I have like 5 pages of notes I made for an Easy single-segment run years ago that I might try to dig up for you soon.
I agree that Easy and Hard are the only modes worth speedrunning, and Easy is going to give you enough of a headache. Segmented is going to be hell with all the luck involved. I remember spending about 4 hours one night trying to get the optimal 1-1 recording and didn't quite get it. I hope you have incredible patience.
I think you should stomp the first fatty in stage 1-1. I didn't watch much else.
Since you are going to be doing a lot of running, I think you should do a fair amount of shoulder charges (run + forward + square) into heel drop > side kick cancels or roundhouse cancels. The shoulder charge launches any minor thug and, if I recall correctly, does more damage than the flying side kick.
With all the roundhouse canceling you want to do, it might save time to remap it at the beginning of the game so you can do forward-cancels with it.
I remember working out loops for all the major bosses (where they would end up dizzy right at the end of a release, so you could YMKx2 > msjab > special them to regain tension). I don't have them written down, but I can at least say they're possible.
I agree that Easy and Hard are the only modes worth speedrunning, and Easy is going to give you enough of a headache. Segmented is going to be hell with all the luck involved. I remember spending about 4 hours one night trying to get the optimal 1-1 recording and didn't quite get it. I hope you have incredible patience.
I think you should stomp the first fatty in stage 1-1. I didn't watch much else.
Since you are going to be doing a lot of running, I think you should do a fair amount of shoulder charges (run + forward + square) into heel drop > side kick cancels or roundhouse cancels. The shoulder charge launches any minor thug and, if I recall correctly, does more damage than the flying side kick.
With all the roundhouse canceling you want to do, it might save time to remap it at the beginning of the game so you can do forward-cancels with it.
I remember working out loops for all the major bosses (where they would end up dizzy right at the end of a release, so you could YMKx2 > msjab > special them to regain tension). I don't have them written down, but I can at least say they're possible.