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Should have known with the size of the cutscene triggers. Wonder if JP has those, they seem like a bad patch...
I guess it could use some looking into. I don't have the money for a JP Gamecube and Game, but I am getting a new computer soon that can flawlessly run Dolphin. We can test JP a little and see if it's worth it.
I was able to land on her model after the first cutscene, but invisible walls are everywhere. If only we could figure out some way to get upward mobility with Chibi.
Double posts are generally discouraged, try to edit your post instead.

Wait, did you say land? As in, you were able to stand on her? Or did you get pushed off her model?

Another thing, I'm not sure if Range Chip would be worth it SS given how you have more problems with money than in Segmented. The range chip probably speeds up the Queen Spydor's second phase a bit, and might speed up the Middle Spydorz (name of the Spydorz that come out of the suitcase according to the official soundtrack) some.

We should also check if we really need Charge Chip in the UFO, or if I was just being dumb. Or if the game will only require you to use it if you have it, but won't make you get stuck if you don't have it (I could have sworn I tried entering the UFO without using the squirter, but not without having it at all). This could potentially save some grinding, though again, may cost time against middle and queen spydorz.
Okay. Ill stop double posting.

I did land on her model and didnt get pushed of until I really started moving but there is an Invisible wall behind her too.

I'm not entirely sure about the range chip but I guess it's possible to skip it. What exactly does Mr. Sanderson do to your blaster before the boss fight anyway? I never actually noticed a change. Does he upgrade your blaster to the fullest if its not already maxed?

I was definitely able to make it into the UFO with Ganemyde without ever even going into Jenny's room. Charge Chip is probably needed. We can test it but considering you can go into the UFO freely they would probably require it.
All it does is enable you to kill middle spydorz, I think.
Edit history:
okiyama: 2013-09-15 12:26:51 am
okiyama: 2013-09-15 12:22:57 am
okiyama: 2013-09-15 12:22:37 am
The original leever.
Hey there, I've been working on this game as well and have some thoughts to contribute. Sorry I've waited on this, I could have saved you time with testing Sophie because I discovered this stuff back in June.

First off, Mug Skip video is available here http://www.twitch.tv/okiyama/c/2631091 (sorry for the quality, I hope you still get the idea)
The bad part about this is that I found that Peekoe strictly appears on night 2. If you mug skip and head straight to Peekoe night 1, he isn't there. That means that you have to wait around through the first night and the second day before you can gamble for money.
Here's how I figured the money:
10,000 fill battery
30 timers
860 charge chip
1110 blaster First day, so that basement can be done in one go
1730 radar
2150 ear chip
Total 15,880
Needed: 14,740

From this I found that very quickly getting all the chibi doors in the living room, basement and foyer means you only need to win Peekoe twice to get the money required for every required item. The huge downside of this is that it's 100% RNG with a heavy loss for bad luck. I tested things out and ended up spending an hour just trying to get those 2 rolls. That means we want to cut Peekoe out for SS. I think that means we need the kitchen for chibi doors. Going outside doesn't give too much. Someone will have to test out the moolah and see if we get up to the 11,110 that we need to get the blaster and fill the battery. I think that the other stuff like radar will be easy to acquire by the times we need them. That first 11k is a real trick with no Peekoe.

I can't remember exactly how I routed it out with the mug skip in mind, but I think that I was able to do the giga cutscene, get his items and do Peekoe all on night 2. Not positive.

As far as Sophie skip, I think it's impossible without OoB. I foudn the same thing with flying on top of her. The invisible wall seems to extend all the way up the crack of the door. Going OoB would let you go behind her.

The good news is that I discovered an OoB glitch, the bad news is it is very impractical and I don't have a video of it.
First off, have a backup battery. Next, find a ladder that is against a wall. For example, the ladder in the sink in the kitchen. That's the only one I tested, all other should work though like the ladders up to Funky Phil in the parent's bedroom.
Next, drain yourself down to almost 0 battery.
Then, climb the ladder and go to 0 at the same time. I think anyway you die on the ladder should be good.
You'll die, backup battery will kick in and you get up. Walk forward and through the wall.

Downside is you have very little battery after doing this. I also can't find any meaningful uses for it, but that's what it is.
If we could manage to do this with the trauma suit death animation, this game would be broken.

Anyways, that sums up my thoughts. I explained some thoughts on routing in my longer mug skip video here http://www.twitch.tv/okiyama/c/2631121 I definitely think mug skip will change the route up to night 2 significantly. I think the kitchen can be skipped entirely.

