I have been interested in practicing this game for a while now but I thought I would wait until after AGDQ. I searched for posts on this game but all I found were locked posts from many years ago. So I thought I might start up a KDC thread!
Kirby's Dream Course is an interesting "golf" game that requires a high amount of timing and skill to be able to go through the game quickly and with the lowest amount of strokes possible. I was thinking that people may want to see trick shots for lowest strokes possible. While the TAS is out there, there are several other ways to go about playing different courses in this tricky, yet potentially exciting game.
I read the locked threads and it was a concern that going for lowest strokes isn't exactly going as fast as possible, but in my eyes it can be equated to 100% runs compared to any% runs. If a fastest possible time is requested, not going for lowest strokes possible or hole-in-ones could be an alternative.
If there is anyone willing to help decide any controversial decisions about running the game, or if people would like to help me get this game's runs rolling, then that would be much appreciated. I am more than willing to work with others on this and contribute as much as I can.
While I don't have any recorded runs at the moment, I am getting equipment set up to be able to share my gameplay and my findings. I have been trying to find resources on how to discuss the strategies behind this game.
To start off the discussion, I thought I'd post some info on how to go about running the game and sharing ideas...
Sharing Shots
I was thinking of how sharing shots could be made more easily than taking screenshots so I thought people could use these methods...
1. Refer to a hole of a certain course to something like, "1-5," or "C1H5."
2. When referring to how to set up a shot...
When aiming with L or R, Kirby aims at these 8 directions...
12 O'clock
2 O'clock
3 O'clock
4 O'clock
6 O'clock
8 O'clock
9 O'clock
10 O'clock
For example, in C1H1, I would say the initial shot for the most optimal hole is 2 right from 2 O'clock.
So, I would press L twice to get to the 2 O'clock direction, then press right twice to get the perfect direction. Once that is done, I would ready my shot and press right once to set the curve.
Then, I would ready the power of the shot...

Disregard the curve on the picture. It should be one to the right.
Notes On Power
1. Power of the bar increases by 1 every 2 frames.
2. Max power is 1 frame after full bar
When it's all ready it should look like this
Transparent Kirby Ball:
Indicates when you should boost with pressing A.
Marker:
Indicates where the marker should be before you make your initial shot.
Let me know if you're interested in making something like this and I can share the files I used to create this image below

(thanks to the course editor for the whole picture of the hole)
Sources
Unlockables: This is for unlockables in the game such as the map select option
http://www.ign.com/cheats/games/kirbys-dream-course-snes-10055
Debug Mode:
http://tcrf.net/Kirby%27s_Dream_Course
Course Editor: PLEASE keep in mind I am just sharing this editor because it allows to take easy pictures of each of the holes
(Thanks to Devin Acker aka Revenant) http://www.romhacking.net/forum/index.php?topic=16171.0
TAS by snc76976:
http://tasvideos.org/2834S.html
Non-Tas runs:
snc, who made the TAS, also did non-tas runs
https://www.youtube.com/user/snc76976
Here's a few misc videos I found
(C7H3 and C7H6) http://www.nicovideo.jp/watch/sm25058307
(C8H7)http://www.nicovideo.jp/watch/sm25006728
Thank you for reading my post and I hope this is able to grab some attention! I can't wait to show the fun this game is capable of!
Kirby's Dream Course is an interesting "golf" game that requires a high amount of timing and skill to be able to go through the game quickly and with the lowest amount of strokes possible. I was thinking that people may want to see trick shots for lowest strokes possible. While the TAS is out there, there are several other ways to go about playing different courses in this tricky, yet potentially exciting game.
I read the locked threads and it was a concern that going for lowest strokes isn't exactly going as fast as possible, but in my eyes it can be equated to 100% runs compared to any% runs. If a fastest possible time is requested, not going for lowest strokes possible or hole-in-ones could be an alternative.
If there is anyone willing to help decide any controversial decisions about running the game, or if people would like to help me get this game's runs rolling, then that would be much appreciated. I am more than willing to work with others on this and contribute as much as I can.
While I don't have any recorded runs at the moment, I am getting equipment set up to be able to share my gameplay and my findings. I have been trying to find resources on how to discuss the strategies behind this game.
To start off the discussion, I thought I'd post some info on how to go about running the game and sharing ideas...
Sharing Shots
I was thinking of how sharing shots could be made more easily than taking screenshots so I thought people could use these methods...
1. Refer to a hole of a certain course to something like, "1-5," or "C1H5."
2. When referring to how to set up a shot...
When aiming with L or R, Kirby aims at these 8 directions...
12 O'clock
2 O'clock
3 O'clock
4 O'clock
6 O'clock
8 O'clock
9 O'clock
10 O'clock
For example, in C1H1, I would say the initial shot for the most optimal hole is 2 right from 2 O'clock.
So, I would press L twice to get to the 2 O'clock direction, then press right twice to get the perfect direction. Once that is done, I would ready my shot and press right once to set the curve.
Then, I would ready the power of the shot...

Disregard the curve on the picture. It should be one to the right.
Notes On Power
1. Power of the bar increases by 1 every 2 frames.
2. Max power is 1 frame after full bar
When it's all ready it should look like this
Transparent Kirby Ball:
Indicates when you should boost with pressing A.
Marker:
Indicates where the marker should be before you make your initial shot.
Let me know if you're interested in making something like this and I can share the files I used to create this image below

(thanks to the course editor for the whole picture of the hole)
Sources
Unlockables: This is for unlockables in the game such as the map select option
http://www.ign.com/cheats/games/kirbys-dream-course-snes-10055
Debug Mode:
http://tcrf.net/Kirby%27s_Dream_Course
Course Editor: PLEASE keep in mind I am just sharing this editor because it allows to take easy pictures of each of the holes
(Thanks to Devin Acker aka Revenant) http://www.romhacking.net/forum/index.php?topic=16171.0
TAS by snc76976:
http://tasvideos.org/2834S.html
Non-Tas runs:
snc, who made the TAS, also did non-tas runs
https://www.youtube.com/user/snc76976
Here's a few misc videos I found
(C7H3 and C7H6) http://www.nicovideo.jp/watch/sm25058307
(C8H7)http://www.nicovideo.jp/watch/sm25006728
Thank you for reading my post and I hope this is able to grab some attention! I can't wait to show the fun this game is capable of!
Thread title: