lawl, I'm surprised I forgot to ask, but what's your final time?
It's about 4:30 (4:51 w/o the quick-save penalty) faster than LG's run.
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My only complaint is that at this level of optimization, you still push against some doors while they're still opening instead of backing up and accelerating before they fully open. A door in the very beginning comes to mind, and also a lowering bridge a couple minutes after it.
As for the first door, it's impossible to do so without loosing speed because of the crap air control they implemented in bs (see how much I slowed down after grabbing the vest+helmet although this U turn looks easily doable in hl). Although I'll see if I can do this at the lowering bridge part, thanks.
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Another part which felt like a slowdown was at 07:47, where you shoot two soldiers, which take their sweet time to fall down and give you their weapons. Couldn't you shoot them like a second earlier?
There are invisible walls surrounding both of them, making it impossible to take them down any earlier. The "box" surrounding the first guy disappears when he starts turning, the same applies to the other guy as well (the second guy turns around a while after the first one, so taking them down with the .357 was the best I could think of and it's also why I didn't use a nade there).
Wow! A full Blue-Shift run, nicely optimized and used all the new shortcuts...Nicely done, thank you!
The only critique I could have is in Captive Freight (at the big yard with the machine gun): You could shoot a smg-nade and destroy all 4 wooden ramps as soon as you enter the yard, this way you don't have to wait for the "huge barrels" to roll away. Or maybe this makes it harder to kill the enemies?...I'm not sure, I can't play it myself.
The only critique I could have is in Captive Freight (at the big yard with the machine gun): You could shoot a smg-nade and destroy all 4 wooden ramps as soon as you enter the yard, this way you don't have to wait for the "huge barrels" to roll away. Or maybe this makes it harder to kill the enemies?...I'm not sure, I can't play it myself.
This would make the soldiers run/hide away. The same goes for the last marine I take down, if I'd destroy the wooden parts before killing him, he'd run away and hide (I don't have any ammo for the magnum at this point).
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Can anyone tell me what Half-Life version I need to play the demo files of the half hour Half-Life run?
mikwuyma (09:22 PM) : I'm sorry, but there is a difference between half-life and blue shift: When blue shift was released the bunny speed was always capped, when half-life first came out the bunny speed was uncapped. Sorry, but no go on the bunny mod
In retail bs, after crossing a speed barrier you loose some speed after each jump until you get exactly back to that barrier (dunno how many units = barrier). In steam bs (steam hl and steam everything hl too) you go back to running speed after crossing this barrier (either this or it's after a certain number of jumps, I can't confirm which of those two applies to steam bs because I switched to the retail version immediately after finding out that somethings wrong with bhing without further investigation).
Also the retail version of bs is 1.0.0.0 and the only other version with bunny un-steam-capped is 1.0.0.1.
As low% is a new category now what would such a run in Halflife look like? What's actually needed to complete the game? * Crowbar? (AFAIK yes) * Hazard suit? (AFAIK yes) * Longjump addon? * Any further weapons?
Do health/energy powerups/scientist usage count in low%?
Yes, the blue shift run was very good. The annoying thing about watching a blue shift run though, is your downloading a lot of garbage footage. Blue shift has some really long in game scenes in it, that I always skip.
i mean you could just stand there watching the npc's pressing buttons, saving file size because there is not many changes in the picture to compress into the file. no... just lets hop around, spinning, running, shooting like crazy and push the file size up some megabytes.
i mean you could just stand there watching the npc's pressing buttons, saving file size because there is not many changes in the picture to compress into the file. no... just lets hop around, spinning, running, shooting like crazy and push the file size up some megabytes.
You brought up a good point that I never really thought of before about reducing the size with less movement. Does that actually work? But I think with many runners(especially of half-life and other FPS games), the so-called 'ADHD' moments are just a product of impatience, when there's boring parts that you can't skip. You gotta admit it's pretty funny though.
lol @ Blue Shit. I've misspelled shift like that before heh.
I'm almost certain that no activity or lack thereof has a significant effect on file size. Just look at pretty much any movie files you download. The file size for things with the same resolution and running time are almost always nearly identical.