Right now priority #1 is overcoming Peekoe. I think happy points won't be a huge issue. In general, good play can mean surviving on low battery. I beat Queen Spydor with pretty low battery. After that we can worry about bone RNG. Peekoe and bone are the only significant RNG in this game, right? I suppose spydorz as well but I'm not certain that will be a huge issue. Haven't tested though.


Good work on the UFO! Skipping the squirter would be really nice. You definitely need the charge chip though. Unless there's some fancy trick with spamming shoot I think you can only engage the controls by popping the force fields with a charge shot.

EDIT: I'll also add that I'm away from my Wii until December so I won't be able to help test stuff. Sorry!
I have the JP version for GC but haven't played it since first turning it on due to a strange problem.

When I load it up with Freeloader, like I do with all my games, I get those weird symbols instead of letters/characters. Don't know the term for this stuff but it looks something like fffff~ff/~ and other nonsense. I guess something is wrong with the text but I have no idea why or how to fix it. I don't even know if the JP version has any English menus or if it's all JP characters. This doesn't happen with any other JP game I have.

Any ideas?
Edit history:
MemoryTAS: 2013-09-15 08:49:42 am
Mug skip is real? Shocked

No more sitting around during middle spydorz 1. No more mug fall.

This game is actually being broken what is happening?

EDIT: I just realized something. If Sophie stays there until the end of the game, you can't avoid the long Drake Redcrest cutscene after the Queen Spydor. To avoid it, you go through the kitchen. If sophie disappears by that point, all is fine, otherwise, this may be slower.

Also if we do the skip, we'd have to test to see whether the radar fall glitch would be faster/more health efficient than the Chibi-Copter.


Also Bosby discovered that you can avoid the cutscene pointing out there is a crack in the door to the backyard if you shoot it from far enough away. I think he might have discovered another cutscene skip, but I forget which.

Is bone really RNG? When I first casually segmented I don't remember having a problem with the bone.

zero shift: No clue about your problem.
The original leever.
Hah, I'm glad that you like my work Smiley

Certainly there is a lot of interesting implications from the mug skip in particular. That sequence break sounds really interesting, I'd like to see a video to see exactly what you mean though.

I was basing saying Bone was RNG off of a memory from what you said in the previous thread. Maybe I was mistaken though, I thought it could either be in the yard or in the kitchen? That's a bad thought actually. If it's in the yard, we need to get the spoon, if it's in the kitchen we need to go in there, wasting time. Argh, do you know what's actually up with the bone? I'm judging all of this off of my memory.

I think for the radar glitch, it is definitely better than chibi copter(which is really, really energy expensive) if you can pull off the trick quickly. There aren't *that* many spots you need to do dives though and doing chibi copter hasn't been an issue for me. I think that a really good idea would be to look for a way to perform the radar fall consistently. Something like, getting up to the ledge to the point chibi does the about to fall animation then pulling back a bit and doing the dive. If Wind Waker can do consistent dives, why not us? Tongue

That's a really good point about the ending cutscene. I would guess that if that cutscene is longer than the sophie one it would be best to get Sophie to move but not go in the kitchen and just do the mug skip to get to the basement. I'm almost certain that getting the mug is a total waste, especially if we can make radar dive consistent.


Anyways, there's tons of awesome routing to think about! I'm glad I'm not doing it alone anymore, I wish I had a Wii so that I could test stuff out Smiley
I know it could be either in the yard or the kitchen, but I'm not sure why. The bone's position could be dependent on whether or not you have the spoon, or it could be based on RNG. I don't know. However, you are definitely required to go into the kitchen at some point. The spoon is in the kitchen and requires the kitchen ladder, so it is better if the bone itself in the kitchen. However, at the point where you need the bone, you can enter the kitchen through the foyer.

What sequence break? If you meant avoiding the drake redcrest after Queen Spydor cutscene, you just go through the kitchen to get to the basement to restore giga-robo. The cutscene trigger is partway through the living room. Basically it is Living room -> Kitchen ->Foyer->Basement as opposed to Living Room -> Foyer ->Basement

Actually, in your video, you said you don't have to watch the Sophie on the counter cutscene, but you never had to as long as you don't walk into that trigger zone on the first night. I thought you did initially in the old thread, but was shown otherwise. However, you do avoid the climbing up to the counter cutscenes and the Mom talking to you cutscenes through Mug skip.

I can't play the game for a while myself to test either, so I'm going off of memory too. I will have access to the game again for a few days in October.
The original leever.
That's true about the bone, definitely needs testing. What do you need the spoon for besides the bone? I can't think of anywhere off the top of my head you'd need it besides that.

"However, at the point where you need the bone, you can enter the kitchen through the foyer." I know that if you skip the Sophie cutscene the door in the foyer leading to the kitchen is closed. I have only tested this to be true up to Day 3, but I'm pretty sure you need todo the Sophie scene to get in through the foyer or the living room doors.

"What sequence break?" I was talking about what you said here, "Also Bosby discovered that you can avoid the cutscene pointing out there is a crack in the door to the backyard if you shoot it from far enough away. I think he might have discovered another cutscene skip, but I forget which." Sorry, cutscene break not sequence. D'oh!

Ahh that's good to hear. I think that the mug skip will be useful in one way or another. Obviously we need to do testing and stuff but the only places the mug really help are for falls, getting across the foyer and standing still at that one part, right? It's all just guesstimates but I think that going out of our way to get it would make it not worth it, especially if we planned to get it early and could skip that and instead efficiently pick up money. This goes doubly if we can skip extra parts or all of the kitchen.

I'll have access starting in December and I'll start working on it again then. Like I said, the routing is the real trick at the moment. Getting new tricks would be cool but a bit of a hail mary. Looking into making an SS route that is viable is the real thing I'd like to accomplish.
That is exactly it. You don't need the spoon unless the Bone is in the yard. That is why if the bone is in the backyard, it is really bad. I might have gotten the spoon as a safety once, and that may have made the bone appear in the backyard on one of my casual runs.

Oh really? Weird. We'd obviously need to test past day 3 but that could be a problem.

There is a cutscene pointing out the sticker you shoot to get to go to the backyard, but you can shoot it and destroy it without activating the cutscene if you just shoot it without activating the trigger. I forget what other cutscene he said he found a skip for though.
Finally I've found some info on the JP version. I came across a message board from back before this was released and a few people were importing the JP version. They had the same text problem. Good to know it's not just me. It seems this is just what happens when you load the JP version with Freeloader. No one knows why this happens and as I said I have other JP games that have no issues.

So, if anyone here is planning on getting the JP version to test for differences or whatever, be aware of this issue. It doesn't actually make the game unplayable. I suppose if you don't understand Japanese there's really no difference how the text displays, but I did read there are some number codes you need to enter that could pose a problem.

Guess I'll have to get hold of the US version.
Edit history:
Bosby: 2013-10-02 10:50:55 pm
Bosby: 2013-10-02 10:36:46 pm
Bosby: 2013-10-02 03:40:51 pm
Bosby: 2013-10-02 03:40:50 pm
Bosby: 2013-10-02 03:40:50 pm
Bosby: 2013-10-02 03:40:49 pm
Bosby: 2013-10-02 03:35:25 pm
Bosby: 2013-10-02 03:35:24 pm
Bosby: 2013-10-02 03:33:03 pm
Bosby: 2013-10-02 03:30:36 pm
Bosby: 2013-10-02 03:24:54 pm
Bosby: 2013-10-02 03:24:19 pm
I'm gonna do an RTA sometime in the next week or so. Been planning on it for 6 months or so now but I think it's finally time. I wrote out a shorthand route that is adequate but is there another route floating around I could compare with before I start?

Quote:
Also Bosby discovered that you can avoid the cutscene pointing out there is a crack in the door to the backyard if you shoot it from far enough away. I think he might have discovered another cutscene skip, but I forget which.


Yeah I found 2 others. In the basement you can skip the cutscene of the rope falling out of the bird cage, you just have to land on the very edge of the cage. You also can skip the cutscene of ringing the bell in the Sanderson's room by hovering around the final part of the coat rack.

edit: found the other route.

I also have access to the game and am willing to test anything during practice and stream it. Give me some kind of list for things to test and I'll get right on it. I'll definitely start looking into the bone because skipping the spoon would be nice.

I also made #chibirobo on the SRL irc so if any of you would like to discuss anything quickly just nick flash me in there.

edit 2: Here's a video of the cutscene skip in the basement:
There are 2 more cutscene skips I'll make videos for soon.

I also messed around with Living ROom routing on night 1, I think this is pretty decent:

I'm currently tracking all my Peekoe wins and losses to try and determine the odds of his game.

I'm also making a list of every Chibi-Door and their amount to help with routing so look out for that.
On top of that I will probably make a list of the amount of trash in every room in the house (type, amount, and worth)

I also discovered that in order to spawn Spydorz you have to see Jenny crying at night which happens after you charge the battery. You also can manipulate how much scrap they spawn by resetting, very helpful to get the Foyer Ladder off of 2 spawns.

