Haters gonna hate
Just shy of three years ago I was a little amazed that there was not only no run for this game on the site, but also no discussion of one whatsoever. At that point I started messing around with it a little, found out in a hurry what I was getting myself into, and stopped being amazed by the lack of run/discussion. In the back of my mind, however, it's always been one I've wanted to work on and this last MAGfest I found the cart for cheap, so I gave it another look. It's still going to be a hell of a game to run, but it seems much less daunting than I remember it being, so I'm going to give it a shot.
The route is basically stolen from the last no L+R TAS done of the game by JeffC aka arc (which you can check out yourself here) with a couple detours and allowances to make up for the fact that I can't play with frame advance. I also don't plan to use death abuse, because death abuse is lame. Here's the route in brief:
Arcadia
- Farm up a bunch of olives using a neat little method I discovered (more on that later)
- Talk to Zeus
- Head to. . .
Argolis
- Take the right cave, tag Hermes's Temple and get told he's not there
- Exit via the salamander pit and head back to. . .
Arcadia
- Back to Zeus's Temple to get the sandals
- Head to. . .
Peloponnes
- Head to the Hydra, kill it, get the sword
- Grab the harp from Apollo
- Nab the free ambrosia (health extender/refill) on the way to the Cyclops
- Kill the Cyclops, exit to. . .
Laconia
- Hit up Poseidon for the ocarina (60 olives)
- Grab the flask on the way to the ocean
- Use the ocarina and cross to the Siren's island, kill her
- Kill the Graeae (yes, in the dark) for the Eye of Graeae, exit to the start of Laconia
- Head to the idol and take Pegasus to. . .
Arcadia
- Take a little time out to farm up close to 70 total olives
- Head to. . .
Argolis
- Take the left cave, uncover the hidden door, get the first piece of love.
- Head back to start and take Pegasus to. . .
Attica
- Fill up health and flask at Athena's fountain
- Grab the key
- Kill enemies until I have 70 olives if I don't already
- Go wake up and kill Gaea, exit to. . .
Phthia
- Head left at the start and get the Divine Sword from Hephaestos (70 olives, last thing I need to buy)
- Grab the ambrosia just out of the way on my way back
- Head to the waterfall cave, uncover the secret door in the top cave, get piece of love number 2
- Head back to the sun idol and ride Pegasus to Laconia, straight shot right to get to. . .
Crete
- Depending where my health's at make a tiny detour one room over for a health/nectar refill
- Kill the Minotaur, get the last piece of love.
- Depending how the minotaur fight went, refill again
- Exit Crete via the Argolis path, and once there take the now revealed entrance to. . .
Tartarus
- Kill Cerberus
- Make my way to Hades's Palace, hitting up Aphrodite's servants on the way for refills if need be
- Get through the palace, kill Hades without the Moon Pearl (more on that later), win
Sounds easy enough, right?
Now a little more detail on certain points:
Super cool olive farming method:
It turns out you can handle this in a similar way to how the Rygar run power levels, though I've only found one enemy type it'll work with. You can generate a bunch of the little slime things that appear on the ceiling in Arcadia by slowly walking away from the point where they spawn and there's a spot where I can walk back and forth between two spawning points. If done well I can get 4 kills every 5 seconds or so, though this can get slowed down a bit if I miss any of them when they drop as I then have to wait for them to hop before I can kill them and killing all of them when they're bunched up is a little tricky. Even with that, it's still by far the most efficient method I've found, and since it's in the first area I can do a good chunk of the grinding right out of the gate and ensure decent luck on the first round (olives cap at 99, otherwise I'd get much closer to the 130 total right then). Really the only thing still up in the air for me is when to stop each round as I don't want to make any olive drops I get while actually progressing useless to me. Right now I'm thinking 70-ish for the first round and stopping in the 60-65 range in the second. It won't be fun to watch after the initial "oh, that's kinda neat" moment, but the next best spot will not only take longer, but lack that initial moment, so I think I'm running with this one.
Skipping the Staff of Fennel:
There's a couple points in the game where the designers obviously intended for you to have this, but both are definitely doable without. The first is the one bush you're supposed to burn on the way to the Hydra, and you can simply damage boost through it. The other is the two mandatory dark caves in Laconia. One's a simple "hold a direction and up to enter a door" affair. The other is the Graeae cave, which features a boss fight, some platforming, and a death pit. The layout's easy enough to memorize and the boss fight also takes place in a convenient little ditch where you can't really kill yourself. Avoiding the pit is the tricky part, but at the same time not too overly complicated if you have the layout memorized.
