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You had only 1 HP at the end?
I am impressed!
Speed is everything!
Quote:
You had only 1 HP at the end?
I am impressed!

Like in the Half Hour Half Life run^^
Edit history:
groobo: 2008-01-08 03:32:05 pm
boss
Quote:
lawl, I'm surprised I forgot to ask, but what's your final time?

It's about 4:30 (4:51 w/o the quick-save penalty) faster than LG's run.

Quote:
My only complaint is that at this level of optimization, you still push against some doors while they're still opening instead of backing up and accelerating before they fully open. A door in the very beginning comes to mind, and also a lowering bridge a couple minutes after it.

As for the first door, it's impossible to do so without loosing speed because of the crap air control they implemented in bs (see how much I slowed down after grabbing the vest+helmet although this U turn looks easily doable in hl). Although I'll see if I can do this at the lowering bridge part, thanks.

Quote:
Another part which felt like a slowdown was at 07:47, where you shoot two soldiers, which take their sweet time to fall down and give you their weapons. Couldn't you shoot them like a second earlier?

There are invisible walls surrounding both of them, making it impossible to take them down any earlier. The "box" surrounding the first guy disappears when he starts turning, the same applies to the other guy as well (the second guy turns around a while after the first one, so taking them down with the .357 was the best I could think of and it's also why I didn't use a nade there).
Ad infinitum

Wow! A full Blue-Shift run, nicely optimized and used all the new shortcuts...Nicely done, thank you!  Cheesy

The only critique I could have is in Captive Freight (at the big yard with the machine gun):
You could shoot a smg-nade and destroy all 4 wooden ramps as soon as you enter the yard, this way you don't have to wait for the "huge barrels" to roll away. Or maybe this makes it harder to kill the enemies?...I'm not sure, I can't play it myself.
Can anyone tell me what Half-Life version I need to play the demo files of the half hour Half-Life run?

http://ia350619.us.archive.org/1/items/HalfLife_hard_3100/HalfLife_hard_3100_Demos.rar
Edit history:
groobo: 2008-01-09 11:13:51 am
boss
Quote:
The only critique I could have is in Captive Freight (at the big yard with the machine gun):
You could shoot a smg-nade and destroy all 4 wooden ramps as soon as you enter the yard, this way you don't have to wait for the "huge barrels" to roll away. Or maybe this makes it harder to kill the enemies?...I'm not sure, I can't play it myself.

This would make the soldiers run/hide away. The same goes for the last marine I take down, if I'd destroy the wooden parts before killing him, he'd run away and hide (I don't have any ammo for the magnum at this point).

Quote:
Can anyone tell me what Half-Life version I need to play the demo files of the half hour Half-Life run?

http://ia350619.us.archive.org/1/items/HalfLife_hard_3100/HalfLife_hard_3100_Demos.rar

That would be 1.1.0.6
Edit history:
djcj: 2008-03-13 04:17:56 am
Since a lot of runs are offline, I've searched for them on Google Video:

Uplink done at 3.10 by Dark_Devil at easy skill
Uplink done at 4.25 by ReCover at hard skill
Blue Shift done at 29.07 (?) by Dark_Devil
ETC done at 6.30 by Zhouy at easy skill
Peaces Like Us done at 15.48 by Zhouy at easy skill
Redemption done at 17.20 by Zhouy at easy skill
Sweet Half-Life done at 30:34 by Dark_Devil and Zhouy at normal skill
They Hunger (Part One) done at 11:24 by Laughing_Gas at hard skill
Wanted done at 24.30 by Zhouy at easy skill
Lost Coast done at 0.48 by Dark_Devil
Lost Coast done at 1.24 by Dark_Devil



Re-uploads on Filefront:

Poke646 done at 15.29 by groobo at easy skill
Speed is everything!
@groobo: Good job, awesome!

@djcj: Thanks for posting the runs again.

