Well...its that time again, SDA.
I finally managed to get a recording setup I can work with, so now it is time to get down to business.
I'm obviously still in the planning/practice stages here, but the plan is to do a segmented run for God Hand with each level being its own segment. The reasoning behind this is that a lot of the speed in GH comes down to keeping your roulette orbs full with a steady supply of cards, and keeping the number of randomly occuring demons low. Single segments can become quite a lot longer if you get stiffed on cards and get a lot of demon appearances. With each level having its own segment, this allows for a much faster run overall. Single segment runs of this game are definately a good display of skill, but they are definately not the fastest.
Having said that, there is a decision to be made with the difficulty choice. Normal mode presents some interesting challenges - the enemies are not really much harder or take much more abuse, but as a by-product to playing the game quickly, you are often on Level 3 or Level Die and this makes unique events occur (a good example is if before Mr. Gold and Mr. Silver in Stage 1, you will have to fight an extra wave of yellow goons before they jump down off of the stage which eats up a LOT of time). Now, you can keep your level low by purposely taking damage or using Grovel, but the former is risky and extremely luck based, and the latter is worse because you need those roulette orbs for other things. Easy mode never goes above Level 2, so the extra enemies and groups are not an issue. The other main difference in Easy/Normal is on Easy you can focus completely on high damage attacks as stunning foes isn't really needed, whereas on Normal stun setups tend to be faster for harder enemies. Hard is obviously right out of the running as it is permanently set to Level Die - enemies take very long to kill and you have to fight every last extra pack and enemy that will show up because of that.
Thoughts? Normal makes for the most impressive run, but it isn't the fasttest option. An Easy run will still be no small feat to pull off, but I'd like some feedback about this from anyone in the know.
I finally managed to get a recording setup I can work with, so now it is time to get down to business.
I'm obviously still in the planning/practice stages here, but the plan is to do a segmented run for God Hand with each level being its own segment. The reasoning behind this is that a lot of the speed in GH comes down to keeping your roulette orbs full with a steady supply of cards, and keeping the number of randomly occuring demons low. Single segments can become quite a lot longer if you get stiffed on cards and get a lot of demon appearances. With each level having its own segment, this allows for a much faster run overall. Single segment runs of this game are definately a good display of skill, but they are definately not the fastest.
Having said that, there is a decision to be made with the difficulty choice. Normal mode presents some interesting challenges - the enemies are not really much harder or take much more abuse, but as a by-product to playing the game quickly, you are often on Level 3 or Level Die and this makes unique events occur (a good example is if before Mr. Gold and Mr. Silver in Stage 1, you will have to fight an extra wave of yellow goons before they jump down off of the stage which eats up a LOT of time). Now, you can keep your level low by purposely taking damage or using Grovel, but the former is risky and extremely luck based, and the latter is worse because you need those roulette orbs for other things. Easy mode never goes above Level 2, so the extra enemies and groups are not an issue. The other main difference in Easy/Normal is on Easy you can focus completely on high damage attacks as stunning foes isn't really needed, whereas on Normal stun setups tend to be faster for harder enemies. Hard is obviously right out of the running as it is permanently set to Level Die - enemies take very long to kill and you have to fight every last extra pack and enemy that will show up because of that.
Thoughts? Normal makes for the most impressive run, but it isn't the fasttest option. An Easy run will still be no small feat to pull off, but I'd like some feedback about this from anyone in the know.
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