I love YaBB 1G - SP1!
Hey. Being new to this forum (but a long-time fan), I need you guys to help my noob-ish jumping attempts.
I think I figured out acceleration jumps, and I think I know why they work and how to time the jump on the "outswing".
I've got Joequake with a standard control setup, with +jump on mouse2.
I can accel jump in both directions, but left is better. Meaning a quick narrow turn to the right (the zig), followed by a slower wider swing (+ strafe) to the left (the zag), and +jump.
Sometimes I tap strafe during the "zig", sometimes not.
1. Should I always tap strafe during the "zig"?
2. Is an average speed of 410-430 normal? How to go faster?
The next part concerns bunnyhopping and how to do it correctly in NetQuake. I used to do it in Quakeworld and remember it to be pretty easy. In NQ however I have big problems.
1. In NQ, unlike QW, you must press +forward during bunnies, right? The whole time? Or at what point (s)?
2. I got some insight from the "quake2 bunny" thread, where Kay explained his bunny style. However, he does them all to the same side, and I had difficulty following that. I do "pounce left, pounce right" (like Thomas' 100m demo) as that seems more natural to me. I would be glad if someone could give a step-by-step description of normal meat-and-potato bunny style. I have problems understanding the whole process and the timing.
When exactly do you jump? Do you jump during the "swing" (changing direction mid-air) or do you literally "jump left, jump right"?
When you change direction mid-air, should all the jumping points be on a hypothetical straight line?
In 100m_thomas from the bunny comparison (the one that looks most like what I do), he seems to change direction with each jump (not in midair), right? Sort of like alternating strafe jumps?
In 100m_kay and some others (Jozsef...) they seem to change direction in midair, right? The jump points are in a straight line?
However, they always jump to one side... shouldn't you alternate between left and right jumps? Like this:
- jump left
- change direction in midair
- jump right (this is where Kay etc. would jump left again)
- change direction
- jump left
That would seem far more efficient because you'd have to change strafe only half the time (where Kay jumps and strafes right again, you'd instead jump and keep strafing left.)
I would be thankful for a "bunnyhopping-done-right for newbies" description. Learning accel-jumping (took me months to figure it out) brought my playing to another level, but sometimes I'd like to attach some more hops to it without failing miserably.
And one day break the mystic 500 barrier.
A curious n00b
I think I figured out acceleration jumps, and I think I know why they work and how to time the jump on the "outswing".
I've got Joequake with a standard control setup, with +jump on mouse2.
I can accel jump in both directions, but left is better. Meaning a quick narrow turn to the right (the zig), followed by a slower wider swing (+ strafe) to the left (the zag), and +jump.
Sometimes I tap strafe during the "zig", sometimes not.
1. Should I always tap strafe during the "zig"?
2. Is an average speed of 410-430 normal? How to go faster?
The next part concerns bunnyhopping and how to do it correctly in NetQuake. I used to do it in Quakeworld and remember it to be pretty easy. In NQ however I have big problems.
1. In NQ, unlike QW, you must press +forward during bunnies, right? The whole time? Or at what point (s)?
2. I got some insight from the "quake2 bunny" thread, where Kay explained his bunny style. However, he does them all to the same side, and I had difficulty following that. I do "pounce left, pounce right" (like Thomas' 100m demo) as that seems more natural to me. I would be glad if someone could give a step-by-step description of normal meat-and-potato bunny style. I have problems understanding the whole process and the timing.
When exactly do you jump? Do you jump during the "swing" (changing direction mid-air) or do you literally "jump left, jump right"?
When you change direction mid-air, should all the jumping points be on a hypothetical straight line?
In 100m_thomas from the bunny comparison (the one that looks most like what I do), he seems to change direction with each jump (not in midair), right? Sort of like alternating strafe jumps?
In 100m_kay and some others (Jozsef...) they seem to change direction in midair, right? The jump points are in a straight line?
However, they always jump to one side... shouldn't you alternate between left and right jumps? Like this:
- jump left
- change direction in midair
- jump right (this is where Kay etc. would jump left again)
- change direction
- jump left
That would seem far more efficient because you'd have to change strafe only half the time (where Kay jumps and strafes right again, you'd instead jump and keep strafing left.)
I would be thankful for a "bunnyhopping-done-right for newbies" description. Learning accel-jumping (took me months to figure it out) brought my playing to another level, but sometimes I'd like to attach some more hops to it without failing miserably.
And one day break the mystic 500 barrier.
A curious n00b
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