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This post has been completely edited. thanks to the people below who helped out when I was a beginner. I realized this was a duplicate thread, but moooh said I should use this one for my progress.
Run Variations
Runners and Times
http://www.speedrun.com/Aladdin_SEGA
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Useful/Relevant Info
Run Variations
- Unfortunately, all the runners I know for this game run different categories/settings, so I'll explain the differences here:
- System: NTSC runs at 60 FPS. PAL runs at 50 FPS, making it ~83% speed compared to NTSC-U. The difference is noticeable both visually and in the timer.
- Death Abuse: The infamous "Rug Ride" level can be skipped by killing yourself three times. Any% uses this to save time (~50 seconds). Deathless completes the level.
- Difficulty: There are three difficulties for the game: Practice, Normal, Hard. moooh explained the differences well in his thread.Quote from moooh:I'm attempting a run on the lowest difficulty (Practice). The main difference from this one to the rest is that some enemies which take two hits in the other difficulties only take one on Practice. This will allow you to run and kill without stopping or taking damage. Other differences relate to the amount of available checkpoints and the amount of apples you spawn with after you die, neither which is relevant for this run as it's going to be a run without deaths (yes, that means doing the full Rug Ride).
You have the same health and take the same amount of damage in all difficulties. All the bosses hitpoints are unchanged too so it all comes down to health management. On Difficult, the hearts only replenishes 2* out of 9 total health (*1 according to vayarda).
Both the staff guards and the sword guards take two hits on higher difficulties so the fastest way is just to run through them. Hitting the staff guard at the right moment will let you get past him without taking damage, however the sword guard has a larger hitbox and swing area and you'll take damage even if you swing at them while running. If you manage to perform a swinging stop-run at the right moment you can bypass the sword guard without taking damage as well. Having to time the stop-run will most likely make you loose an earlier stop-run opportunity though.
Apart from that, the only other difference is that the fish enemy will appear in the cave and in the palace (won't be a bother at all) and a few of the genie hands in the lamp level will change size (need to adjust a few jumps and wait abit at the shrink/grow hands).
Runners and Times
http://www.speedrun.com/Aladdin_SEGA
____________________________________
Useful/Relevant Info
- Movement: When moving along flat surfaces, the quickest way is through an exploit called stop-running. The way this works is that after two uninterrupted steps, Aladdin can no longer stop on a dime and instead must come to a sliding stop. For whatever reason, the beginning of the slide moves Aladdin faster than the speed at which he runs. By taking two steps, sliding for a split-second, then running again, you get across flat land faster. I say "uninterrupted" steps because if you swing your sword, throw an apple, take damage or jump, the count gets reset. Intentionally restting this counter can be useful in some situations, such as when you need to change directions. Rather than sliding and turning around, swinging your sword allows you to turn around immediately. Jumping out of this slide allows you to gain distance on your jumps. These long-jumps allow you to reach a few places you wouldn't normally be able to reach.
- Items: Apples are throwing weapons. They are mainly used on bosses. In deathless, there is no need to go out of your way to get them, as you will collect more than enough just by running through the game. In any%, you lose all your apples in the rug ride, so be sure to have enough when you get to Jafar. Rubies and Lives are useless, as you shouldn't be buying anything or dying. Blue hearts add health. Not every one is necessary, but health management is important throughout the game. Lastly, the big blue genie heads represent bonus spins at the end of the level. Since this is a speedrun, you want to avoid these if possible (all are avoidable except the first one).
- Combat: I'll speak to combat in Practice difficulty. For insight on Hard, check out vayarda's run. In Practice difficulty, every common enemy should die in one sword hit (the large guards sometimes take two) or two apple hits. Every boss except the Cave of Wonders should be killed using only apples and almost every common enemy should be killed with the sword. Jafar, the final boss, requires 32 apples to kill (regardless of difficulty). A sword swing deflects projectiles such as rocks or knives. The sword can also be used to avoid taking damage. There is a small window of time during the sword swing where Aladdin is invincible. If you swing the sword right as you are supposed to take damage from a spike or wrecking ball, you can pretty consistently avoid damage.
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