Did an attempt yesterday for the first time in a long time. 36:34. I've switched to timing from OK which adds about 6s, so a 36:28 or so with the other timing method, an overall save of 49.5s. I didn't think I would remember all the strategies without having played through a few full runs first. I mostly did remember. But the whole time I felt like my brain was being held together by scotch tape. Good run should probably at least be a low 35, you'd think. Knowing me I probably won't do another run until somebody beats this one, and after they do, it'll take me a couple weeks to get up the gumption to relearn the entire game all over again, or maybe I'll not even bother at all. It'd make a lot more sense to keep doing attempts while it's all still fresh... I guess what I'm saying is, I hope somebody beats it soon :p.
Somewhere between recording it on my VCR and playing it back, the recording loses a little over a half second per split, I'm not really sure why. I don't get this problem with Paper Mario recordings.
Saved 0.75s in Course 1 compared to my PB. On 1-5 I pressed B too late and got a slow hole in one.
Saved 0.75s on Course 2. I overpowered the first shot on 2-2 and had to take much slower than usual 2nd shot. This was one of 2 splits where I didn't make a new best. Previous best is 0.5s faster.
Saved 15s on Course 3. I failed the hole in one on 3-8 in a worse way than usual and had to take a long 2nd shot to get to the hole. Speed was WAY too low on that first shot. Lucky I even made it to the warp.
Saved 25.5s on Course 4. I failed the hole in one on 4-8 by forgetting to boost right away after hitting the divider.
Lost 15s over an already abysmal Course 5. Bad Tornado control on 5-5 cost me an extra shot, but most of the time was lost in 5-8. If you watch the run, prepare to laugh. I unearthed a previously unfathomed level of hilarity with that one. 40s lost to this... Maybe I should just permanently switch to the unnecessarily risky strategy if this is the kind of thing that can happen with the safe one...
Saved 4s on Course 6. I failed the crazy-insane strategy on 6-5. I got the Hi Jump but missed the arrow and shot like a rocket into space. It's a pretty slow recovery shot when that happens, though it could have been much worse if I had missed the Hi Jump. I guess this is the run's other big mistake, but I've pretty-much made a pact with myself that I will always attempt this crazy strat.
Saved 6s on Course 7. Due to the major mistakes that had happened, I opted for the risky UFO strats which barely save any time. 7-1 went well, which is by far the hardest part of the UFO strat. I only get the first shot on that hole correctly about 50% of the time. I wasn't feeling my aim on the first shot of 7-2; I got it in my head that I had aimed too far. While I was thinking that, I put a completely stupid amount of power on the shot and had to abort and use the UFO to even get down into the pit. I checked after the run, and unless I got a super shot, then I did aim too far. Cleaning up the guys in the pit was also sloppy. So I didn't save time with the UFO, but similar mistakes could have easily happened with the normal strategies.
Saved 10s on Course 8.
Saved 2.5s on Dedede.
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In other news, I've finished my first pass of the any% strategies for the Extra Course. There are a lot of really difficult, inconsistent strategies hiding in there that I hope can someday be improved. Extra Course is just as scary as I remember it. I should at least pilfer the 2nd half of the TAS, I guess. Someday soonish I plan to go through and get the strats ready for a 100% run as well. Specify alternate strats so that you can make the medal cutoff and some backups for if you miss shots or are scared that you're going to. Here's the link to that pastebin again, so you don't have to search for it: http://pastebin.com/9cx9SqxV
I found out this game has a speedrun.com page, so I guess I will make an attempt to have them fix their broken categories. They start timing at OK so you might have to see about getting a 6s penalty or something IDK.
Somewhere between recording it on my VCR and playing it back, the recording loses a little over a half second per split, I'm not really sure why. I don't get this problem with Paper Mario recordings.
Saved 0.75s in Course 1 compared to my PB. On 1-5 I pressed B too late and got a slow hole in one.
Saved 0.75s on Course 2. I overpowered the first shot on 2-2 and had to take much slower than usual 2nd shot. This was one of 2 splits where I didn't make a new best. Previous best is 0.5s faster.
Saved 15s on Course 3. I failed the hole in one on 3-8 in a worse way than usual and had to take a long 2nd shot to get to the hole. Speed was WAY too low on that first shot. Lucky I even made it to the warp.
Saved 25.5s on Course 4. I failed the hole in one on 4-8 by forgetting to boost right away after hitting the divider.
Lost 15s over an already abysmal Course 5. Bad Tornado control on 5-5 cost me an extra shot, but most of the time was lost in 5-8. If you watch the run, prepare to laugh. I unearthed a previously unfathomed level of hilarity with that one. 40s lost to this... Maybe I should just permanently switch to the unnecessarily risky strategy if this is the kind of thing that can happen with the safe one...
Saved 4s on Course 6. I failed the crazy-insane strategy on 6-5. I got the Hi Jump but missed the arrow and shot like a rocket into space. It's a pretty slow recovery shot when that happens, though it could have been much worse if I had missed the Hi Jump. I guess this is the run's other big mistake, but I've pretty-much made a pact with myself that I will always attempt this crazy strat.
Saved 6s on Course 7. Due to the major mistakes that had happened, I opted for the risky UFO strats which barely save any time. 7-1 went well, which is by far the hardest part of the UFO strat. I only get the first shot on that hole correctly about 50% of the time. I wasn't feeling my aim on the first shot of 7-2; I got it in my head that I had aimed too far. While I was thinking that, I put a completely stupid amount of power on the shot and had to abort and use the UFO to even get down into the pit. I checked after the run, and unless I got a super shot, then I did aim too far. Cleaning up the guys in the pit was also sloppy. So I didn't save time with the UFO, but similar mistakes could have easily happened with the normal strategies.
Saved 10s on Course 8.
Saved 2.5s on Dedede.
---
In other news, I've finished my first pass of the any% strategies for the Extra Course. There are a lot of really difficult, inconsistent strategies hiding in there that I hope can someday be improved. Extra Course is just as scary as I remember it. I should at least pilfer the 2nd half of the TAS, I guess. Someday soonish I plan to go through and get the strats ready for a 100% run as well. Specify alternate strats so that you can make the medal cutoff and some backups for if you miss shots or are scared that you're going to. Here's the link to that pastebin again, so you don't have to search for it: http://pastebin.com/9cx9SqxV
I found out this game has a speedrun.com page, so I guess I will make an attempt to have them fix their broken categories. They start timing at OK so you might have to see about getting a 6s penalty or something IDK.