Edit history:
CrypticJacknife: 2011-04-19 03:52:12 pm
CrypticJacknife: 2011-04-19 03:51:21 pm
CrypticJacknife: 2011-04-19 03:49:29 pm
CrypticJacknife: 2011-04-19 03:47:50 pm
CrypticJacknife: 2011-03-08 02:18:30 am
CrypticJacknife: 2011-03-07 11:11:00 am
CrypticJacknife: 2011-03-07 11:10:24 am
CrypticJacknife: 2011-03-07 09:43:55 am
CrypticJacknife: 2011-03-07 07:44:38 am
CrypticJacknife: 2011-03-07 06:55:30 am
Ganondorf = Donkey Kong LOOK IT UP!!
Yep. I've got a side project!
It's not a very complicated game by any means Croc 2. However, 100%ing may take a lot more route planning because of some of the stunts you can do to shortcut your way to gems.It seems that there is NO WAY to segment this game. I checked the data files even and the save slots come out as some Windows CardSpace file, which incidentally can not be opened in CardSpace...so I guess this game is strictly limited to SS. I am a retard, it gives you seperate save and exit prompts for a reason *facepalm*
As to what my goal is, I can't be sure yet. I'd like to know if something that can be done would be allowed here.
In the PC version (pretty sure not applicable with PS version) if you have already loaded an area/level on that boot of the program, you can completely dodge the loading screens. Example, say I open a completed file when I boot the game and run into every level and boss that is given easy access. From there, I could do a run (from a new game) and the loading screens wouldn't appear.
I guess I'm trying to ask whether it's okay and also appeal to doing it. As I'm sure any one reading this could understand, restarting the application whenever I do a run will become very, VERY frustrating, and only hinder the process of the project majorly. So what's your call guys?
P.S Croc is such a man he can literally jump off of molten lava without taking damage. I'll make a video showing how tomorrow.
Here are all of the Croc 2 movies I've got up so far, archiving them here so they don't disappear once the thread gets a bit bigger!
Speed Tricks/Tutorials
It's not a very complicated game by any means Croc 2. However, 100%ing may take a lot more route planning because of some of the stunts you can do to shortcut your way to gems.
As to what my goal is, I can't be sure yet. I'd like to know if something that can be done would be allowed here.
In the PC version (pretty sure not applicable with PS version) if you have already loaded an area/level on that boot of the program, you can completely dodge the loading screens. Example, say I open a completed file when I boot the game and run into every level and boss that is given easy access. From there, I could do a run (from a new game) and the loading screens wouldn't appear.
I guess I'm trying to ask whether it's okay and also appeal to doing it. As I'm sure any one reading this could understand, restarting the application whenever I do a run will become very, VERY frustrating, and only hinder the process of the project majorly. So what's your call guys?
P.S Croc is such a man he can literally jump off of molten lava without taking damage. I'll make a video showing how tomorrow.
Here are all of the Croc 2 movies I've got up so far, archiving them here so they don't disappear once the thread gets a bit bigger!
Speed Tricks/Tutorials
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