Game Page: http://speeddemosarchive.com/JurassicParkGen.html
Jurassic Park (Any %) (Single Segment) [Character: Raptor]
Verifier Responses
It was well done and much faster than the current run on the site.
ACCEPT
Decision: Accept
Congratulations to 'Lecorbak'!
Jurassic Park (Any %) (Single Segment) [Character: Raptor]
Verifier Responses
Quote:
Watching this side by side with the existing run and things are very dead even during the first two levels. It's the sewer level where the run starts to gain time with a brilliant wall clip that I haven't seen before.
Solid work with the canyon level, hardly spot any mistakes there. Another brilliant wall clip in the center and this run has the lead by far. A slight mistake in the last pipe crawling section that loses 2-3 seconds over the existing run but a beautiful Grant boost in the end more than enough makes up for it.
In short, sweet execution and lovely video quality (sorry Adrian, VHS just hasn't aged well) makes this an easy accept from me. Oh who am I kidding? VHS was always terrible quality
Solid work with the canyon level, hardly spot any mistakes there. Another brilliant wall clip in the center and this run has the lead by far. A slight mistake in the last pipe crawling section that loses 2-3 seconds over the existing run but a beautiful Grant boost in the end more than enough makes up for it.
In short, sweet execution and lovely video quality (sorry Adrian, VHS just hasn't aged well) makes this an easy accept from me. Oh who am I kidding? VHS was always terrible quality
Quote:
\m/ LE JOUEUR DU GRENIER \m/
It was well done and much faster than the current run on the site.
ACCEPT
Quote from InsipidMuckyWater:
Definite Accept.
Well, it's certainly nice having to think so little about an "Accept," such as this. The runner's execution was virtually flawless, aside from one obvious screwup at the very end that wasted a couple seconds.
Compared to the original run: The first and second levels were practically identical.
The third level featured a couple variances. The first is that the runner chose to stay on the upmost section of the level for as long as possible (perhaps to further utilize that long jump the runner favors so much), but I don't really see how this pays off in any way. In fact, I think my old run gains a half to a full second back during this stretch. Perhaps that's due merely to execution. Not sure. Then, the second variance is of course that amazing wall clip. MAN are those useful in this run. Great job. How do they even work? It appears that you need to long jump toward a wall of a certain thickness while alternating the direction you are facing?
Btw, this guy stole my move. I'm not so sure how I feel about watching others kick Grant at the end of every level. Grant never used to let anyone but me do that. I feel so dirty now.
Fourth level was pretty even, but the runner pulls slightly further ahead due to fewer errors. Also, he/she used the long jump a couple of extra times where it paid off.
The final level is mostly the same aside from another wall clip, one which is even greater than the first, and from bouncing off Grant's head to reach the far stone in essentially one jump. Again, though, the runner goofed by jumping down out of the ceiling ducts, resulting in having to kill the dilophosaur and climb back up. Remember, there's no need to do anything here aside from run forward once you are up in the ducts. The Raptor's ledge climb will do the rest.
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Again, easy accept. Though, this should be a new category: Large skip glitches ... JUST KIDDING
No continuity issues. A/V was fine, but I almost thought there was a capture problem at first from how bright and colorful it was. Now I know how much my VHS capture sucked the life and soul out of my original speedrun.
Oh well, another of my shaky cam runs down. Well done, runner!
Well, it's certainly nice having to think so little about an "Accept," such as this. The runner's execution was virtually flawless, aside from one obvious screwup at the very end that wasted a couple seconds.
Compared to the original run: The first and second levels were practically identical.
The third level featured a couple variances. The first is that the runner chose to stay on the upmost section of the level for as long as possible (perhaps to further utilize that long jump the runner favors so much), but I don't really see how this pays off in any way. In fact, I think my old run gains a half to a full second back during this stretch. Perhaps that's due merely to execution. Not sure. Then, the second variance is of course that amazing wall clip. MAN are those useful in this run. Great job. How do they even work? It appears that you need to long jump toward a wall of a certain thickness while alternating the direction you are facing?
Btw, this guy stole my move. I'm not so sure how I feel about watching others kick Grant at the end of every level. Grant never used to let anyone but me do that. I feel so dirty now.
Fourth level was pretty even, but the runner pulls slightly further ahead due to fewer errors. Also, he/she used the long jump a couple of extra times where it paid off.
The final level is mostly the same aside from another wall clip, one which is even greater than the first, and from bouncing off Grant's head to reach the far stone in essentially one jump. Again, though, the runner goofed by jumping down out of the ceiling ducts, resulting in having to kill the dilophosaur and climb back up. Remember, there's no need to do anything here aside from run forward once you are up in the ducts. The Raptor's ledge climb will do the rest.
------
Again, easy accept. Though, this should be a new category: Large skip glitches ... JUST KIDDING
No continuity issues. A/V was fine, but I almost thought there was a capture problem at first from how bright and colorful it was. Now I know how much my VHS capture sucked the life and soul out of my original speedrun.
Oh well, another of my shaky cam runs down. Well done, runner!
Decision: Accept
Congratulations to 'Lecorbak'!
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