Game Page: http://speeddemosarchive.com/LittleNemo.html
Little Nemo: The Dream Master (Any %) (Single Segment) (ntscus) (nes)
Verifier Responses
Decision: Accept
Reason: Despite being slower real time than the current Japanese run, when the text speed is factored out this run is still noticeably faster
Congratulations to 'HavocProdigy'!
Little Nemo: The Dream Master (Any %) (Single Segment) (ntscus) (nes)
Verifier Responses
Quote:
Note (Not my final decision): It's kinda hard to verify this, but on a short note the gameplay is faster in the new run. about 18-22s give or take.
The Japanese version has a different pattern from the stinger if i remember correct, and that pattern is faster! A pattern that you cant get on the US version. The pending run has some better gameplay also on certain stages.
It's confusing if the J version gets published first and then this. argh.. im torned.
And It would be more confusing to have two categories of this game, since they are different in some ways but not by alot.
We have Ocarina of time, Link to the past, etc. All the others games that are text-heavy, and people choose the J version cause of that.
I don't know... I wanna hear what the rest of you say.
The Japanese version has a different pattern from the stinger if i remember correct, and that pattern is faster! A pattern that you cant get on the US version. The pending run has some better gameplay also on certain stages.
It's confusing if the J version gets published first and then this. argh.. im torned.
And It would be more confusing to have two categories of this game, since they are different in some ways but not by alot.
We have Ocarina of time, Link to the past, etc. All the others games that are text-heavy, and people choose the J version cause of that.
I don't know... I wanna hear what the rest of you say.
Quote from Same verifier later on:
Accept!
Quote:
A/V looks fine to me. I'm no expert.
Stage 1:
Honestly.. why not go for the text skip without pause-buffering here, right at the start of the game? I'm kinda disappointed. Also a little messy getting to the second key and takes one unintentional hit when getting the mole. Stage could've been a couple of seconds faster.
Stage 2:
Pause-buffered text skip saves a good amount of time over the current SDA run (7-8s). Gets the key-jump, good good.
Doesn't go for any damage boosts in the cave. I'm curious why?
Good route through the water, but takes one unintentional hit when getting the lizard.
Stage is very close to what I would call perfect.
Stage 3:
Autoscroller... zzz...
Stage 4:
Pause-buffered text skip loses a bit of time over the current run and looks worse
Small movement improvements here and there. Gets a bit trolled in the underwater cave, but that shit happens.
Stage 5:
Takes a hit from the second snail, right after getting the frog. I'm not sure this costs any time, but it looks sloppy :/
It's actually possible to do the jump over to the bee, with the frog, in real time. It's pretty hard though (1 frame, 1 pixel, as far as I know). That would've saved a significant amount of time (10-15s), but I don't blame the runner for not getting it.
It's also possible to manipulate the stompers so you don't have to stop at all when getting the lizard.
Nothing new for the rest of the stage, as far as I can tell. Goes back to Nemo a bit earlier at the end.
Stage 6:
Correctly doesn't go for text skip here, as it would cost time. Goes for the cloud-platform skips, which the current run doesn't, so that's nice. Saves about 3s or so.
Goes for the very risky damage boost on the snail at the end. Impressive. This stage was really good.
Stage 7:
Nothing new, just really clean.
Stage 8-1:
Get past the spikes in the beginning without taking damage. Looks neat.
Perfect penguin luck (5 shots kill). Could've gone for the 2-cycle kill. Massive time save vs the current run (about 8s).
Stage 8-2:
Better routing through the flames, but hesitates with the boost for some reason(?) About a second lost, but still gets the boost.
The fight looks perfect. It's a bit slower than the fight on the japanese version. But it looks to me as if you could squeeze in another hit. Not sure though, so we'll say it's perfect
Stage 8-3:
Looks pretty clean. The bee-flying couldv'e been a little better.
The final boss fight is pretty bad, to be honest.
Ok, now for some math! Using numbers from the post in the "Little Nemo"-thread, which I'm sure are not 100% accurate, but close enough.