I'll continue to edit my post as I discover more.

edit 3: here's a video I made of the OoB that Okiyama described.:
The original leever.
I played for a couple hours yesterday and made an important discovery about Peekoe. Here's links to the VODs if you wanna watch.

http://www.twitch.tv/okiyama/b/548251427 - First run
http://www.twitch.tv/okiyama/b/548307756 - second

What I found about Peekoe is that he appears the night/day after you do the Giga Robo cutscene and meet plankbeard in the basement! This really changes things because we now have two options. Either we rush the basement on night 1 so that on day 2 we have peekoe then we play peekoe rolls to try to get the cash necessary to buy every item or we do giga robo on day 2 and peekoe on night 2.

The upside of the first one is potentially skipping one day or night. The downside is we would need to get a ton of money fast. We would also probably not be able to get the blaster before going so we couldn't giga charger and peekoe in one swoop. This means that if we can get a ton of money during day 2, it's probably worth it. If we can't, it probably isn't. What I'll test tonight is buying a timer at the start of day 2 to make it so we have more time to get a lot of money.

The upside of just doing Peekoe on night 2 is we get a ton more time to gather money. All of Day 2 and most of Night 1 can be dedicated to collecting moolah. This might be necessary if we want to reduce Peekoe rolls.

Another important thing to note is that currently I have it so we need 3 peekoe rolls. This is potentially extremely time consuming and would likely take at least half an hour to do. What would be *a lot* nicer would be to show up to Peekoe with around 7.5-8k moolah so that we only need one roll. I'm not certain that is doable though. I'll try to map out the chibi doors and figure out how much money we can get from the house without Peekoe. Ideally it is enough that we can get the blaster before going to peekoe and then only need to get 1 peekoe roll.
Is that why you guys didn't get peekoe the day after doing mug skip? Actually, is that the same reason why the door didn't open from the kitchen to the foyer? Because if so, you can get into the kitchen without moving sophie.

Also having one less day/night cycle depends on a couple things. Here is a very little detail route (its basically all what you need to do to beat game) of minimum day/night stuff without taking mug skip and such into account: http://pastebin.com/tLBEUX1F

In order to lower number of day/night cycles, you need to be able to trigger spydorz to appear sooner. I'm pretty sure talking to Jenny crying on the steps at night is what gets them to appear. To lower amount of day/night cycles, you would have to talk to Jenny on night 1. I'm not sure what triggers Jenny crying on the steps, it could be A) going across foyer to basement (I think it is this) B) doing the giga robo/plankbeard cutscene (this is second most likely) or C) getting the giga charger (I'm pretty sure it isn't this). It could be that if you do whichever of these it is and go back to the foyer the same night, Jenny will be crying there, and spydorz will appear day 2 and you can get foyer ladder after that. Or she will only appear the night after you do whichever one of those triggers her, in which case you can't lower day count, unless I'm wrong about her triggering spydorz.

Less cycles also depends on when the bone spawns. I only remember getting it to spawn day 5. If it can spawn before then (it could be tied to completion of aliens 2), then you're good. Otherwise, you can't.

Also you would have to do a ton of stuff on night 1/day 2.

I would make a what to do when of with mug skip, but now I'm not sure the door never opens if you do it.
I know I'm very late to the conversation, but I'm very interested in running this game. Ive done quite a bit of testing, and I also have a route planned so far up to the second floor. If anyone is still interested in helping route this game I would be glad to know I'm not alone.

Quite a few things to note:
-by my testing, the mug skip in my testing is slower, as with the mug you can actually skip a medium length cutscene and negate fall damage in a lot of places.
-You don't need to fill the giga battery before spydorz will start attacking you.
-As far as i know, you do need to talk to Dad to initiate the spydorz, but that may need to be retested.

If anyone is interested in my current route I can pastebin it for you, and I believe I have also found an OoB glitch in the living room if someone wants to see if that has any particular uses. My route is based away from Peekoe, in an effort to have more runs instead of relying on his annoying RNG. At the current pace, it looks like the time could still be relatively long, but who wouldn't expect that from this game. If anyone still follows this thread, reply.
Edit history:
okiyama: 2014-07-18 11:22:44 am
okiyama: 2014-07-18 11:20:01 am
okiyama: 2014-07-18 11:09:36 am
okiyama: 2014-07-18 10:11:25 am
The original leever.
Ahh this all brings up interesting points. Most importantly, we really don't need to charge the giga battery ASAP. That was a bad assumption on my part. We can get the giga items and then continue along the route and only charge up the giga battery right when it would be holding us up. EDIT: The only time that we need to have him charged is *right at the end of the game*. In other words, we trigger the credits by having him charged and putting on the leg! This means we have the entire game to collect moolah and then we can just charge him up right before we go to fight Queen Spydor. That means we definitely can skip Peekoe because we have *so much* time to collect moolah! Whee!

Huntermutt, please do pastebin that. Right now you, me and TheMG2 are all actively interested in running the game. MG2 doesn't have capture equipment so they can't stream but I have equipment and free time so I'll be streaming most nights. Can you stream? Also, what cutscene does having the mug skip?

It looks like following a more normal route, without the mug skip, like the one MG2 just posted is going to be our best bet. Especially in the infancy of this run where we don't know exactly what we're doing and where the hiccups will be.
The plan, at least on my end, is to try to get a test run done ASAP. I won't be up to much tonight so hopefully I can get a few hours in and tomorrow I also won't have much to do so I can hopefully finish tomorrow. No guarantees, I may get bored or get cabin fever and want to leave my room. I'm assuming it's about 6-8 hours of unoptimized play. The segmented run was something like 3 hours 15 minutes, but there's no recording.

EDIT: I also just noticed the route that MG2 just posted doesn't get pajamas. For now we'll leave it like that but we should really consider going for them. Depending how long the cutscenes and stuff are for them, it could save time. Particularly Day 5 where all we need is the bone. I think in general it'll probably save a bit here and there. The downside is that I do remember the cutscenes being long, so it's quite possibly not worth it.

EDIT2: Also just noticed MG2's route misses the squirter, which we need for the aliens overheating. Easy to fix though, it just goes right before we get the receipt.
There's also this route that Bosby had: http://pastebin.com/rkvE7EkZ but it looks like it's just an outdated version of the one MG2 posted, but it has some useful notes at the bottom.
Edit history:
MemoryTAS: 2014-07-18 04:17:36 pm
I heard that you don't actually need squirter earlier in the thread. I'm not sure if that is true or not, you could check.

That was my pastebin too, lol. I forgot where it was.

The thing about the pajama suit, is that the earliest you can get it is either Night 4 or Day 5 (I forget which). So you would only use it once in my route. For day 5 it would probably just be faster to get timer 5 and wait it out. The cutscenes are pretty long.
EDIT: What segmented run are you talking about? Was it one mentioned in an SDA thread or are you talking one of your own. Because if the former, that was game time (as seen on the file select). Game time definitely includes dialogue so its probably relatively close to real time (otherwise it would be closer to 2 hours).
The txt file is on my PC at home, so I will have to pastebin it on Sunday as I'm on a trip. I do not have equipment enough to stream, but I do have software to record my game cube, though I haven't tested its quality lol. As for my route, it utilizes as much time as possible, whether its looking for trash or following a path through the most common chibu doors looking for scrap. I watched a test run, I think it was yours okiyama, in which a lot of time was wasted when the runner could have been preparing for the next day. As for the mug, its not consistent, but I believe I've managed to find a skip for any of the minor cut scenes. The pajama suit, if I'm not mistaken, isn't necessary and I think the process would be longer than waiting out the night, but I think you need to give Mrs. Sanderson the material in order to advance a part if the storyline.
keep in mind when I do paste my route, it is still being heavily reconstructed to save time and utilize it where fit.
on a semi unrelated note, I've tried this, but it seems like when you face chibi the opposite way, it moves him forward a tiny bit. Could someone maybe test it?
I've done quite a bit of routing, looking for the most convenient ways to get money as fast as possible, without going out of the way for it, but I keep getting stumped. I think I've triumphed the spydor RNG, but money, as irl, is the biggest issue.
Quote from huntermutt:
The pajama suit, if I'm not mistaken, isn't necessary and I think the process would be longer than waiting out the night, but I think you need to give Mrs. Sanderson the material in order to advance a part if the storyline.

This is definitely not true. You do not need to do this.
I think my only fear at this point is if we run chibi robo straying from peekoe, someone will come along with perfect luck and use peekoe and make a time no one can beat...
Because I dont know how to edit here's this
EDIT: Texhnically we could make a specific category Any% No Peekoe
Quote from huntermutt:
Because I dont know how to edit here's this
EDIT: Texhnically we could make a specific category Any% No Peekoe

Eh... I kinda don't like this idea but whatever.

Also, I wonder something. The drawer to climb up to the sink is out on Night 1 so you can't climb up to the mug that night. Its in on day 2, so you can climb up when mom is there. I wonder if you can climb up on future nights, or if it is just days (you can definitely climb future nights after getting mug, but I'm not sure about before). And I wonder what happens if you get mug after mom disappears during the day using mug skip.