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Categories and what they mean:
Quote:

Any %:
completing the game doing as few or as many missions as the player wishes whilst completing the main story.
Timing ends after killing the warrior and using the vault key

100%:
A completion of the game which also completes all optional side quests before fighting the Warrior.
Timing ends upon handing in the final mission [If the last mission you do is killing the warrior timing ends upon using the vault key]

101%:
A completion of the game which also completes all optional side quests before fighting the Warrior and continues to complete the "You will die [seriously]" quest which is only unlocked after defeating the warrior.
Timing ends upon handing in the completed quest to Tannis in Sanctuary.

New Game:
Using a completely new Axton, Maya, Zero or Salvador character (Recording includes selecting "new game" from menu), Played up to Killing the Warrior. [No Badass ranks]

New Game With DLC:
Using a completely new Gaige or Krieg character WITH Gearbox weapons. (Recording includes selecting "new game" from menu), Played up to Killing the Warrior. [No Badass ranks]

New Game +:
Allows the use of "Badass ranks" (as these are gained from other play-throughs) Played from either level 1 up to killing the Warrior.

Double Run:
is a playthrough of the game from level 1 up to killing warrior in TVHM. [No Badass ranks]

UVHM Run:
Using a pre-made character of level 72 in Ultimate Vault hunter mode with a Lascaux (Blue SMG) and a Vladof Rocket Launcher. [No Money Limit] [No Badass ranks]


Character Save Files:
New game with DLC:
Gaige Perfect Sniper
Krieg Perfect Sniper

Thanks to Shiningface for supplying the NG with DLC saves.

UVHM:
Gaige
Axton
Zero
Maya
Salvador
Krieg

Thanks to OmegaDude1983 for supplying the UVHM character saves.

Quote:
Simply paste into "My Documents/My Games/Borderlands2/WillowGame/SaveData/[Random numbers] folder and rename it to a number which is not in use.

Example:
If you have save0001 - Save0012 Name the file to "Save0013" The matching "Save0013.sav.bak" will be created upon starting the game.


Records:

Leaderboard for everyones best times

NOTE: All records contained in this list are RTA timed runs with times for each loading screen removed from the final time.
Quote:
[A=Axton, M=Maya, S=Salvador, Z=Zer0, G=Gaige, K=Krieg]

New game (Any %):
  A:            2:42:53  By  TheFunCannon
  M:            2:37:58  By  TheFunCannon
  S:            2:45:45  By  TheFunCannon
  Z:            2:29:34  By  TheFunCannon / Part 2

New game With DLC (Any%):
  G:            2:12:52  By  TheFunCannon
  K:            2:52:34  By  TheFunCannon

New game With DLC (101%):
  G:            5:52:09  By  TheFunCannon

NG Co-op w/DLC:
  2P:          1:52:28  By    TheFunCannon and Zykoros
  4P:          1:54:19  By  Abahbob, Blackwayv, ShiningFace and TheFunCannon : ShiningFaces POV / TheFunCannons POV

Double Run:
  G:            4:31:51  By  TheFunCannon


UVHM72:
  A:        1:59:47  By  TheFunCannon
  M:        1:59:32  By  TheFunCannon
  S:        2:05:45  By  OmegaDude1983
  Z:        1:57:32  By  TheFunCannon
  G:        2:03:45  By  TheFunCannon
  K:        2:12:13  By  TheFunCannon

Note : Runs marked with "0:00:00 By -------" means a run has not been completed for this category.
The highlighted YELLOW Time is the fastest run of all listed


Tricks, Guides and Patcher:

Quote:
Routing: While this changes all the time mainly due to my segmented run requiring more and more Tiny Improvements to save mere seconds, we do have general routing guides in video form created by Professor Broman,
Part One
Part Two
Part Three

Tricks: can generally be found by either going to my Youtube which has most of the skips / glitches OR you can just read through everything in this thread Smiley or just post your question most of us are perfectly happy to give you the answer.


Patcher:

DrMalcom's V1.8.4 to 1.1.0 Patcher.
Quote from 'drMalcom':
Remove the DLC's you don't need from the DLC folder inside the "data/Bl2_1.8.4_to_1.1.0.xdpatch" directory. I don't know which one is Gaige).


Cbenni's 1.7.0 to 1.6.0 to 1.3.1 to 1.1.0 Patcher: This Patcher will roll your game back to versions 1.7 / 1.6 / 1.3.1 &  1.1.0, should you wish to restore your game to the most recent version you can roll forward using the patcher or let stream update the game itself.
Patcher

VERSION 1.7.0 : If you are rolling back from version 1.7.0 you will need to play the game in offline mode otherwise the game will crash when trying to use more recent files (which are downloaded on start up) on an older game version.

Huge thanks to Cbenni and TheRTB for their previous patchers.


Vault-Hunters:

People who currently or in the past have run the game

Abahbob
Blackwayv
Cbenni (Retired from BL2)
Chfou
ChopperLopie
DonkeyKong
filly_vinyl
HeeroJay
Imysty (Retired from BL2)
Judgy (Retired from BL2)
Mr Derpish
negaphil
OmegaDude
Peach Waldo
Penta
PixelKaye
(Pbra)Ganza
ProfessorBroman (Retired from BL2)
TallKid
TeaWrex (Retired from BL2)
TheFunCannon
ShiningFace
stenkaempen
UberGoos(e) (Retired from BL2)
Vortale (Retired from BL2)
Your_Name_Here (retired from BL2 AFAIK)

If I forgot anyone I Apologize
Thread title:  
Thanks Judgy.

Oh, and catching up to your video, Prof - you got a level 25 Order because you are practicing with the Vault of the Warrior quest, and Sanctuary is level 25 currently. If you did the quest prior to, say, Opportunity, or Eridium Blight, it might be a different, more usable, level. Like Judgy just said. Try the Order quest earlier, maybe.
So after some testing this morning I discovered some more things. 

-Running the creature slaughter wave 5 until I get the RL is a good idea, kinda kicking myself I didn't just take the extra 5-10 min to make that happen.  Its fast xp with a huge potential for great drops an great RL for finishing.  The extra lvls would also help finish the game at 23 minimum.  Thinking back on my practice I killed jack and dinged 23 before the warrior, I suspect that is a direct result of killing the BA Pyre Thresher and final quest turn in there. 

-What killed me the first time with the Warrior was not a rack (HURRAY) it was a Cryisalisk (spelling also BOO) they launch little mines that push you around as they explode.  To deal with this I can
    1. Crouch, reduces movement from pushing
    2. Keep an eye on the suckers and maker sure to kill them fast. (also good for stacks.

-Order will be useful, if I hadn't gotten a fire immune shield then I'd have made a greater effort to get it.  It is of note because it is a good reliable get in the game and every one of those is important.

-In playthrough 1 the law will always be 16....I think....and doesn't scale to lvl like in TVHM, will look at usage some more

-Tested running quests in Lynchwood.  With optimization it is doable inside of 10 minutes and gives a chance for a higher lvl law and some good nades for sure.

-Going to look at perhaps including Lynchwood in run to push for higher lvl warrior fight.  At lvl 24 with moxxi launcher it was MUCH quicker, especially if I can manage to keep some stacks in the bank.

All this testing and what not is in this stream here. Feel free to look and critique! We will work together and CRUSH this run to pieces!  You guys are great!

http://www.twitch.tv/professorbroman/b/369088024

edit: thanks for the advice on the Order!
Edit history:
usernameguy: 2013-02-19 06:07:10 pm
Ah, man, you're so right about the Law, you're right about the Order too. BFFs is a level 25 quest. So the Order will always be level 25.

http://borderlands.wikia.com/wiki/BFFs

Still, might be worth the XP if you're ever on that side of town at the right time.

BTW, worthy of note as quick XP in Sanctuary:
http://borderlands.wikia.com/wiki/Do_No_Harm - really quick and stupid
http://borderlands.wikia.com/wiki/Claptrap%27s_Birthday_Bash! - only if you can time it right, perhaps doing other things
http://borderlands.wikia.com/wiki/Bearer_of_Bad_News - basically a lap around Sanctuary
Did some testing for NG+. Figured out how Badass Rank was stored in memory, so I was able to test out some edge cases for badass rank levelling. Since you need a badass rank of around 13 trillion to account for all of the badass points I use, you'd need to level up badass rank till you hit rank ~430 million at which point it would roll over into negative.  Then, you'd need to level back up from ~-430 million to zero, and repeat this 15000 times. The game doesn't seem to mind when you wrap over in either case, allowing for continuous badass point development. Although, it doesn't seem to like saving with a negative badass rank, which means that it can't be done by conventional grinding, making the Heal Plz glitch necessary.

In any case, It seems that the values used are possible, unless there's something that I'm missing.
Get run'd!!
I finally updated my SS run with no resets :

https://archive.org/details/Borderlands2SSRun

FYI, this run is the really first try for a no reset run, it still need some improvment and some missions usernameguy pointed out can be interesting.
Feel free to post your reactions and your questions about this game (about the choices of routes, weapons or anything else). Smiley
Edit history:
PEEFsmash: 2013-02-20 11:43:29 pm
PEEFsmash: 2013-02-20 10:16:25 pm
PEEFsmash: 2013-02-20 08:50:47 pm
PEEFsmash: 2013-02-20 08:49:06 pm
PEEFsmash: 2013-02-20 08:48:34 pm
PEEFsmash: 2013-02-20 08:48:02 pm
PEEFsmash: 2013-02-20 08:47:23 pm
PEEFsmash: 2013-02-20 08:46:55 pm
PEEFsmash: 2013-02-20 08:45:34 pm
Hello this is PEEF, advocate of the LAW and stubbornest man on Twitch, reporting in!

Here are some things that I think should be helpful:

First, from Broman's stream, he tested King Mong spawn rates and item drop probabilities. He would drive right through the metal doors, and if he was there, he would fight him. check loot and leave. If he wasn't there, he would drive by Donkey Mong to see if he spawned, but would not fight him. He would then drive to the far location and if King Mong was there he would fight him and leave.

Here is the data from that run:

Runs: 25
Mong Spawns: 20
Donkey Mong Only: 1
Purely Empty Runs: 5
Badabooms: 1
Quality Loot: 4 (Vladof Fire Rocket Launcher, 10k damage Torgue Rocket Launcher, +16.5% Shield Relic, and of course the Badaboom)

Quick info on how to calculate the likelyhood of a given legendary drop given the number of tries.
Subtract the drop rate % from 100, and divide by 100. Take that number to the nth exponent, where n = number of times you attempt to kill him. Subtract this number from 1.
Example: King Mong has a Badaboom drop rate of 4.5%, and Broman wanted to see the likelihood of getting a Badaboom if he killed him 20 times.
Conclusion: 1-4.5^20 = 60.2% You have a 60.2% of getting a Badaboom from King Mong if you kill him 20 times.
Conclusion 2: Assuming the chances of getting a useful rocket launcher are accurate (3/20 or 15%), there is a WHOPPING 96.1% chance that you get at least one!


His XP farm rate was 3.2k (actually a bit more) per minute during this time. This should be taken loosely as Broman was not going tryhard mode on the route, taking some calls, etc. Add to this the fact that he got a useful drop 20% of the time that he killed Mong, and it seems very plausibly a fantastic farm. the RNG doesn't seem to be that harsh, and the high XP and multiple trials make it far from a dice-roll. The chances of not getting something useful is very very low. Obviously more data needed on the Mong spawn rates, others were getting about 50/50.

A similar situation goes for Boom and Bewm. They each have about a 5% chance of dropping the Bonus Package, and Broman was killing him 10 times. This means there is a 65.1% chance that the bonus package is dropped. The bonus package isn't as important as the Badaboom of course, but man, it can make that early farming so easy and fast, and has good use afterwards.

