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This post has been completely edited.  thanks to the people below who helped out when I was a beginner.  I realized this was a duplicate thread, but moooh said I should use this one for my progress.

Run Variations
    Unfortunately, all the runners I know for this game run different categories/settings, so I'll explain the differences here:
  • System: NTSC runs at 60 FPS.  PAL runs at 50 FPS, making it ~83% speed compared to NTSC-U.  The difference is noticeable both visually and in the timer.
  • Death Abuse: The infamous "Rug Ride" level can be skipped by killing yourself three times.  Any% uses this to save time (~50 seconds).  Deathless completes the level.
  • Difficulty: There are three difficulties for the game: Practice, Normal, Hard.  moooh explained the differences well in his thread.
    Quote from moooh:
    I'm attempting a run on the lowest difficulty (Practice). The main difference from this one to the rest is that some enemies which take two hits in the other difficulties only take one on Practice. This will allow you to run and kill without stopping or taking damage. Other differences relate to the amount of available checkpoints and the amount of apples you spawn with after you die, neither which is relevant for this run as it's going to be a run without deaths (yes, that means doing the full Rug Ride).

    You have the same health and take the same amount of damage in all difficulties. All the bosses hitpoints are unchanged too so it all comes down to health management. On Difficult, the hearts only replenishes 2* out of 9 total health (*1 according to vayarda).

    Both the staff guards and the sword guards take two hits on higher difficulties so the fastest way is just to run through them. Hitting the staff guard at the right moment will let you get past him without taking damage, however the sword guard has a larger hitbox and swing area and you'll take damage even if you swing at them while running. If you manage to perform a swinging stop-run at the right moment you can bypass the sword guard without taking damage as well. Having to time the stop-run will most likely make you loose an earlier stop-run opportunity though.

    Apart from that, the only other difference is that the fish enemy will appear in the cave and in the palace (won't be a bother at all) and a few of the genie hands in the lamp level will change size (need to adjust a few jumps and wait abit at the shrink/grow hands).
____________________________________

Runners and Times

http://www.speedrun.com/Aladdin_SEGA
____________________________________

Useful/Relevant Info
  • Movement: When moving along flat surfaces, the quickest way is through an exploit called stop-running.  The way this works is that after two uninterrupted steps, Aladdin can no longer stop on a dime and instead must come to a sliding stop.  For whatever reason, the beginning of the slide moves Aladdin faster than the speed at which he runs.  By taking two steps, sliding for a split-second, then running again, you get across flat land faster.  I say "uninterrupted" steps because if you swing your sword, throw an apple, take damage or jump, the count gets reset.  Intentionally restting this counter can be useful in some situations, such as when you need to change directions.  Rather than sliding and turning around, swinging your sword allows you to turn around immediately.  Jumping out of this slide allows you to gain distance on your jumps.  These long-jumps allow you to reach a few places you wouldn't normally be able to reach.
  • Items: Apples are throwing weapons.  They are mainly used on bosses.  In deathless, there is no need to go out of your way to get them, as you will collect more than enough just by running through the game.  In any%, you lose all your apples in the rug ride, so be sure to have enough when you get to Jafar.  Rubies and Lives are useless, as you shouldn't be buying anything or dying.  Blue hearts add health.  Not every one is necessary, but health management is important throughout the game.  Lastly, the big blue genie heads represent bonus spins at the end of the level.  Since this is a speedrun, you want to avoid these if possible (all are avoidable except the first one).
  • Combat: I'll speak to combat in Practice difficulty.  For insight on Hard, check out vayarda's run.  In Practice difficulty, every common enemy should die in one sword hit (the large guards sometimes take two) or two apple hits.  Every boss except the Cave of Wonders should be killed using only apples and almost every common enemy should be killed with the sword.  Jafar, the final boss, requires 32 apples to kill (regardless of difficulty).  A sword swing deflects projectiles such as rocks or knives.  The sword can also be used to avoid taking damage.  There is a small window of time during the sword swing where Aladdin is invincible.  If you swing the sword right as you are supposed to take damage from a spike or wrecking ball, you can pretty consistently avoid damage.
Thread title:  
The Dork Knight himself.
I can't answer all of those questions, but I can say that unless you're playing the game on an officially released emulator (like the Wii's Virtual Console) then it can't be used for a run. Planning is fine, but not for submission. When you say the controller is unresponsive, do you mean that the buttons just don't work or there's a delay? If the buttons just don't work, then your controller could be half-broken or just need the contacts cleaned. If there's a noticeable delay, then it could be from playing on a HD tv (LCD, Plasma, etc). I have the game and on my CRT the game plays fine.
Edit history:
jymotion: 2013-05-26 05:42:29 pm
thanks for the response

Quote from honorableJay:
unless you're playing the game on an officially released emulator (like the Wii's Virtual Console) then it can't be used for a run. Planning is fine, but not for submission.

That makes sense.  As far as I know, no such option exists for Genesis and I don't own a capture card, but I'm getting ahead of myself when it comes to submitting.

Quote from honorableJay:
When you say the controller is unresponsive, do you mean that the buttons just don't work or there's a delay?

No delay or constant issues, I just sometimes feel that I had pushed the button when I walk off the edge to my death.  I know I would feel more comfortable with a PS3 controller.  I guess I'll just have to get used to it Smiley
Edit history:
scaryice: 2013-05-26 06:42:38 pm
14:06

http://www.twitch.tv/thesweetknight/c/2178158
Edit history:
stanski: 2013-05-26 07:09:42 pm
wise fwom yo gwave
If you killed yourself 3 time to get through the carpet ride, your run would probably be labeled as "abuses death" and be a separate category. There are ways to use a ps style controller on genesis, namely converters that people have created. They cost about $5-15 on ebay, or you can create your own if you are crafty.
The Dork Knight himself.
Well if you're using the classic 3 button genesis controller I can see why you hate it. Pick up an official 6 button controller and your problem might disappear.
Thanks for the input guys.

In response to stanski, it sounds like there is a deathless and any% categories, from what I've heard.  That explains it.

As for the controller, I am indeed using a 3 button controller (as it is all I have).  That must be it.  I'll look into my other options.

and thanks scaryice.  that is the fastest time I've seen.  new long-term goal Smiley
wise fwom yo gwave
if you go with the 6 button, make sure it is the official 6 button, no turbo setting on it and its a bit smaller than the 3 button but bit larger than the 6button knockoff, they sell the knockoffs all the time that are way way shittier
Exoray
I see someone has uploaded my run to their YT account. Oh well I'm too lazy to ask to have it taken down since I haven't even uploaded it to my own channel lol.

There's actually an existing thread for this game but it doesn't contain very much info really, since I was the only one running it at the time, so you can keep this thread for your run.

SDA timing for this game begins at start of character control and ends at loss of character control. This means that the time begins the first frame that aladdin can move in the first level.
Also do note that my run is on the european version (PAL) and thus runs at 5/6 speed compared to the NTSC version that the run scaryice linked above uses. The PAL version also contains more lag so times aren't really directly comparable between the versions. Make sure you compare your times with the version you are actually playing.

Difficulty differences:
On normal hearts heal you less. On difficult hearts heal you even less.
On both normal and difficult, sword guards and staff guards take two hits instead of one. Also the Cave of Wonders and the Sultan's Palace contain a fish enemy not present in the lowest difficulty.
On normal you start with fewer apples if you die. On difficult you start with even less apples if you die.

The 14:06 linked above skips using some techniques and known shortcuts as well as unneccessarily picks up 3 genie heads causing 3 slot machine bonus screens that could have been avoided. It also uses deaths to skip the rug ride. I'd estimate that a good NTSC version run with deaths should come in at sub 13:45 at the very least.
Edit history:
jymotion: 2013-05-27 11:52:27 am
jymotion: 2013-05-27 11:48:53 am
Awesome!  Thanks for the link and the info, moooh.  I must've misspelled Aladdin when I did my initial search :/

I've been playing NTSC Practice difficulty, so I'll stick with that for now, but maybe I'll move on to other modes if I meet my goal.
Edit history:
Dolfinh: 2013-12-13 11:07:33 pm
Uhhhh 10
Hey guys, I thought I would contribute my time of 14:50 Here. For some reason the quality was awful even though my stream recordings are almost always 720p. I'm playing on NTSC Normal Difficulty Any% with Fusion as my emulator. I was unsure about how to time/split, but I start during the purple intro screen and stop at the black screen after Jafar is completed. I split at the black screen after each level is beat(just before level complete).

Stoprunning(I called it boostrunning because I didn't know what else to call it) was something i found watching a TAS run. I knew about the skip in rooftops, but I could only get it twice after practicing for a few minutes so I didn't try to work it into a run yet. Otherwise the only real skip I have found is in the Cave of Wonders you can jump straight from the rock near the boss fight to the cliff area, but I think most of you already know that.

EDIT: Just got 14:29 working on the stoprunning still, but yeah. A slow improvement will come.
haven't played this in forever.  how much time is lost to genies?  they seem like a major time waster.  definitely hope you can manage the wr eventually if you keep at it, dolfinh.
Quote from wfp:
how much time is lost to genies?  they seem like a major time waster.


I haven't bothered to time them, but moooh's estimate of 5 seconds for 1 genie seems fair, with ~1-2 seconds for each subsequent spin.
Edit history:
moooh: 2013-12-17 02:46:11 pm
moooh: 2013-12-17 02:45:52 pm
Exoray
Glad to see people are still playing this game. Makes me want to get an NTSC genesis so that I can give you folks some good challenge Smiley

There's only one genie head that is forced on you and that's the very first one in the first stage. All others can be avoided and avoiding them saves time so that's definitely something that should be done.

Dolfinh: Some comments on your 14:29:
In total, you pick up unneccessary genie heads in 4 stages which costs 20 seconds in total. Avoiding them all instead of taking them should at most set you back 4 seconds total so we're looking at a 16 second net loss. (See my PAL run on the site in case you don't know the techniques for skipping them)

I rarely see people go for the double-hit on the rooftops boss. I know the timing is way more precise on the NTSC version compared to the PAL version, but it's still very much doable. This would save you a couple of seconds.

At 5:11 wsplit time I see you got the slow stone pattern causing you to lose a cycle. I'm not sure if there's a difference between versions, but I almost always got the fast pattern when creating my PAL run which saves around 4 seconds. You should be able to control it with how fast you are scrolling those stones into view.

At 8:12 wsplit time you can make quicker short hops over to the first floating stones instead of full jumps (just tap jump). Note that you still need to make full jumps to clear the lava geysers so the pattern over that section is short, short, full, full, short.

In the genie level, practice the hand patterns until you're confident of their placement and movement. Your goal is to not need to hesitate at all when passing these sections (not counting the actual need to wait for large hands).

In the beginning of sultan's palace you make one jump between each stepping stone/flamingo. For most of them you can actually clear two at a time which is way quicker since you otherwise stop while in mid-air. Try working out a pattern where you can minimize the amount of single obstacle jumps you need to do.

When on the rug going towards Jafar's room you can get off the rug and start the fight 2 seconds earlier. Get off as soon as you go past the last pillar.

Add some optimized stoprunning to this and I'm sure you'll break the sub-13:50 in no time Smiley


edit:
Oh jymotion I just now noticed your edits to the first post. So you managed to get the palace skip consistent? That's awesome news! I could never get it on an actual console, let alone in a run so if you've found a good technique for it I definitely gotta check it out. It's too bad your PAL time is on an emulator where the lag isn't emulated properly so I don't know how much time you've actually saved. Congrats on getting a good run though, with the palace skip you are definitely faster than my run even with the lack of some lag Smiley
Edit history:
jymotion: 2013-12-17 06:34:31 pm
Quote from moooh:
So you managed to get the palace skip consistent? That's awesome news! I could never get it on an actual console, let alone in a run so if you've found a good technique for it I definitely gotta check it out. It's too bad your PAL time is on an emulator where the lag isn't emulated properly so I don't know how much time you've actually saved. Congrats on getting a good run though, with the palace skip you are definitely faster than my run even with the lack of some lag Smiley


Thanks, man.  I tried to word the OP in a way that I wasn't claiming a world record or anything, as I understand emulation isn't perfect.

As for the skip, I'll try to describe it, but it's something you kinda need to develop a feel for (which is easy with savestates).  First, go into it facing left.  Jump to the left as you approach the floor column (pic).  Kill the bird with your sword and drift back to the right (pic).  The rug will be rising off the screen at this point, but if you time it right, you should be able to get back on it for a short period of time (pic).  Just as you get Aladdin back on the rug, you need to immediately jump again as high as you can and to the right.  If you timed it right, you should be able to clear the pillar.

I don't know if any of that is new information or if it just requires a lot of attempts or if it is even possible on console, but that's what I do.  At this point I'm able to get it probably 2/3 of the time.  Rooftop skip is a different story, though.

Also, I'm probably going to do US Any% Normal attempts every now and then to see what time I'm capable of.
Uhhhh 10
Man I always forget that this thread exists. I've been running Ecco ToT mostly lately but I suppose since I got really great feedback(thanks guys) then I will get back into this game.
Hi everyone,

Thank you Jymotion to have posted my time on this topic, even if it's just a run made on an emulator, which has little value. I am very happy to see that there are still a small community around this game that deserves to be better known in the world of speedrun. For anyone who looks at this game, do not hesitate to ask questions, it will be a great pleasure to share all the tips that have been discovered. Finally, perhaps I may restart Disney's Aladdin thanks to Jymotion and his Palace skip, it would be worth having a sub 12min30 Wink
Edit history:
Bagoms: 2014-02-28 10:28:55 am
Hi Ohoo I Also Run This Game My current is Deathless 16:03 practice mode http://www.twitch.tv/bagoms Here is my twitch,vayarda can Confirm my time
Quote from Bagoms:
Hi Ohoo I Also Run This Game My current is Deathless 16:03 practice mode http://www.twitch.tv/bagoms Here is my twitch,vayarda can Confirm my time


