Edit history:
grndino: 2010-11-28 07:54:49 pm
grndino: 2010-11-28 01:45:27 pm
grndino: 2010-11-23 07:11:12 pm
grndino: 2010-11-14 11:34:01 am
grndino: 2010-11-06 09:03:51 pm
grndino: 2010-11-06 08:53:30 pm
grndino: 2010-11-06 11:19:01 am
grndino: 2010-10-20 01:36:25 am
grndino: 2010-10-19 03:40:27 pm
grndino: 2010-10-19 01:19:06 pm
grndino: 2010-10-19 12:39:04 am
grndino: 2010-10-18 06:03:50 pm
grndino: 2009-04-28 10:46:11 pm
01 3:58
02 9:14
03 5:38
04 7:17
05 5:20
06 15:48
07 7:48
08 9:49
09 8:33
10 13:34
11 3:45
12 8:24
13 2:48
14 12:09
15 5:24
16 7:30.5 (+0.5)
Original post:
Okay, don't get excited. I haven't even finished a practice run yet ecksdee. What I have done is failed mission five with various minimalist forces. Those assault frigates have a laconic way of cherry tapping salvage corvettes to death.
Immediate thanks go to VorpalEdge for clarifying the battleball concept. Perhaps I shouldn't spoil it, but oh well. The BB is achieved by F4ing (aggro tactics) and F10ing (sphere) a group of scouts (or others) and ctrl+alt clicking (guard) on what will be the center scout. The center scout will only ever be told to move, and the whole group will only have its special ability activated (z), which makes them go faster. No direct orders are given to the surrounding group, which will auto-acquire targets and fire constantly. Usually they will stay very close to the center scout, but if they get hit or somebody sneezes, they'll branch out very far away. Which SUCKS cuz they usually die afterwards.
Anyways after reading that you deserve a video
Mission 1 in 3:57
youtube.com/watch?v=foXkwOULzqo obsoleted
I don't use the BB yet cuz I only need to go so fast enough to get the first two trials done and spawn the probe in time for the salvette to reach it without stopping. I almost forget to build scouts for the next mission but it doesn't waste time as I'll be waiting around later anyhow.
02 9:14
03 5:38
04 7:17
05 5:20
06 15:48
07 7:48
08 9:49
09 8:33
10 13:34
11 3:45
12 8:24
13 2:48
14 12:09
15 5:24
16 7:30.5 (+0.5)
Original post:
Okay, don't get excited. I haven't even finished a practice run yet ecksdee. What I have done is failed mission five with various minimalist forces. Those assault frigates have a laconic way of cherry tapping salvage corvettes to death.
Immediate thanks go to VorpalEdge for clarifying the battleball concept. Perhaps I shouldn't spoil it, but oh well. The BB is achieved by F4ing (aggro tactics) and F10ing (sphere) a group of scouts (or others) and ctrl+alt clicking (guard) on what will be the center scout. The center scout will only ever be told to move, and the whole group will only have its special ability activated (z), which makes them go faster. No direct orders are given to the surrounding group, which will auto-acquire targets and fire constantly. Usually they will stay very close to the center scout, but if they get hit or somebody sneezes, they'll branch out very far away. Which SUCKS cuz they usually die afterwards.
Anyways after reading that you deserve a video
Mission 1 in 3:57
I don't use the BB yet cuz I only need to go so fast enough to get the first two trials done and spawn the probe in time for the salvette to reach it without stopping. I almost forget to build scouts for the next mission but it doesn't waste time as I'll be waiting around later anyhow.
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