Time lost due to text between levels: 3.9 + 5.2 + 3.8 + 4.3 + 3.7 + 6.8 + 50.6 = 78.3 seconds
Time lost due to animal conversations: 0.3 seconds (all but stage 6 skipped).
Total: 78.6 seconds.
Run time: 24:44 (starts at 0:11, ends at 24:55)
Japanese time: 23:26 or so.
So the run is definitely faster than the current run. I'm just a bit disappointed that it didn't really introduce any new tricks, except for the pause-buffered text skips :/
So accept. I'll let other people decide if they want to host both the japanese run and this one, or just this one.
Edit: Note: By "current sda-run" I mean the pending run.
Stage 1:
Honestly.. why not go for the text skip without pause-buffering here, right at the start of the game? I'm kinda disappointed. Also a little messy getting to the second key and takes one unintentional hit when getting the mole. Stage could've been a couple of seconds faster.
Stage 2:
Pause-buffered text skip saves a good amount of time over the current SDA run (7-8s). Gets the key-jump, good good.
Doesn't go for any damage boosts in the cave. I'm curious why?
Good route through the water, but takes one unintentional hit when getting the lizard.
Stage is very close to what I would call perfect.
Stage 3:
Autoscroller... zzz...
Stage 4:
Pause-buffered text skip loses a bit of time over the current run and looks worse
Small movement improvements here and there. Gets a bit trolled in the underwater cave, but that shit happens.
Stage 5:
Takes a hit from the second snail, right after getting the frog. I'm not sure this costs any time, but it looks sloppy :/
It's actually possible to do the jump over to the bee, with the frog, in real time. It's pretty hard though (1 frame, 1 pixel, as far as I know). That would've saved a significant amount of time (10-15s), but I don't blame the runner for not getting it.
It's also possible to manipulate the stompers so you don't have to stop at all when getting the lizard.
Nothing new for the rest of the stage, as far as I can tell. Goes back to Nemo a bit earlier at the end.
Stage 6:
Correctly doesn't go for text skip here, as it would cost time. Goes for the cloud-platform skips, which the current run doesn't, so that's nice. Saves about 3s or so.
Goes for the very risky damage boost on the snail at the end. Impressive. This stage was really good.
Stage 7:
Nothing new, just really clean.
Stage 8-1:
Get past the spikes in the beginning without taking damage. Looks neat.
Perfect penguin luck (5 shots kill). Could've gone for the 2-cycle kill. Massive time save vs the current run (about 8s).
Stage 8-2:
Better routing through the flames, but hesitates with the boost for some reason(?) About a second lost, but still gets the boost.
The fight looks perfect. It's a bit slower than the fight on the japanese version. But it looks to me as if you could squeeze in another hit. Not sure though, so we'll say it's perfect
Stage 8-3:
Looks pretty clean. The bee-flying couldv'e been a little better.
The final boss fight is pretty bad, to be honest.
Ok, now for some math! Using numbers from the post in the "Little Nemo"-thread, which I'm sure are not 100% accurate, but close enough.
Time lost due to text between levels: 3.9 + 5.2 + 3.8 + 4.3 + 3.7 + 6.8 + 50.6 = 78.3 seconds
Time lost due to animal conversations: 0.3 seconds (all but stage 6 skipped).
Total: 78.6 seconds.
Run time: 24:44 (starts at 0:11, ends at 24:55)
Japanese time: 23:26 or so.
So the run is definitely faster than the current run. I'm just a bit disappointed that it didn't really introduce any new tricks, except for the pause-buffered text skips :/
So accept. I'll let other people decide if they want to host both the japanese run and this one, or just this one.
Edit: Note: By "current sda-run" I mean the pending run.
Quote:
A/V good, no cheating. The run looks really well done. And the bosses played nice for the most part. I'm giving it an Accept!
Quote:
Watched it, pretty much everything that can be said has been said. Still some visible room for improvement but that's true of just about any run. Accept.
Decision: Accept
Reason: Despite being slower real time than the current Japanese run, when the text speed is factored out this run is still noticeably faster
Congratulations to 'HavocProdigy'!
Thread title: