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velocikiller: 2011-09-28 02:48:58 pm
Hey, I just wanted to let people know of my character build, which destroys bosses in a few hits, including the Destroyer. This build uses Mordecai. Using bladed weapons and Lethal Strike, I've managed to go through the game with relative ease, killing Skagzilla in 4-5 slashes using Sledge's Shotgun.
Also, using Bloodwing is definitely an advantage because it can kill or maim enemies while you punch others in the face.
Using a Truxican Wrestler mod(If it's possible to obtain during the run) will really help if it improves Lethal Strike. Otherwise, I used a Ranger mod to improve Bloodwing's damage and number of attacks.
Hell, on my game, I can send Bloodwing to attack around 9 times, then he comes back for a half-second recharge before I get to use him again. This HAS to be useful.

I'll attempt a playthrough when I can, so I can compare it to a run using Brick. I attached a skill tree for those that are unsure on what I'm using, and for those that want to try the build.
Edit: The reason I only have the tree go to level 40 is because those are the major skills needed, and I don't expect to go past level 40 in a playthrough.

Attachment:
I doubt it will be as fast as super-brick but if you are up for it definitely test it out. The thing is Brick's speed lets you run past enemies. If you watched my run you should know that I didn't take much time killing enemies and I wrecked destroyer pretty quick so I don't think it took me longer than anyone else to kill stuff.

If you are going to try Mordecai you may need to kill some enemies I skipped so you might need to adjust your route to not powerlevel as much but get some experience on the run. If bloodwing can reliably kill enemies while you run past them to get you experience you can definitely save some of the powerleveling by constantly having him out killing guys. Let us know how your test works out.
Edit history:
MAS8705: 2011-09-28 08:03:41 pm
SDA Apprentice -- (3-1)
Ironically enough Youkai, I timed your fight against the destroyer, it was 1:16...  A very good time considering that many other people usually spend more than 2-3 minutes on him, even at a higher level than you were...

To be honest, back when I was thinking about a Borderlands speed run, I was more looking towards doing it with Lilith for her Phasewalk ability and SMG would be very handy, especially after showing how you used it...

Granted that while I doubt any other character will beat Brick (unless if someone tries to be Brick to beat Brick...) but I would guess that a speed run with Lilith would be the 2nd fastest...  If I can figure out a good speed running build for her, then hell, I would be honored to emulate your performance with many adjustments (must like what I did with Megaman powered up...)

Still, for a speed run with Mordecai, I admit that he would be the last person I would expect to see having a speed run; even Roland has an edge of a turret that can help in many ways...  Granted though I would love to be proven wrong...

BTW Youkai, I watched your run from start to finish with commentary, and found it very... informative... and I enjoyed it.
Edit history:
YoukaiDragoon: 2011-09-28 10:58:18 pm
YoukaiDragoon: 2011-09-28 10:57:44 pm
YoukaiDragoon: 2011-09-28 10:56:45 pm
Who you use would sort of depend on the type of run you are doing.

The thing about super brick is that he is fast. Fast enough that he is at least as good as Lilith as long as you are running through areas you haven't been in yet since you loaded. If the enemies haven't spawned yet then you can make it through most areas without dying since the enemies take some time to appear and start shooting you. See: Sledge's Safe House, Old Haven, or Krom's Canyon. Also don't forget on a Segmented any% you are going to be beating the game at level 30 or below so you have a maximum of 25 skill points to spend. I would be interested to see someone prove me wrong but I'm fairly certain Brick is the only choice for Segmented runs since you can abuse running past enemies before they are ready to kill you.

On a Single Segment run things might get interesting. In that case I would be fully ready to consider another character. Firstly let me say that I did some testing before I worked on the segmented run and a SS run will be well over 5 hours long. My initial tests were in the 7-8 hour range but I didn't know as much as I do now. Anyway, SS could get interesting because each character has something to offer a run of that type. Roland, the turret to get you some free exp and help with bosses. Lilith, phasewalk to help you run fast and not die. Mordecai, the bird to help you kill stuff and the shoot through shields enhancement. Brick, running fast.

Also if you are going to try and beat my time for a Segmented Any% make sure you beat it by at least 10 minutes; otherwise Imma steal it back. I have a couple ideas of things I could do to speed it up; including the pre-Flynt fight skip which was re-discovered after my run. I'm pretty sure my time can be reduced by at least 10 minutes with tighter execution and some route changes.

Quote from MAS8705:
Ironically enough Youkai, I timed your fight against the destroyer, it was 1:16....
Bouncing Betties are a beautiful thing. It only took me that long because I fought him at 32 like my original plan and demolished him in 40 seconds so I went back and cut out some Raak Hive leveling segments lol.