Because I think I will be joining this project a bit as it goes forward, I want to just introduce myself a bit. I am a longtime (5 year) member of the competitive Smash Bros Melee community. I am lucky to be partnered on Twitch, where in addition to Smash, I have done speedruns of Banjo Kazooie. I have good connections with Twitch and I know the tricks of the getting viewership trade so I should be able to help you guys with viewership (as Broman knows =P). That should do for now. I hope that I can help this project, because I see it to be a fun community and a fun game to watch and play!
Does that vladof launcher that king mong drops have the reduced ammo consumption property? Because if so, I'd hate to be stuck with that as a primary launcher. Still, I'm for trying to get a badaboom. We should optimize for getting good luck (well, within reason), rather than typical luck. Getting a badaboom would save a lot of time, and while it sucks to rely on it dropping so late in the run, you'd only have to get it once for it to pay off.
Edit history:
PEEFsmash: 2013-02-21 12:23:00 am
PEEFsmash: 2013-02-20 11:42:48 pm
I think the best thing to do if you got the Badaboom to drop early would be to leave and move on. Perhaps the same goes if Mong drops a purple or really good blue rocket launcher. You wouldn't have any problem finishing the game from there. As far as the Vladof launcher, it was better than the one he had.

ALSO: To Professor Broman and others. My Skype is smulesky, please add me. I would love to start racing the beginning sections. Perhaps beginning to end of Boom farming. Broman I know you are streaming tomorrow...I should be able to as well if you'd like to teach me the early route and race/optimize a bit on stream!
Edit history:
Judgy: 2013-02-22 08:24:51 am
Judgy: 2013-02-21 01:45:02 am
Borderlands 2 Glitch Hunter/ router.
@ Your__name I'm pretty sure that EVERY Vladof RL has the consumes less ammo property as in all my time playing I have NEVER!!!! seen one without it. doesn't mean there isn't one without it tho Tongue

Quote from PEEFsmash:
I think the best thing to do if you got the Badaboom to drop early would be to leave and move on.

Would really depend on which version of the Badaboom dropped (varies from lvl 23 - lvl 25) and at what point your farming for it, you could farm before sawtooth, before arid-nexus or before hero's pass.
Edit history:
Judgy: 2013-02-22 04:36:48 pm
Judgy: 2013-02-22 03:57:13 pm
Judgy: 2013-02-22 03:43:10 pm
Borderlands 2 Glitch Hunter/ router.
3:31:35 ** i had to go back and redo the last part as i forgot to show the game time after Sad  lost 4 seconds but it's practice so nvm huh Tongue
Will post once Encoded / uploaded

Edit: Another Practice want more feedback before doing "TEH URN"
In the time between now and me posting here is a sample Wink hehehe
Edit history:
Chfou: 2013-02-22 04:11:26 pm
Chfou: 2013-02-22 04:00:46 pm
Chfou: 2013-02-22 04:00:40 pm
Get run'd!!
Nice work! Fast Bloodwing fight btw.

I made some tests yesterday on buzzards :

I managed to shoot both the pilot and the buzzard but it didn't seem to trigger the B0re skill, so no bonus damage on buzzards from this skill.
If the B0re skill actually triggers i think the bonus damage would apply only once on the buzzard or the pilot (depening on wich face of the vehicule you are shooting).

I also made more test on the bunker :
- The B0re glitch can be done in at least 4 spots (2 spot for each side). I'll upload some video maybe on this to show you the magic (and make your ears bleed Tongue )
- Any kind of weapons except RL and E-tech weapons (for now because i didn't try with E-tech) can activate the glitch. It works with any elemental or non-elemental bullets.
- It's better to have a gun that have a good fire-rate (SMG, assult rifle, some pistols, any Jakobs weapons except sniper rifle). Shotguns can be used too cause the bullet dispersion make the glitch doable without having to aim too much.
- The BNK3R can go derp and it will not reach the "kill spot". Just leave the room and re-enter it.

Other fact : the maximum damage the game can display is 999.999K or 99.999K (i saw it when i tested the B0re glitch).
Congratulations Judgy! next run should be incredible, looking forward to this one as well! Seeing a segmented that low gives me the idea that perhaps a 4 or slightly sub 4 is possible with the best of luck on a ss run.  On to some co-op conclusions:

1. Axton speed glitch is quite OP and could open up some new OOB tricks in co-op it needs more testing but due to some glitch yesterday my co-op partner bricked his game and requires a fresh install of everything.

2. Siren and 3 axton is gonna be best plan for sure.  If one is max glitched to hell its possible he cold flash between area transfer points in less time than it would take to activate/find fast travel

3. Farming bosses early game requires a group effort, our attempt at labor division in early game resulted in some abysmal time farming boom bewm. 

4. Activating the Ammo glitch can create issues in the ammo machines. (like them not having RL ammo for sale) this may need to be looked at to make sure all players can participate in DPS. Or at least the axtons that will do damage.

5. Perhaps 2 dps axtons and one flash axton along with a siren could be best set up.

6. It did not appear that too much extra xp would be needed or could be gathered in the additional time between missions due to the MASSIVE speed boost on axton.  During the test he was traveling so fast that taking the additional time to complete additional quests would slow the run down.  This needs more testing and routing to be looked at for certain as this is only my general feeling.

That's all the info I can think of or write right now mostly because I got called in to work and don't have much time!
I've been working on running co-op with a partner.  It's just the two of us most of the time, so we don't have a lot of practical experience running with a big group.  I think the discussion should be had as to whether a 2 player match might actually be easier because the enemies aren't as tough.  Granted, I think the answer to that is no but it's something I'm keeping in mind.

The 1 siren, 3 commando run sounds good.  At least one would have to be speed glitched for sure to keep the objectives and zone swaps moving.  I'm not sure how the "unkillable axton" thing works as I've never done it, but if there's any leeway in the player roster I would consider throwing in a Gaige.  A 4 player group seems safe enough to be able to more easily rely on getting her to 400 stacks and keeping her there.
Edit history:
PEEFsmash: 2013-02-22 11:15:41 pm
Let me preface by saying that I am a very systematic person. Or, I should say, my preferred methodology is one where we break situations into manageable bites, and CONSUME!

I think we should hammer the hell out of the 1 player run before we divert our attention to the limitless possibilities of the co-op versions. There are way too many things, simple game mechanics, that we can best learn in the single player.

Anyway, I ran the beginning> defeating flint 2 times today with Judgy's help. This is a fun game to run. 3 bonus packages in 2 runs, btw! =D
Borderlands 2 Glitch Hunter/ router.
Please let me know what you think, take your time in replying there are a few things I'm already aware I should change.


* If i get a 2/3 ammo single barrel shotgun or a 3 ammo double barrel shotgun I should just skip doing the Bullymong quest from hammer lock. (It's not worth the time)

* 8 1/4 is maybe how far i need to level up on Boom-Bewm instead of to 8 1/2. (saving 1 cycle) [Need to test]

*Slotmachines can hold very good items however can only be used realistically in a segmented run.

*Dust - With my RL damage output as high as it is i think its quicker to do this on foot rather than in the buggy ... more risky .... but quicker.

*Tundra Express - Only thing that is annoying here is the length of time it takes to get places maybe a few grenade boosts will get me around quicker.

*End of the Line - Blue or Purple RL from the box would be nice.

*Outwash - Thresher fight can be horribly random so mostly down to lucky (mainly if loaders spawn so i can get metal storm going)

*Henry first quest would have been nice to get all 5 recorders in the one area.

*Henry does drop some nice stuff which i can use however, if I waste time looking and he doesn't drop anything for me I might just delete that segment and try again.

*Letter to Brick ... Luck ... all depends what spawns, where it spawns, and if bricks in the mood

*To the bunker the door turrets could be quicker with a higher lvl sniper (the one i had was lvl 14)

*Bunker itself is just hoping for a nice turret spawn sequence

*King Mong Farming if i get a lvl 23 Badaboom I should probably go to sawtooth earlier than I did as I want the badaboom for the buzzards at the end, and I tend to get a far amount of exp running around Sawtooth before then.

*Arid Nexus Boneyard - Ewww .... Just ... Ewww 

Rest wasn't too bad
Edit history:
Judgy: 2013-02-23 12:52:20 pm
Judgy: 2013-02-23 12:47:54 pm
Judgy: 2013-02-23 12:44:38 pm
Borderlands 2 Glitch Hunter/ router.
Right time to actually take a look at some of the other stuff that's going on:

Chfou: Yeah on bunker I think where his hit box is so huge (being like 6 times the length of a buzzard) your getting multiple "impacts" where as on buzzards the bullet passes through them too quick to register more than once. (wouldn't surprise me if it worked on the warrior if you shot at the right angle)

Also excellent work testing that stuff out finding out what works and what doesn't Smiley

ProfessorBroman: yeah sub 4 may be possible with stupid luck in a SS with our current route but I think currently 4:20 is a good target for SS.