Are you going to submit this run?
boss
Eventually.
hi
Quote:
Are you going to submit this run?


Quote:
Eventually.


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Quote:
mikwuyma (09:22 PM) : 
I'm sorry, but there is a difference between half-life and blue shift: When blue shift was released the bunny speed was always capped, when half-life first came out the bunny speed was uncapped. Sorry, but no go on the bunny mod

Edit history:
groobo: 2008-02-20 05:15:17 pm
boss
I didn't use any mod, the bhop is still capped but it isn't "steam capped". And what I mean with "steam capped", you probably already know.
I'm a Half-Life runner ;)
Quote:
I didn't use any mod, the bhop is still capped but it isn't "steam capped". And what I mean with "steam capped", you probably already know.

I never heard of steam capped, what does that mean ?
Edit history:
groobo: 2008-02-20 07:53:09 pm
boss
In retail bs, after crossing a speed barrier you loose some speed after each jump until you get exactly back to that barrier (dunno how many units = barrier). In steam bs (steam hl and steam everything hl too) you go back to running speed after crossing this barrier (either this or it's after a certain number of jumps, I can't confirm which of those two applies to steam bs because I switched to the retail version immediately after finding out that somethings wrong with bhing without further investigation).

Also the retail version of bs is 1.0.0.0 and the only other version with bunny un-steam-capped is 1.0.0.1.
Svart Lyser Tronen
can someone please reupload the "case closed" run and "peases like us" run to Half life

thank you Cheesy
Quote:
can someone please reupload the "case closed" run and "peases like us" run to Half life

thank you Cheesy

http://speeddemosarchive.com/yabb/YaBB.pl?board=pcgames;action=display;num=1148752599;start=720#731

But I never found a video of Case Closed on Google.
As low% is a new category now what would such a run in Halflife look like? What's actually needed to complete the game?
* Crowbar? (AFAIK yes)
* Hazard suit? (AFAIK yes)
* Longjump addon?
* Any further weapons?

Do health/energy powerups/scientist usage count in low%?
unemployed Dragon
the new run on blue shift is awesome, pretty nice tricks
(the one with the houndeye to jump on the crate)

but i dont like that the runner is clowning around a lot
Something goes here.
Yes, the blue shift run was very good. The annoying thing about watching a blue shift run though, is your downloading a lot of garbage footage. Blue shift has some really long in game scenes in it, that I always skip.
From Groobo's BS comments:
Quote:
It would be appropriate to thank [...], the people who wanted to see a decent blue shit run [...]

Blue Shit, lol. Was that on purpose?


Quote:
but i dont like that the runner is clowning around a lot

Groobo often does that "ADHD" stuff. And unfortunately I doubt he will ever stop to do that.
unemployed Dragon
i mean you could just stand there watching the npc's pressing buttons, saving file size because there is not many changes in the picture to compress into the file.
no... just lets hop around, spinning, running, shooting like crazy and push the file size up some megabytes.
Food goes in here
Quote:
i mean you could just stand there watching the npc's pressing buttons, saving file size because there is not many changes in the picture to compress into the file.
no... just lets hop around, spinning, running, shooting like crazy and push the file size up some megabytes.


You brought up a good point that I never really thought of before about reducing the size with less movement. Does that actually work? But I think with many runners(especially of half-life and other FPS games), the so-called 'ADHD' moments are just a product of impatience, when there's boring parts that you can't skip. You gotta admit it's pretty funny though.

lol @ Blue Shit. I've misspelled shift like that before heh.
I love YaBB 1G - SP1!
please hop around and spin some more! no need to see those wellknown scripts over and over again from a standart point of view. )
unemployed Dragon
(dont feed the troll :-)
May the way of the Hero lead to the Triforce!
I'm almost certain that no activity or lack thereof has a significant effect on file size. Just look at pretty much any movie files you download. The file size for things with the same resolution and running time are almost always nearly identical.