Quote from MAS8705:
BTW Youkai, I watched your run from start to finish with commentary, and found it very... informative... and I enjoyed it.
Cool I'm glad my commentary was well received. I felt it was a bit dry but meh.
Edit history:
TheVoid: 2011-10-02 06:47:21 am
isn't each character a separate category? If yes then go for it velocikiller! If not, then still go for it velocikiller and test if he's faster Smiley

I was once thinking about a Lilith run but didn't continue with it. And it seemed to me that a Shotgun is still needed in the beginning of the game, an SMG didn't do much yet. I'm talking about entirely the beginning though, not even up to Ninetoes. I didn't check very far into the game.
I've played the game using Mordecai quite a bunch times and for SS it gives a certain safety in terms of loot one might need. Using Sledge's Shotgun, melee boost and Bloodwing does effectively remove all item requirements except shield, grenade and class mods.

That's sure not of interest in a segmented run cause you can try a million of times. However, without needing to farm, it's definitely more simple for SS in terms of planning. But be sure to use the PC version for Mordecai since perfect aiming is necessary to get the critical hits you'll need for killing stuff fast enough.
Waiting hurts my soul...
The listing says "as Brick" so it seems that characters are different categories. Feel free to do each one.
I would get a ruling on separate categories. All characters can use the same weapons and at the same skill levels. The only differentiators are the specials and skill tree's which I'm sure could be argued aren't enough of a difference to constitute a different category. I think it was discussed early in this thread but I'm too lazy to find it. If they are ruled different categories that would be cool because we could see how other characters are played and how having different specials/skills affects your route planning.
SDA Apprentice -- (3-1)
Quote from YoukaiDragoon:
I would get a ruling on separate categories. All characters can use the same weapons and at the same skill levels. The only differentiators are the specials and skill tree's which I'm sure could be argued aren't enough of a difference to constitute a different category. I think it was discussed early in this thread but I'm too lazy to find it. If they are ruled different categories that would be cool because we could see how other characters are played and how having different specials/skills affects your route planning.


well after how you exploited Brick Youkai, I'm sure that it should show how different characters are, or at least in the idea of completion time...
Well, I have a bit of a dilemna then. I own the PS3 version of the game, but critical hits are quite easy for me to achieve, at least with a bit of practice. How I see the very basic weapon strategy is, is grab the clipper from ninetoes, and use that(unless a better weapon is found) up until Sledge. Then grab his shotgun, but be sure to have a strong revolver or something accurate for fairly long range shooting. After that, any bladed weapon will do.

I played through my build once and found two almost identical fanged revolvers. Regenerating ammo, blade, and one had a scope. If I can find a way to get another one of those during a practice attempt, it will definitely help out in the end.

I haven't timed how long it took to kill the Destroyer, but I'm almost positive it was done in around 30 seconds. I ran over to one of the tentacles and started hacking away at it, throwing transfusion grenades to restore my health. Bloodwing definitely helps during the run as, with a explosive mod, he has the longest range, and can make enemies explode.
Edit history:
YoukaiDragoon: 2011-09-29 11:19:50 am
YoukaiDragoon: 2011-09-29 11:18:43 am
YoukaiDragoon: 2011-09-29 11:18:25 am
Bloodwing's range depends on the mod you have? Interesting. I'm pretty sure you can get a guaranteed explosive mod in the Dahl Headland, Ghosts of the Vault mission gives it as a reward if I remember correctly.

Does sledges shotgun affect your mele somehow?

Also I noticed on your image thing above you spend 35 skill points . . . Getting to level 40 is a complete waste if you are doing and any% run. See what you can do to bring that down to 25 spent points. You should be able to kill destroyer by level 30 or 32 at the latest.

Good luck on this. Also I'm curious, let me know if you get a ruling on if the characters are separate categories.

EDIT: also I'm curious. How are you going to powerlevel Skagzilla/Raak Hive; or are you not going to?

I didn't do it in my run but I can post a video on youtube of how to Run over Skaggy if you want. I originally planned on including it in my run so I practiced it. There is some weirdness to how you have to go around the invisible walls and whatnot but it's not too bad if you know what to do.
Edit history:
Kekskiller: 2011-09-29 02:38:15 pm
Kekskiller: 2011-09-29 02:37:54 pm
Sledge's Shotgun gives +150% melee damage. With Lethal Strike you gain 50% more, resulting in +200% melee damage. Not counting the +500% melee damage every 35 of 100 strikes, you also get 30% crit.

To sum this up for each normal critical: dmg * (100% base + 150% sledge + 50% lethal) * (200% base crit + 30% deadly) = dmg * 300% * 230% = dmg * 700%.  So 7 times a normal melee damage if I can remember the formula correctly (percentage taken as 100% = 1.0). The 35% lethal strike would give 1725% damage, thus quite massive if you ask me.

I wonder whether you really need to reduce the bloodwing cooldown. You have 28 seconds by default, making 13 seconds without class mods. Well, if you don't find any good class mod for Predator, you can reduce the required level to 35. Bird of Prey is on a high level probably more useful that Predator. With a nice class mod you can further reduce the required skill count to 25+2 for Predator/Bird of Prey. Using this, the minimum level is 32. You may reach this in the end, but early Bloodwing-centric gameplay doesn't seem like an option to me? I suggest trying to stick to the melee stuff and "sort of" building a character around it.

Sorry if I'm answering question directed to other people ( Grin ), but can't one kill Skagzilla like you did, Youkai? I mean it's just shooting after all + 30% crit damage for Mordecai.
Quote from Kekskiller:
can't one kill Skagzilla like you did, Youkai? I mean it's just shooting after all + 30% crit damage for Mordecai.

Duh. Of course you could. I was stuck on the mele-thinking. Definitely could farm a rifle and do it that way. I would even say if Mordecai has crit damage skills you can get to by that time it would be worth re-spec-ing to put points into them for the power leveling segment, then switching back when done. Skagzilla is all critical hits when farmed that way so any crit+ bonus is going to make a big difference.
Edit history:
velocikiller: 2011-09-29 05:57:47 pm
I did a little bit of an investigation, and I found out that the Clipper's blade doesn't add any melee damage, even though it says it does. BUT, if I recall correctly, the mission which gives you the Lady Finger almost always drops a weak bladed repeater. Then again, the beginning of the game isn't exactly something I need to worry about for melee damage. But other than the first part of the game until Lethal Strike is obtained, the only problem I can see in terms of bosses is the Rakk Hive. I need to watch Youkai's run again, because I forget if there was an easy way around it or something. I can berserk my way through human bosses with ease, just making sure to swipe them in the face.

I also found the one weapon that could make or break the run. The Tediore Bloody Equalizer. According to the Wiki, this weapon is apparently fairly common for an orange class gun. When I nabbed both of those in my playthrough, I grabbed them in New Haven, probably on top of one of the buildings. If one could find a version with a scope on it, then the game will be virtually no problem. Sadly, I cannot remember what the lowest level this weapon can be.

I killed the hive so fast I didn't have to worry about the Raak. But that was with a DA and a lot of SMG skill you won't have unless you are planning on farming a DA just for the raak hive. I would say for the Raak hive get the best SMG you can easily acquire, one with a double modification and fast fire rate would be good. Then just aim at the eyes. Also pick up an explosive contact grenade mod. If you time your throw correctly you can take out a whole swarm of raak with it and all the ammo drops at your feet. It makes the fight a lot easier if you take long enough that he sends raak at you.
RAMENhamehaaa
Hi!

Recently watched the Borderlands 2 trailer, and got extremey hype for it; so much that I decided to finally play through the first one and attempt to speed run it in the near future.  I want to believe that it's entirely possible to get sub 2:30 with Lilith, and I'd like to be the one to do it =) Congrats to YoukaiDragoon, btw!

Mini-intro aside, I had a question about the .ini config file and bindings.  The cutscene skipping was briefly discussed earlier in the thread, but I was wondering if changing the FOV and disabling crouch toggling (so disgusting) was "SDA legal?"
.
Changing crouch toggle is legal. FOV is.. probably legal too, so long as you aren't hotswapping it to simulate sniper zoom.
Don't know what to speedrun :(
Are you sure about that shadow? I haven't run a PC game yet so I don't know. Jay, if you have some questions about it and don't get a satisfactory answer here you can post a rule question in "SDA discussion". I did a quick search and didn't find anything definitive but I didn't try too hard either.

As far as your run goes a couple notes. It sounds like you are doing a PC version so your run and mine will be in a different category. Characters on the other hand are not in a different category in this game (they haven't been ruled a different category yet anyway). So make sure you pick the character that is the fastest not the one that you like the most. If you read the thread or saw my run you know about the Brick speed glitch. Considering how much running is in this game I think you will have a hard time compensating for that without spending all your points on Lilith's phasewalk which would prevent you from putting them in something useful. Just make sure you do some testing and confirm that Lilith is faster, or at least very nearly as fast as Brick. If you find out she is slower but are still set on her I would get a definitive ruling on if the characters are separate categories or not. Using a known disadvantage in a run where that disadvantage doesn't constitute a new category would be a strong mark against you in verification; I'm not trying to talk you out of it I just want to save you some grief.

If you can prove that Lilith is equally as good as Brick then definitely go for it. She definitely isn't at the beginning but after you get a few skill points that might not be the case. Also remember you have a limited number of skill points to play with. You should beat the game around the level I did which means if you can't make her awesome by level 20 at the very latest I doubt you can recover the time you lost by not having the speed glitch. So I would take a higher level Lilith and reset her points then spend them a couple at a time to see how many it takes to make her phasewalk compete with brick. Just pick one of the longer running sections in my run and time it then run the same path with Lilith and see what the difference is.

