Intrested Quake Player Striving to be Recognized
SKIP TO THE BOTTOM IF YOU WANT TO SEE MY SUGGESTION:
I'm new to the quake speed scene, i play mostly quakeworld and am quite well known for my tricks and speed on quakeworld. I use the names [glb]BogoJoker[/glb] and [glb].JJ.[/glb]
I recently started the quake speed scene with some help from this site mostly, special thanks to [glb]Stubgaard[/glb] (sorry about these names, yes i'm getting to know them) for a basic configuration that was perfect for me, and [glb]the Nolans and the rest of this sites team[/glb] for keeping constant updates and GETTING ME INTRESTED!!
Ok, enough of that:
So far i have worked on e1m1 and e1m2. I have gotten close (as i'm sure everyone has) to matching those easy runs (not 100% Yet). The e1m1 record was exactly as i planned it, but i came to find out it requires more than a confident attidutude... it requires a lot of quake physic practice, much different from quakeworld.
E1M2 SUGGESTION:
[glb]Easy Run:[/glb] I noticed in the record time, it took the player 3 jumps to get accross to the otherside, landing at the 2nd step on the stairs. My method is 1 Long jump which i will explain:
(Spawn) IMMEDIATLY FIRE, getting the ogre's attention.
IMMEDIATLY move to the right and forward, jump off the corner of the stairs which is sticking up out of the ground (easily noticable). Land on top of the ogre slideing off infront of him. This method may have been metioned before and may save time, i'm not expiernced and felt suggesting it would be nice.
[glb]Easy 100%:[/glb] You can perform the start listed above (useing the left stairs corner), the first shot hitting the grunt and shooting the grunt again while sliding over the ogre. Very effective but very difficult to pull off for me becuase i rely mainly on left oriented strafe jumps. [glb] ANOTHER[/glb] possibility. Follow me:
Kill 1st grunt, run past first ogre. Kill 2nd grunt. Grab ssg. Encounter SUBJECT-A = (A) which is the second ogre. In the record run the player takes 4 ssg to kill this ogre. I was able to pull of a trick, shooting the ogre once or twice with the ssg, stunning him and meeting him later at the end with the other 2 ogres!!! Now i dont know the actual reasons but i have figured this much:
Grab the ssg. Entering the corsswalk area (BEFORE NAIL TRAPS) Shoot the Ogre once or Twice BEFORE ENTERING the nail trap area. If you stun the ogre... it appears you can run past them adn they will alk out to the ssg area. If all goes well (shoot the Yellow armor ogre 2-4 times, kill grunt, grab key, kill yellow armor ogre, enter secret tele). AS SOON AS YOU COME OUT OF THAT TELE: Look left to dive in the water but shoot a blatent ssg shot, this will hit that previously mentioned ogre (SUBJECT-A) and will cause him to follow the bullets and the other ogres. Countinue as planned with the record demo and he should be grouped with the other ogres at the end.
I dont know how effecive this will be, or how capable it is to pull off. I have had a lot of trouble with the first ogre making it to the silver door, he seems to get trapped over the water secret.
I Figure that 1 SSG + 1 Quad SSG shot is better than 4 SSG shots. But i am sure planning is big. I got 53 seconds.
I can post a demo for all these:
e1m1 easy run
e1m2 easy run (Not bad, just need to get those knights to boost me)
e1m2 100% run: i have some wihtout my tip mentionded above and some with.
I'm new to the quake speed scene, i play mostly quakeworld and am quite well known for my tricks and speed on quakeworld. I use the names [glb]BogoJoker[/glb] and [glb].JJ.[/glb]
I recently started the quake speed scene with some help from this site mostly, special thanks to [glb]Stubgaard[/glb] (sorry about these names, yes i'm getting to know them) for a basic configuration that was perfect for me, and [glb]the Nolans and the rest of this sites team[/glb] for keeping constant updates and GETTING ME INTRESTED!!
Ok, enough of that:
So far i have worked on e1m1 and e1m2. I have gotten close (as i'm sure everyone has) to matching those easy runs (not 100% Yet). The e1m1 record was exactly as i planned it, but i came to find out it requires more than a confident attidutude... it requires a lot of quake physic practice, much different from quakeworld.
E1M2 SUGGESTION:
[glb]Easy Run:[/glb] I noticed in the record time, it took the player 3 jumps to get accross to the otherside, landing at the 2nd step on the stairs. My method is 1 Long jump which i will explain:
(Spawn) IMMEDIATLY FIRE, getting the ogre's attention.
IMMEDIATLY move to the right and forward, jump off the corner of the stairs which is sticking up out of the ground (easily noticable). Land on top of the ogre slideing off infront of him. This method may have been metioned before and may save time, i'm not expiernced and felt suggesting it would be nice.
[glb]Easy 100%:[/glb] You can perform the start listed above (useing the left stairs corner), the first shot hitting the grunt and shooting the grunt again while sliding over the ogre. Very effective but very difficult to pull off for me becuase i rely mainly on left oriented strafe jumps. [glb] ANOTHER[/glb] possibility. Follow me:
Kill 1st grunt, run past first ogre. Kill 2nd grunt. Grab ssg. Encounter SUBJECT-A = (A) which is the second ogre. In the record run the player takes 4 ssg to kill this ogre. I was able to pull of a trick, shooting the ogre once or twice with the ssg, stunning him and meeting him later at the end with the other 2 ogres!!! Now i dont know the actual reasons but i have figured this much:
Grab the ssg. Entering the corsswalk area (BEFORE NAIL TRAPS) Shoot the Ogre once or Twice BEFORE ENTERING the nail trap area. If you stun the ogre... it appears you can run past them adn they will alk out to the ssg area. If all goes well (shoot the Yellow armor ogre 2-4 times, kill grunt, grab key, kill yellow armor ogre, enter secret tele). AS SOON AS YOU COME OUT OF THAT TELE: Look left to dive in the water but shoot a blatent ssg shot, this will hit that previously mentioned ogre (SUBJECT-A) and will cause him to follow the bullets and the other ogres. Countinue as planned with the record demo and he should be grouped with the other ogres at the end.
I dont know how effecive this will be, or how capable it is to pull off. I have had a lot of trouble with the first ogre making it to the silver door, he seems to get trapped over the water secret.
I Figure that 1 SSG + 1 Quad SSG shot is better than 4 SSG shots. But i am sure planning is big. I got 53 seconds.
I can post a demo for all these:
e1m1 easy run
e1m2 easy run (Not bad, just need to get those knights to boost me)
e1m2 100% run: i have some wihtout my tip mentionded above and some with.
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