50-9:47


MrGrunz is a guay
Quote:
Well, segment 5 is done.  I think it's pretty good, but it's always good to get a second opinion.

8:50-9:47



Uuuhhhggg the lens of truth sound is soooo anoying Angry but still a great segment.
Everybody loves Hypnotoad!
Hey, you only had to listen to that once.  It gets a lot more annoying the tenth time around...
Everybody loves Hypnotoad!
Nevermind, that's not how it works.

Segment 6 won't come until I figure out why the game won't properly save Hot Spring Water.  If you interrupt and immediately reload that same file, it's fine, but otherwise, it'll cool as soon as you load it.

Any help in this area would be much appreciated.  And where the hell is everyone?
MrGrunz is a guay
Quote:
Nevermind, that's not how it works.

Segment 6 won't come until I figure out why the game won't properly save Hot Spring Water.  If you interrupt and immediately reload that same file, it's fine, but otherwise, it'll cool as soon as you load it.

Any help in this area would be much appreciated.  And where the hell is everyone?

I'm here  Grin

Wow that is a problem.I think the best thing to do is redo the segment and use the spring water in seg 5.It might be a long segment but at least you won't have the HSW problem
Everybody loves Hypnotoad!
Well, that's the backup plan.  However, at the moment I'm looking for a course of action that doesn't result in me redoing segment 5.

I'm asking over at TASvideos for some help, too.  A way to monitor the memory address that governs the HSW timer would be really, REALLY nice.  However, until I get a response from them, we can try to work it out empirically.  Here are the results I have so far.

1) Interrupt saving and loading another file or turning off the game and then coming back result in instant cooling.

2) Interrupt saving and then immediately loading the file again works fine.

3) Interrupt saving and then copying the file to the other slot and loading that slot works fine.

Now, being on Epona has those three properties, too, but there doesn't seem to be anything analogous to the Epona anywhere glitch for this.
Quote:
And where the hell is everyone?

I've been watching and enjoying the run so far, I just haven't posted since I wouldn't have anything to add.
Edit history:
petrie911: 2007-08-06 05:34:27 am
Everybody loves Hypnotoad!
:wallbash:  So I found the memory address for the HSW timers for each bottle.  It's pretty simple, too.  It starts at 6000 and counts down every frame and cools at zero.  This means, BTW, that HSW actually lasts 1:40 and not 2:00 as commonly thought.

Anyways, when you load up an interrupt save, it still loads the timer correctly, but for some reason, it drops to zero instantly instead of counting down.  At this point, I'm fairly confused as to why this happens, and I think I'd have to look at the actual code to figure it out.  Since I REALLY don't want to do that (and I don't really know anything other than BASIC, anyway), I think I'll just redo segment 5 to not include an interrupt with HSW.  I think it's best to save right before climbing the wall.
Edit history:
petrie911: 2007-08-06 07:26:52 am
Everybody loves Hypnotoad!
Good news, everyone!  I have segment 5 redone.  Expect a youtube video once it gets through anri-chan.

EDIT: here it is



Also, after looking into that HSW thing a little more, it seems that the things that run off the game timer, like HSW, have a very complex interplay, as if you try to change the value in the address it often has no effect.  I'm not going to look into it anymore, as it really would require a precise understanding of the game code to figure out, but at least now I can be certain it's hopeless.
MrGrunz is a guay
Good segment petrie.Too bad about the HSW thing though Sad