1. Yes that Axton Glitch is TOO OP lol and due to the clipping you can get, many OoB may become open to us (not only OoB but passing through world props and such too) if we can figure out what speed needs to be achieved to get what we want (how many times you need to switch out to get a fast but controllable speed) then we are good to start testing some stuff.

3. Yeah farming of bosses and even regular mobs will take group effort if your a 4 player team, each member on their own, you are EACH facing mobs 4x stronger than normal however, if your doing some kind of collection quest it becomes quicker, only true problem i see is that areas like The Dust when your fighting Technicals they are 4 times stronger and you can only spawn 2 runners in a game session you would be at a disadvantage.

4. surely all buy ammo before activating the glitch?

BreakfastKing: Firstly welcome have seen you a few times on Bromans stream hope you enjoy your time here Smiley

Personally yes I think 2 would be better simply due to strength scaling and complete co-operation, also there are only a few things where more than 2 players would speed things up [Tundra Express, Opportunity and Arid Nexus-Bone yard] mainly where ever there are multiple objectives spread over a wide area.


First section of the game:

1: After you gain control if you have any pre-order items (Valve Weapons) throw them away so you have no equipment except the Echo Recorder left in your Backpack also Disable your Badass ranks.

2:Follow Claptrap into his house, Once he is on the platform and he starts talking use the Echo Recorder in your BackPack to skip his dialogue.

3: Grab the gun from the cupboard and wait for ClapTrap to open the door, Once he has and the save logo appears in the top corner Save + Quit and reload to skip dialogue and door opening.

4: Run along the trail (you can open boxes for ammo as Claptrap takes a lot of time to follow you, Kill the first set of Bullymongs and continue on, when you reach the next set of Bullymongs kill all except the Brute Bullymong, Once the "Defend Claptrap" Objective is active kill everything including the Brute. [Doing this saves you having to kill 2 Brute Bullymongs]

5: KnuckleDragger Fight once your through the door you can either jump to where I do in my last video or jump on top of the pile of scrap metal to the right, if you are in these locations K-D will usual Get stuck on them and you can kill him easily.

6: Equip the gun K-D drops it will be better than the one you have, pick up Claptaps Eye and follow him up to the barge, once through the door either grab ammo quickly or wait for the red chest with the shotgun [at this point your wanting a 2 or 3 clip single-barrel or a 3 clip double-barrel] once you have the gun talk to clap trap and wait at the door for the exit to appear.

7: Liarsberg once in kill the Bullymongs in front of the gate and wait for Claptrap, once the dialogue is over kill the bandits + Bullymongs inside the town until the objective is complete, Once it is Claptrap and Hammerlock will start talking during this time head to the graveyard and kill some bullymongs until Hammerlock says "I'm Sorry but when Claptrap speaks..." at this point run to the gate.

8: When you have given Hammerlock Claptraps Eye go back to the graveyard and kill more Bullymongs as Claptrap and Hammerlock are talking for ages again, once the graveyard is either empty or you notice CT and Hammerlock moving run to the generator in the middle of town.

9: [Optional] If your shotgun is horrible you might want a better weapon and if you do the "This town ain't big enough" quest you get a random green assault rifle, However, if your shotgun is good you can just skip this quest.

10: Once you have the "Best Minion Ever" quest talk to Claptrap then run to the gate switch and use it Your need to wait for claptrap to progress the mission once by the telescope and once about halfway down the hill on the right-hand side, after the second stop he will just keep walking after you, kill bandits then more bandits then on to Boom-Bewm.

11: Boom-Bewm is very much a fight you need to figure out for yourself you equipment will effect how you do it so can't help you here, after the fight run to the gate until claptrap arrives then run to the cannon use it to break the gate and then Save + Quit.

12: Farm Boom-Bewm to 8.5, also gather items to sell to get your money up to 1500~ (needed for RL later) hopefully during this grind you get a Bonus Package too

13: @ lvl 8.5 Continue on to flynt, If you get ahead of Claptrap when you raise the platform you can jump through the window in the cabin with the vending machine, by doing this you can get closer to flynt before the fight starts, also you can derp flynt by throwing the turret where he lands [he gets stuck on it and only targets it]

14: Kill flynt, exit map.

On a side note I'm still trying to get some kind of speed boost on Axton in solo got a few more ideas to test and should have some results soon.   
Get run'd!!
Here is a video to show you the power of B0re :



I leveled my skill as if i was lvl 19, because i killed it when i was lvl 19 in my run.
To "simulate" the damage reduction, i took one of the less powerful Assault rifle i can buy.

I will make some test on the warrior this week.
Edit history:
Judgy: 2013-02-23 02:48:56 pm
Borderlands 2 Glitch Hunter/ router.
holy fuckin crap lol thats insane!!!!

Edit : yeah I cannot get the Flash Axton to work solo seems like it is truly Co-op only, my guess is that someone else being the server there version of the game basically says ...."It's not my job to check if he's still aiming or not" Think i can make it happen quicker than throwing weapons around though, need to get a co-op game going first before i can try however.
Edit history:
PEEFsmash: 2013-02-23 03:03:14 pm
PEEFsmash: 2013-02-23 02:54:14 pm
Weapon part infographics...Information on what gun parts do what. This might not be all that helpful, but it should help demistify the first couple guns we get (strengths and weaknesses) and possibly help us with rocket decisions.

Rockets: http://img195.imageshack.us/img195/4808/rpghighres.jpg
Shotguns: http://img845.imageshack.us/img845/4752/shotgunhires.jpg
Pistols: http://img201.imageshack.us/img201/261/pistolhires.jpg

The most important part on the shotgun we get in the beginning is the barrel. (The body is always Jacobs.) The Jacobs barrel is fantastic, adding 6 more pellets AND more damage per pellet only at the expense of accuracy and 2 ammo per shot (but you already have at least 3 before needing to reload, so you always at least have 2 shots.) The Tediore barrel does nothing at all. However, if you get a Jacobs grip with your Tediore barrel, you will have the 3 shot version which is also quite good. Those are the 3 most important variations of the gun, although other parts can change other things minorly. I hope this helps some!
Peef, the reason I'm working on co-op is because with the characters I use have been routed to death and have (barring any gigantic sequence breaks) completed routes.  Chfou is working on Zero and BTW totally crushing it with the glitch work.  If you feel the need to test for the gunzerker or siren they are characters we have not routed yet as of this time. Most of the additional "work" really needs to be to be done in real time during a run.  If you see some things you feel remain untested or unverified go a head and let us all know so we can work on them together.

Also I've been meaning to post those graphics! Thanks a million!
Edit history:
PEEFsmash: 2013-02-23 03:40:04 pm
PEEFsmash: 2013-02-23 03:13:41 pm
Sounds good Broman, looking forward to the run tonight.

Another tip I have for early game...If you get the chance to pick up a Hyperion pistol, especially one with a Hyperion barrel (which adds an unlisted +33% crit damage), PICK IT UP! They are absolute lifesavers in fight for your life early game. The increasing accuracy after each shot makes for easy criticals when down, and a couple headshots will take down anyone, and 1 clip of criticals will even take down Boom and Bewm if they were at about 1/3 health before you went down. Because you will be using mostly your shotgun in the early going, having that Hyperion pistol for Fight for your Life (which inevitably happens) is, I think, an absolute MUST if you run across one, (which I have on all of my runs so far.)

BTW, picking up the Hyperion pistol will be my "DONT FORGET TO DO THAT THING BROMAN" of the day! (Like The Law and King Mong before it =P) When are you starting your run??
PSN: MassDamageLT
thanks for posting those runs. co-op run would be absolutelly enjoyable to watch as well. this game has biggest speedrun potential ive ever seen. if someone cant enjoy it, its perhaps only bcause small explanations are required about it...
Wiggle wiggle
Pretty swanky run. Still, get a real class mod: Hazard Specialist doesn't do anything for you. At all. You want a Gunner mod for the +Fire Rate, and either a Heavy(+Metal Storm) or Auto(+Steady) prefix. A blue with both would be preferred, but that would take a while to manipulate.
Dang, Chfou - no Buzzards B0re glitch :(. Worth a shot, at least. Nice findings elsewhere! BTW I've been able to take down Bnk3r on its first pass with B0re by staying "below" the main deck. Tricky, though.

