Edit history:
jymotion: 2016-11-29 04:07:11 pm
jymotion: 2016-03-09 04:35:18 pm
jymotion: 2016-03-09 04:35:10 pm
jymotion: 2016-03-09 04:35:07 pm
jymotion: 2016-03-09 04:35:06 pm
jymotion: 2016-03-09 04:34:54 pm
jymotion: 2016-03-09 04:34:40 pm
jymotion: 2016-03-09 04:34:22 pm
jymotion: 2016-03-09 04:34:00 pm
jymotion: 2016-03-09 01:18:22 pm
jymotion: 2015-11-30 10:05:42 am
jymotion: 2015-11-17 11:01:43 pm
jymotion: 2015-11-12 04:35:15 pm
jymotion: 2015-09-14 09:00:40 am
jymotion: 2015-05-26 08:43:38 am
jymotion: 2015-05-26 08:40:48 am
jymotion: 2015-05-26 08:40:35 am
jymotion: 2015-05-26 08:39:12 am
jymotion: 2015-05-26 08:37:56 am
jymotion: 2015-05-26 08:36:53 am
jymotion: 2015-04-27 08:39:25 pm
jymotion: 2015-03-18 07:20:13 pm
jymotion: 2015-03-17 10:54:44 am
jymotion: 2015-03-17 10:54:16 am
jymotion: 2015-03-15 02:02:47 pm
jymotion: 2015-03-15 12:56:27 am
jymotion: 2015-02-20 08:49:47 am
jymotion: 2015-02-20 08:00:33 am
jymotion: 2015-01-09 12:34:15 pm
jymotion: 2014-11-20 09:37:36 am
jymotion: 2014-11-14 09:31:34 am
jymotion: 2014-11-14 09:28:38 am
jymotion: 2014-11-14 09:27:57 am
jymotion: 2014-11-14 08:58:42 am
jymotion: 2014-08-13 07:37:08 am
jymotion: 2014-08-04 02:09:28 pm
jymotion: 2014-08-04 02:08:31 pm
jymotion: 2014-05-06 12:41:14 am
jymotion: 2014-05-05 03:33:50 pm
jymotion: 2014-05-05 03:32:36 pm
jymotion: 2014-05-05 03:32:23 pm
jymotion: 2014-05-05 03:26:55 pm
jymotion: 2014-05-05 03:06:41 pm
jymotion: 2014-05-05 03:04:25 pm
jymotion: 2014-05-05 03:03:13 pm
jymotion: 2014-05-05 03:02:43 pm
jymotion: 2014-05-05 03:02:15 pm
jymotion: 2014-05-05 02:59:54 pm
jymotion: 2014-05-05 02:59:38 pm
jymotion: 2014-05-05 02:59:31 pm
I figured I should seperate this from the co-op thread here, since it's becoming a pretty different run. There was a previous thread in 2006, but nothing came of it.
Links
Useful/Relevant Info
Here are the controller configs I personally use for full game runs.
For what it's worth, a "single player" run of this game or its ILs could probably be completed faster in co-op mode with an unused Player 2 (since the game renders fewer obstacles in co-op), but it becomes an argument of semantics. In my solo runs, I will be setting the number of players in the game to 1.
Links
- SDA Co-op IL Run (Easy) by Phazonelite7 and Enkazin
- Unfinished Solo TAS (Hard) by emu2000
- Speedrun.com page
Useful/Relevant Info
- There is a glitch where the mototank and the rattler have the ability to shoot through walls when pressed up against them. This is especially helpful in the drive in movie theater level and the Eiffel Tower level
- Mototank is slightly faster than the Hovertank. (demo video)
- It is entirely possible to dodge mine fields with some tight maneuvering in the mototank.
- Using a control scheme that allows isolation of the control of the tank's turret from the movement of the tank can be useful.
- No apparent way to speed up convoy levels or spawn rates at "Assault on SF". via Phazonelite7
- Pausing and unpausing the screen may cause the end screen to appear more quickly in some instances. (may not be necessary)
- Shooting through walls may diminish damage power. via Phazonelite7 (Eiffel Tower, Alcatraz)
- Shooting reduces speed and virtually kills all momentum when in air. via Enkazin (Texas Slave Fortress)
- Single Player has many more objects throughout the game than Co-op, due to extra hardware resources. Some are helpful, like the explosive oil tankers on the first level. Some just kill you or slow you down, like the missiles at Texas Slave Fortress.
- You can increase your speed 50-60% by exploiting the N64's neutral reset. By letting the system believe [Down] on the Joystick is [Neutral], it believes [Neutral] is [Up] and [Up] is [Up+]. You can check out the main tanks' top speeds with and without the exploit in the demo video from above.
- The neutral reset exploit opens up possibilities that either weren't possible or required turbo, such as obtaining the nuke at the White House or jumping the wall at Drive In.
- Moving too quickly up certain ramps at Houses of Parliament can crash the game. Slowing down as you reach the top prevents this.
- AI tanks sometimes survive nuke blasts, despite being close enough that it should kill them. My guess is that they are coming out of the spawn garages during the blast and are temporarily invulnerable, despite the garage being destroyed.
- There is no clear reason or pattern for Edge Power success rates. Observed rates can be found here.
Here are the controller configs I personally use for full game runs.
For what it's worth, a "single player" run of this game or its ILs could probably be completed faster in co-op mode with an unused Player 2 (since the game renders fewer obstacles in co-op), but it becomes an argument of semantics. In my solo runs, I will be setting the number of players in the game to 1.
Thread title: