It's a silly little thing, but 10:10 is a really important milestone for me, because it means that I've bested Heidrage's time. I know it's not as impressive as his run, given that we've learned new things about the game since he was an active runner, but in my own little mind it feels like a passing of the torch. I learned how to run this game, and Super C, by watching his tutorials. Might I also have a 13:10 in my future?
I think it's also big for Contra, itself, as a speedgame because 10:10- once considered a "god" run- is now the entrance point into the top 10 on the leaderboard. Very soon, it won't even be in the top 10 and we'll have 5 people, if not more, greeting DK at sub-10:00.
I love Contra, scored my PB 10:49 last night. Original NES, original controller, old school.
I need to video this thing, I'm still not sure about all the tech stuff I need to start recording, but I still have issues in the game. 1. I suck at the 1 mouth kill to boss 3 2. I really suck on the lasers still, getting better though. I have got thru the final set a couple times, that final top laser trigger too quick, I have no idea how you guys get there. I don't use the pause trick...yet. 3. Still need some work on the claws, messed up too many games being too aggressive there. I also have never been able to do the cart trick either.
I love this game, this speed run and all you guys have done with this game. Maybe sub 1030 someday!
Thanks for the links, I have seen those. I need to finish this thread as well, I keep rereading things.
I don't think I have the timing down on boss 3, I jump right before his mouth opens. It usually only takes a single bullet on the second mouth, but still. I can get a solid stream going, just working on the timing still.
Also, I am in a debate on how far I push my time. My goal was sub 12, which came pretty quick and sub 11 was harder but you learn so much more doing it. How far to push?
The waterfall one cycle is pretty tricky to learn at first. The key is to time the jumps at exactly the right time while maintaining a really nice mash. The first jump needs to be timed so that the mouth is opening as you're at or nearing the peak of your jump. Then after you land you want to hesistate a little bit store jumping again. If the second jump is immediate you won't get the kill. I hope this can help you in some way. Feel free to ask me questions anytime.as well. I stream contra on a very regular basis on twitch under the name Angrylanks. @sharma