Cool, welcome.  I've added your time to the OP.  It looks like Kingdom Hearts is your main game, but if you're interested in continuing with Aladdin, there should be some resources here that can help you improve your time further.  For example, you can save a handful of time just by avoiding the genie bonuses on each level.  Anyway, congrats on the solid time!  Feel free to PM me on twitch if you'd like me to update your time in the thread in the future.
Alright Thx Ohoo, KH is one of my main one but for the pas month or so ive stoped KH and moved on to some of my childhood games and aladdin was one i REALY wanted to run Smiley
Hi everyone,

I just discovered a new trick with the run of Bagoms and I wonder if someone could explain it to me. It is the first flying carpet in the Sultan's Palace, normally we jump and we reach the rope thanks to a platform. Except here, Bagoms happens to directly reach the rope because the carpet takes a different path. There is about ~3sec to gain in the U.S. version, which is rather interesting. If anyone knows how to do, I am very interested.

http://www.twitch.tv/bagoms/c/3803117  (see 12min40)
Quote from Vayarda:
Hi everyone,

I just discovered a new trick with the run of Bagoms and I wonder if someone could explain it to me. It is the first flying carpet in the Sultan's Palace, normally we jump and we reach the rope thanks to a platform. Except here, Bagoms happens to directly reach the rope because the carpet takes a different path. There is about ~3sec to gain in the U.S. version, which is rather interesting. If anyone knows how to do, I am very interested.

http://www.twitch.tv/bagoms/c/3803117  (see 12min40)

I noticed this as well.  I don't have time to try it much tonight, but I was able to get it on my first try.  I don't know if the carpet actually takes a different path, but maybe.  All I did to get it was wait longer than usual to jump.  When the carpet is as far to the right as it goes, you should be able to jump directly to the rope.
Quote from Vayarda:
Hi everyone,

I just discovered a new trick with the run of Bagoms and I wonder if someone could explain it to me. It is the first flying carpet in the Sultan's Palace, normally we jump and we reach the rope thanks to a platform. Except here, Bagoms happens to directly reach the rope because the carpet takes a different path. There is about ~3sec to gain in the U.S. version, which is rather interesting. If anyone knows how to do, I am very interested.

http://www.twitch.tv/bagoms/c/3803117  (see 12min40)


I made some tests and I found how to do this trick. It is expected that the carpet come down to jump on it. His path will then be changed and the carpet will stop many lower than usual, allowing direct access to the rope. Unfortunately, there is a time waiting for the carpet goes down and the gain changes from 3s to 1.5s, but it's good Grin
Edit history:
jymotion: 2014-06-03 12:18:17 am
jymotion: 2014-06-03 12:18:04 am
Quote from moooh:
So you managed to get the palace skip consistent? That's awesome news! I could never get it on an actual console, let alone in a run so if you've found a good technique for it I definitely gotta check it out. It's too bad your PAL time is on an emulator where the lag isn't emulated properly so I don't know how much time you've actually saved. Congrats on getting a good run though, with the palace skip you are definitely faster than my run even with the lack of some lag Smiley

I've had a chance to play a bit on my old console (Genesis Model 2) and the palace skip is indeed possible.  However, I wasn't getting it anywhere near as often as I was on emulator.  I'll attribute some of that to me being less comfortable on the Genesis pad after using a PS3 controller for all my runs, but the game itself definitely seemed to be less lenient as well.  On emulator, I felt like I could jump pretty far to the left and come back, but on console, it feels like it needs to be more confined.

Anyway, just wanted to document that it is possible.

Quote from Vayarda:
I made some tests and I found how to do this trick. It is expected that the carpet come down to jump on it. His path will then be changed and the carpet will stop many lower than usual, allowing direct access to the rope.

I'm curious if this might affect this skip in any way.  it seems that all carpets behave like this - when riding the final carpet before jafar, your ability to get all the blue hearts or avoid taking damage from enemies seems to rely on when you get on the carpet.
Edit history:
Dolfinh: 2014-06-07 11:41:27 pm
Uhhhh 10
Reviving the thread. Is anybody who runs this game still active with it besides jymotion? We should get some races going on SRL. Also I'm thinking of running Swordless/Apples Only as a joke category, as the only boss that you are required to beat with a sword is cave of wonders.