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Everything's better with Magitek
This topic has been resurrected!  I guess technically this should go in the Older Consoles forum now...

Good job, MetalMario!  You beat my time on normal mode by about a minute and a half.  Hmm, should I try to beat that, or should I send in my run anyway?  I'm going to send in my other runs (classic mode and story mode on hard) regardless.

By the way, they still need verifiers for my runs!  So if you've played Dr. Mario 64 and want to verify, send a PM to mikwuyma.  (Don't make me start begging...)
Edit history:
Essentia: 2006-12-11 10:52:19 pm
Everything's better with Magitek
Just thought people might want to know, I sent off the tapes today.  Guess I didn't have to beg after all Smiley
skill vs. luck
speedrunning just 20 on hi in the multiplay part would also be interesting and much quicker.
Everything's better with Magitek
Do you mean doing it with multiple players?  I'm not quite sure how you could do a speedrun that way.
Everything's better with Magitek
The runs are up now!  I personally like the classic mode run better than the story mode runs, but I'm happy with how all of them turned out.
sorry about the statid on the hard story mode. it's not a british joke, i promise. redone versions should be up soon.
Edit history:
stanski: 2007-01-29 05:12:46 am
wise fwom yo gwave
Quote:
The runs are up now!  I personally like the classic mode run better than the story mode runs, but I'm happy with how all of them turned out.


I also enjoyed the classic mode more then the story mode, I thought you played superbly. There were obviously a few moments where I could see you made some mistakes in level 20, but you threw in so many surprising moves that it was made up for early on. Bad luck in level 21. I really really enjoyed your playing, beying horrid at puzzle games makes it a joy watching others, as I have no idea what is going on most of the time without slowing down.

I also showed this to my mother, who is a die hard dr. mario fan (she plays 2 games, dr. mario and tetris), and she wanted me to tell you that you did wonderfully. I had her play classic mode for the heck of it to get a time comparison, and she got 42 minutes. From seeing how much she plays puzzle games and how good she is, I am very impressed with your run. Great effort  Smiley
O Zlda?
This run took forever to get posted, but it was worth it. Classic remains the coolest to watch. I found myself yelling at you a few times because I use different approaches playing the game, but you blast through the later levels pretty consistently  8)
100% runs=great to watch
This was a nice run indeed.  Good ole Dr.  Mario....even the one instance of bad luck didn't detract from the game at all.  Congrats on the puzzling!
Everything's better with Magitek
Quote:
sorry about the statid on the hard story mode. it's not a british joke, i promise. redone versions should be up soon.

No problem, nate.  I probably wouldn't have even noticed it if you hadn't said something.


Quote:

I also enjoyed the classic mode more then the story mode, I thought you played superbly. There were obviously a few moments where I could see you made some mistakes in level 20, but you threw in so many surprising moves that it was made up for early on. Bad luck in level 21. I really really enjoyed your playing, beying horrid at puzzle games makes it a joy watching others, as I have no idea what is going on most of the time without slowing down.

I also showed this to my mother, who is a die hard dr. mario fan (she plays 2 games, dr. mario and tetris), and she wanted me to tell you that you did wonderfully. I had her play classic mode for the heck of it to get a time comparison, and she got 42 minutes. From seeing how much she plays puzzle games and how good she is, I am very impressed with your run. Great effort  Smiley

Yeah, by the time I got to level 20 I kept losing my focus once in a while.  Also, tell your mom thanks! She must be pretty good at this game if she can get 42 minutes--that's about the time that I normally get.  (This 38:50 run was a fluke...)


Quote:
I found myself yelling at you a few times because I use different approaches playing the game, but you blast through the later levels pretty consistently  8)

I hope the things you were yelling weren't too bad...;)  Yeah, I have my own style of playing (developed over the past 16 years), and sometimes it baffles people when they watch me play.  It makes sense to me, at least.

Thanks for the comments, everyone!  I'm glad you've enjoyed the run.
Edit history:
DJGrenola: 2007-01-29 10:44:21 pm
guffaw
Nate's bungling should now have been rectified.

If someone could confirm that the statid is OK now that would be great.
Edit history:
CannibalK9: 2007-01-29 10:47:06 pm
give me your eyes!!!
I'll just add my praise to the mix.

I sat in stunned silence for the entire duration. Although I had to do something else part way through because my eyes were hurting (they still are).

That was incredible, everything seemed to have a purpose and it all fell into place like someone throwing jigsaw pieces at the floor and having them all fit together perfectly. Out of the 1000+ pills used I could only see where a handful were going. I used to think I was pretty decent at puzzle games of that nature, but that has changed my perspective completely.

Fantastic run, enjoyed every frantic second. I've only seen the classic so far but I'll definitely watch the others sometime soon. Thanks for making!
Everything's better with Magitek
Quote:
Nate's bungling should now have been rectified.

If someone could confirm that the statid is OK now that would be great.

I can confirm that it's fixed now.

CannibalK9, um...thanks!  The story mode runs might not be as fun to watch, but you'll get to see why no one will play this game against me anymore (besides my husband, who's nice like that :)).
Highly Evolved
I'll be a bit nitpicky and offer some critique. Taking a look at normal story mode.  I've looked at the first three battles so far.

Battle 1:  Very good.  Nothing at all that I saw that would have made it go more quickly.  Very solid.  Got lucky with the only combo against you helping.

Battle 2:  Saw a couple of moves left on the table.  Didn't change the outcome, though.  The blue pill at 1:42 could have taken out the double blue virus.  You put it on the blue virus to the virus one step down and right.  No big deal since it sets you up for a possible double with the yellow above it.  Probably overall the better play since you get a triple out of it.  The blue pill at 2:15 should definitely have taken out that same double virus.  Would have slowed down a run out if you had to have done that.

Battle 3:  Really good early game.  No complaints there. Yellow pill at 3:07.  In the end, would it have been quicker to stick it horizontally to get the double virus?  Seems like you were setting up for a double, so it's a philosophical thing in story mode. The previous pill, the blue and red, could have done a double red combo, but the red pill after the yellow one took care of that.  The placement of the blue and red pill at 3:21 was odd, the only mistake piece so far.  Didn't like the placement of yellow-red at 3:57.  At that point, a run out is going to win, so should have dropped it on top of the yellow.  Let's you do a red horizontal on that blocked red virus to wrap up more quickly, maybe a few seconds.

Fun to watch so far.  Haven't seen a Dr. Mario 64 player with the same skill as me, much less better. 
March 16, 2010
Essentia, I'd call the classic run as SDA Hall of Fame material.  You were definitely in your element throughout.
Edit history:
Essentia: 2007-01-30 04:57:00 am
Everything's better with Magitek
Wow, I've got people people picking apart my every move! Wink  It's okay, I've been doing it as well.
 
Quote:
Battle 1:  Very good.  Nothing at all that I saw that would have made it go more quickly.  Very solid.  Got lucky with the only combo against you helping.

Yeah, the only improvement I can see is if I hadn't done that last combo.;)

Quote:
The blue pill at 1:42 could have taken out the double blue virus.  You put it on the blue virus to the virus one step down and right.  No big deal since it sets you up for a possible double with the yellow above it.  Probably overall the better play since you get a triple out of it.  

I might have seen that move (can't remember), but I was focused more on setting up combos in hopes that the computer would lose.

Quote:
The blue pill at 2:15 should definitely have taken out that same double virus.  Would have slowed down a run out if you had to have done that.

Yeah, I definitely missed this one, but luckily it didn't cost me anything.

Quote:
Yellow pill at 3:07.  In the end, would it have been quicker to stick it horizontally to get the double virus?  Seems like you were setting up for a double, so it's a philosophical thing in story mode.

I was setting up for a combo again here.

Quote:
The placement of the blue and red pill at 3:21 was odd, the only mistake piece so far.

Yes, that was a mistake.  I changed my mind on what I wanted to do, and I didn't get it flipped in time.

Quote:
 Didn't like the placement of yellow-red at 3:57.  At that point, a run out is going to win, so should have dropped it on top of the yellow.  Let's you do a red horizontal on that blocked red virus to wrap up more quickly, maybe a few seconds.

I agree with you here; too bad I didn't see that move at the time.  It's a lot easier to see all these moves when not actually playing--I can see so many improvements on my runs.  Also, I have a terrible habit of setting up combos, which is what prompted this move.  Thanks for your comments, and I hope the rest is fun to watch.

And to Optime...well, thanks!  (I know I keep saying that over and over, but I really do mean it.)  I didn't think it'd be that good.  I just wish that more people appreciated this game.
Highly Evolved
Battle #4:  Other than some bad luck, not too much to say.  Probably should have dumped the red part of the Blue-red instead of to the side on the next to last virus.  Might have saved a couple of seconds there.

Battle 5:  Unlucky with the blue-red at 7:18.  Even looking at it paused I don't see any good alternative.  Setting up that double virus was a good idea.  It never came to fruition, though.  Maybe you could have added the Blue-Yellow pill on the other side of the double so you didn't block off the red virus.  Not too bad clearing that off, though, got a double out of it.  Probably shouldn't mention the error at 7:48, but I did anyway.  No problem the rest of the way down.

Battle 6:  I guess it's just my style, but I love getting those horizontal double viruses.  The yellow pill at 9:09 could have netted you those two.  Same at 9:27, but I didn't see that one until I watched a second time.  Now, I never get solid pills to do doubles with.  Never.  You stack three up TWICE! 

Battle 7:  Yellow-Blue at 10:45 should have finished the blue virus off. Yellow-Blue at 10:52 should have finished off that same virus.  Would have given you a possible triple set up. with the following solid red.  I think the possible double should have been sacrificed. Again at 10:57.  Woohoo.  At least you got the double from it.  Smart move with the yellow at 11:09.  I expected a horizontal double virus, but clearing that top yellow was the better play.  The mistake with the Red-Blue at 11:51 turned out to cost quite a bit of time.  Were you setting up the horizontal and see the other red virus for a possible vert? 

Battle 8:  Beautiful opening triple.  Tough quad against you.  That double red in the bottom right corner was sitting there for about 20 seconds and I kept wondering if you were going to do that or get the middle red virus instead.  Style points for you.  At 15:19, could you have put that yellow-red one in there to clear the red? 

Battle 9:  I was weary of you leaving that blue virus with the red hanging off to the side.  Sure enough you got hit.  Good enough to get out of it, so I'm sure you weren't too worried.  Mistake at 17:01, missed double.  Didn't cost you much of anything, though.  Unlucky with the drops.  To be expected, though.  The better double at 18:19 would have been to drop the blue to get both viruses.  No time lost, but it could have been.

I'm guessing maybe 25 seconds lost?  Not too shabby.  Definitely worthy.  Off to the classic mode.
Edit history:
Darkwing Duck: 2007-01-30 05:44:46 am
Highly Evolved
Quote:
Wow, I've got people people picking apart my every move! Wink  It's okay, I've been doing it as well.

Well, like I said, I've never seen anyone play at anywhere at a high level play the game other than myself, and I have no reason to rewatch my play.  So it's great to be able to watch something good and discuss it, especially when there's only a few things to pinpoint.

Quote:
Yeah, the only improvement I can see is if I hadn't done that last combo.

I was actually going to make a comment on that, but on second look, your second combo happened just before the drop, so there was no guarantee the first drop would kill him.

Quote:
Also, I have a terrible habit of setting up combos, which is what prompted this move.


Figured.  It's the MO of story mode. 

Quote:
Thanks for your comments, and I hope the rest is fun to watch.


Sure thing. 
Edit history:
DRybes: 2007-01-30 07:37:56 am
O Zlda?
Yeah... I didn't want to be nitpicky or list every possible improvement. The whole idea behind a speedrun of Dr. Mario is that there are several routes to take with every piece (typically) and so if you miss the optimal placement from time to time, no big deal. The time isn't substantially affected, and the game is random so you can't exactly rectify your mistake if you were to start the run over.

For the record though, yeah, the difference in our styles I was referring to was the clearing horizontally as well as vertically. I tend to do horizontal clears whenever I can, whereas you favor the vertical approach when both are possible, usually.

I feel like pulling out the ol' Tetris Attack and doing a run through it, now.
Highly Evolved
Quote:
Yeah... I didn't want to be nitpicky or list every possible improvement. The whole idea behind a speedrun of Dr. Mario is that there are several routes to take with every piece (typically) and so if you miss the optimal placement from time to time, no big deal. The time isn't substantially affected, and the game is random so you can't exactly rectify your mistake if you were to start the run over.

For the record though, yeah, the difference in our styles I was referring to was the clearing horizontally as well as vertically. I tend to do horizontal clears whenever I can, whereas you favor the vertical approach when both are possible, usually.

I feel like pulling out the ol' Tetris Attack and doing a run through it, now.


Yeah, after watching the classic run, I think there were horizontal clears that could shave a full minute off.  I truly believe that.  The read and recognition is beyond my league, however.

Now as for Tetris Attack, well, it's not designed for speed running unfortunately.  Time Trial is the true test.  Vs. is mainly luck at the higher levels.  I guess you could speed run the stage clear.

This is a great topic now, bringing in my best game in a thread about my second best game.  Smiley
Just noting that the title of the hard skill item on archive.org says 16:53 (presumably that's what was wrong with the statid too).
guffaw
Well spotted, thanks. My fault this time. Should be fixed now (or once the changes propagate at archive, anyway).
boss
I hate those types of games but I was stunned after watching your run. Very impressive.
Edit history:
DRybes: 2007-01-30 10:18:32 pm
O Zlda?
Quote:

Yeah, after watching the classic run, I think there were horizontal clears that could shave a full minute off.  I truly believe that.  The read and recognition is beyond my league, however.

Now as for Tetris Attack, well, it's not designed for speed running unfortunately.  Time Trial is the true test.  Vs. is mainly luck at the higher levels.  I guess you could speed run the stage clear.

This is a great topic now, bringing in my best game in a thread about my second best game.  Smiley

I love TA. there's a site with world records so i guess it wouldnt make sense for me to try to run time trial or endless to 99999, since it still wouldn't be as high a score as those... crazy achievements. someone was considering a VS. speedrun on extra hard about a year ago, and the idea piqued my interest. I think stage clear is a little long and might bore a viewer, then again, we all love this dr. mario long and it's probably longer than stage clear would be... the VS is a fast and dirty little luck-fest, though... the entire video duration would be under 8 minutes, with the actual play time much lower than that.

im thinking it needs a topic revived / created, if we're going to segue too far off course for this dr. mario thread.
Everything's better with Magitek
Quote:
Yeah, after watching the classic run, I think there were horizontal clears that could shave a full minute off.  I truly believe that.

I admit that clearing things horizontally isn't my strong point.  I mostly do it with viruses near the bottom so that I don't mess up other things.  I guess that's something I can work on!

Quote:
im thinking it needs a topic revived / created, if we're going to segue too far off course for this dr. mario thread.

Yeah, stop taking over my thread! Wink  Too bad I've never played Tetris Attack--it's probably a game that I'd really enjoy.