Wow, Judgy - never imagined a 3:30 was possible. Nice work so far. Lots of little notes for ya:

- Nice starter pistol from Hammerlock's gun store. Love how quick it takes down Boom Bewm the first time. Interesting that you farm Boom Bewm before doing Flynt. I suppose it's nearly equidistant, plus, hey, ammo store and more bandits. Round 'bout level 7, maybe stop killing the bandits on the way - they're so little experience compared to Boom Bewm by then, probably not worth the time. Lulz on the 2nd & 3rd Bonus Package. And yeah, 8's when the XP really drops on Boom Bewm.
- I suspect you can run up to Flynt a little faster. Most those bandits aren't worth squat in XP, and they take a while to kill. (I suspect as the runs improve, we'll see less and less random XP-getting - it'll all be either XP grinding or quest XP, or kills that you need to do to trigger something or that you need tactically. XP grinding is just too good during some parts of this game)
- You could probably drop your turret at the 3rd badass psycho in Frostburn, just before Lilith, and be ok. May not kill him though.
- Maybe a save and quit at Lt Jessup will open some of the doors faster? Also a chance to farm eridium.
- Jeez that's a nice level 10 RL from the slots.
- Yeah I think the quickest 5 bandit strategy with THAT RL would be, drive out, find bandits, get out, kill as many as you can with the RL, get back in, pick up quest parts, save-and-quit, but that's just because the RL is that good.
- Random thought - what happens when you save-and-quit in 3 Horns Valley before the waypoint is up? (Could make farming Badmaw easier [shrug])
- I like the liberal use of save-and-quit. eg nice save-and-quit at Warden, another nice one at the start of the Sanctuary liftoff sequence
- Your Turtle grinding netted a lot of RLs. Smiley
- Tundra Express: there's a Firemelon beyond the initial set of varkids you can use. It's a little more "on the way" than the first one. Grenade jumps: maybe over the ridge near Tina's? can you grenade jump back to the ridge heading out of Tina's? Another random routing idea: don't take the footbridge on the way to the train, just swim across on a direct line to the rocket platform (if that's possible).
- If you're gonna do the second phase of the Henry quest all the way out by WEP, you might as well hit the Hyperion Bridge waypoint AND the WEP waypoint while you're out there. Will save 2 drives across the Highlands. But you knew that. Smiley
- Is running all the way around to get to Claptrap to install the software slower than going over the roof there?
- (not a joke) why not the Law on the Thousand Cuts door turrets?
- At the end of the Bnk3r fight - I *think* you have to approach the main platform to really convince Bnk3r to show itself. Otherwise it just stays there bombing you for a while.
- A segmented King Mong run takes just under a minute, for 7000 XP at 22;  22 to 23 is ~45K; 23-24 is ~50K; 24-25 is 53K.  So it's interesting to note that an extra full level at King Mong costs you somewhere between 7 and 8 minutes (depending how you think about it).

-I like the farm-Henry idea. Other farm ideas for the end-game: save-and-quit just before the final quest marker in Opportunity, farm that chest; farm the gun stores in Opportunity; farm Bloodwing and those two red chests (ouch)


Oh, btw, the video got cut off (at least for me) in Arid Nexus, Judgy.
Edit history:
Chfou: 2013-02-24 12:58:19 pm
Get run'd!!
I try the glitch on the Warrior and nothing happened Sad

I will play my first game as the gunzerker today to see what he is capable of.

Edit : Played until Whilelm
First impressions : Once you have a rocket launcher, his second weapon isn't as useful as it was before, making the ininite ammo glitch work on the 2nd weapon would make him a beast.
He is a freaking tank! His thrid tree make him tank so much damage and his health regen with skill + gunzerking is amazing.
For weapons other than RL, i would recommend either hyperion, vladof or bandit weapons.