Don't forget on PC; load times are not calculated in the run time, but that the game timer does include them (I think). Either way your run and mine will be timed differently.

Let me know if you have any other questions.
.
Pretty sure. Changing your FOV doesn't affect gameplay unless you use it to affect gameplay deliberately, and crouch toggle is a quality of life thing.
Edit history:
jayTOH: 2012-03-20 04:51:03 pm
RAMENhamehaaa
Alright, I'll be sure to post in the right thread about the FOV or shoot an e-mail to a higher up.  Thanks, guys =)

Now that I think about it, yeah, I doubt SDA will separate each character into their own categories. I kept thinking that since the RE games have different character categories, then Borderlands would, too.  I forgot that RE characters have separate paths and objectives, though, so that's most likely why they wouldn't for BL.

I actually have been researching and read through the whole thread a couple times, as well as watching both yours and ShadowWraith's runs more than a few times.  My reason for believing Lilith can hold a candle to Brick's speed glitch is her Intuition skill (speed + exp boost after a kill).  It's all theory since I haven't tested it, but I found that it's possible to cut 2-3 segments of Skagzilla grinding, which is at least a good 2.5 minutes.  Destorying your car actually counts toward the kill-an-enemy skills, so before dealing the death blow to Skagzilla, you can nade the car and get the 12-20% exp boost.  I'll check later to see if I can cut any more level grinding segments down, as well.  However, I have no clue if the time saved from grinding will make up for Lilith's lack of a speed glitch.  I'm hoping that with her Phasewalk and the appropriate build, it could come out even or better!

I do have a question that you guys might know already - say I want to incorporate the lootable objects challenge into my run.  While moving, is it faster to jump and shoot skag piles, or to stop, shoot, and continue running?

edit: Also, do the shock crystals in the Lost Cave respawn after saving and exiting?

Thanks!
Don't know what to speedrun :(
Shoot on the run would be faster if you have a weapon with a high fire rate. Since you will be Lilith you will have an SMG so just pop a few rounds into them on the way by. I don't know about the crystals. I would question you doing that quest though. Are you thinking about for the exp or does it improve Lilith some how? I guess you are going to be using her skill a lot so it might make more sense for her than it does for Brick. Either way it won't cost you much time to complete it I suppose.

I didn't know about the Lilith exp skill. If you can manipulate that it might help. Make sure you get that as high as you can for skagzilla leveling, respec if you have to.

The thing about this game is that the story is exactly the same and all the weapon usage is exactly the same. So the only differences are the specials and skill trees. They haven't yet been judged to be different enough to constitute a separate category but no one has really cared enough to bring it to a vote either.
Edit history:
ShadowWraith: 2012-03-20 05:33:37 pm
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The crystals do respawn. You can collect them during the powerlevelling segments and still be under the 30 second segment restriction.

It's also faster to shoot while moving.
Don't know what to speedrun :(
Oh really? hmm well in that case who cares if you need it or not it's free exp. Do it for sure. Guess that was a mistake in my run.

Also don't forget to do the Thor skip that was found after my run.
Hi, I've been reading this thread and studying the game and the various runs to prepare to take a stab at the PC as well. Although I don't really feel I have much reason to post yet, as I've only even correctly demoed 8 segments. Unlike jayTOH, I have been following more in the plans of Youkai and SW's partial 100%, just hoping to add to and perfect the Brick route on PC.  Other than the test segments I also am using some spreadsheets to keep track of segment time comparisons, challenge XP and possibilities, and story/side mission rewards.

The first rough test (1-2 resets per seg.) has yielded 14:21 savetime at the Nine-Toes kill of segment 8;  02:53 ahead of the 360 run, 00:34 behind SW/dengan's first 8 100% segments.

My reason to post is just a question I have:

Orange dialogue prompts with "Press ENTER" appear for me often near the start (like after the 1st chest, or after buying nades) and even when closed immediately it pauses for a couple seconds. None of the runs I've watched have had any of these prompts appear. How can I stop these from appearing, as they add time to my segments? It's probably something silly I forgot, but its been a couple years since I last played Borderlands and I have not been able to find an answer searching anywhere.
RAMENhamehaaa
Awesome, and awesome.  Thanks again, guys.  I don't quite remember if it was discussed in this thread or not, but phasewalking while airborne makes you move forward quite a bit more than just normal jumping.  I'm wondering (and will test) if phasewalking after a nade jump would have useful applications anywhere.

@Sustenuto - Glad to see there are more people working on Borderlands!  I'm pretty sure what you're talking about are the training messages, which you can disable through the game options.  GLHF =)