Tartarus in general:
This is stretch that really necessitates the 4 items I get that the TAS doesn't (flask, Divine Sword, and two ambrosia). First off, Cerberus is nigh on impossible to kill without the Divine Sword as he regenerates over time. The TAS manages with the regular sword, but if you watch it you'll see how long it takes, and that's with frame perfect hits. Without the attack upgrade (which costs 80 olives, so that's out) it's still really hard to kill him without getting a fake death sequence (he'll start his death animation, but still heal, and heal enough to regenerate a head before he disappears). The safest and most consistent method I've found is to let this happen and basically just kill him twice, but there's a fairly hefty time saving to be had if I can find a good method to get him on the first one. Something I need to work on still.
The path to the temple and the temple itself is just murder. Only one right path and lots of annoying enemies that hit hard and like to knock you off said path. The worst part of this being that while I'll have nectar I CAN'T use it in this stretch, hence why I'll be hitting up the healing nymphs on the way. I've been practicing this stretch a ton, and have pretty solid methods for most of the rooms, but there's next to no margin for error in most of them. I fully expect to lose a few runs in this home stretch.
Why can't I use the nectar? Because I need full health for the final boss. There's a method for him that's pretty cheesy looking, but actually pretty difficult to pull off, and that is firing sword projectiles while ducking. Since the input for it is Up+Attack you basically have to crouch, swing, and then hit up in the window after the attack animation starts but before it resolves. It's pretty tricky to do, and I have to do it 28 times in a row to kill him. Add to this the fact that each projectile takes half a life unit to throw without the attack upgrade and after the two ambrosia I have 16 life units, not to mention the fact that I can't even see the guy, and you can see I have a pretty tense fight on my hands for how lame it's going to look.
That ran pretty long, and there's definitely more stuff I could talk about, but that hits the high points. If anybody has anything to add or ideas to throw around, I'm open to them. Wish me luck.
The route is basically stolen from the last no L+R TAS done of the game by JeffC aka arc (which you can check out yourself here) with a couple detours and allowances to make up for the fact that I can't play with frame advance. I also don't plan to use death abuse, because death abuse is lame. Here's the route in brief:
Arcadia
- Farm up a bunch of olives using a neat little method I discovered (more on that later)
- Talk to Zeus
- Head to. . .
Argolis
- Take the right cave, tag Hermes's Temple and get told he's not there
- Exit via the salamander pit and head back to. . .
Arcadia
- Back to Zeus's Temple to get the sandals
- Head to. . .
Peloponnes
- Head to the Hydra, kill it, get the sword
- Grab the harp from Apollo
- Nab the free ambrosia (health extender/refill) on the way to the Cyclops
- Kill the Cyclops, exit to. . .
Laconia
- Hit up Poseidon for the ocarina (60 olives)
- Grab the flask on the way to the ocean
- Use the ocarina and cross to the Siren's island, kill her
- Kill the Graeae (yes, in the dark) for the Eye of Graeae, exit to the start of Laconia
- Head to the idol and take Pegasus to. . .
Arcadia
- Take a little time out to farm up close to 70 total olives
- Head to. . .
Argolis
- Take the left cave, uncover the hidden door, get the first piece of love.
- Head back to start and take Pegasus to. . .
Attica
- Fill up health and flask at Athena's fountain
- Grab the key
- Kill enemies until I have 70 olives if I don't already
- Go wake up and kill Gaea, exit to. . .
Phthia
- Head left at the start and get the Divine Sword from Hephaestos (70 olives, last thing I need to buy)
- Grab the ambrosia just out of the way on my way back
- Head to the waterfall cave, uncover the secret door in the top cave, get piece of love number 2
- Head back to the sun idol and ride Pegasus to Laconia, straight shot right to get to. . .
Crete
- Depending where my health's at make a tiny detour one room over for a health/nectar refill
- Kill the Minotaur, get the last piece of love.
- Depending how the minotaur fight went, refill again
- Exit Crete via the Argolis path, and once there take the now revealed entrance to. . .
Tartarus
- Kill Cerberus
- Make my way to Hades's Palace, hitting up Aphrodite's servants on the way for refills if need be
- Get through the palace, kill Hades without the Moon Pearl (more on that later), win
Sounds easy enough, right?
Now a little more detail on certain points:
Super cool olive farming method:
It turns out you can handle this in a similar way to how the Rygar run power levels, though I've only found one enemy type it'll work with. You can generate a bunch of the little slime things that appear on the ceiling in Arcadia by slowly walking away from the point where they spawn and there's a spot where I can walk back and forth between two spawning points. If done well I can get 4 kills every 5 seconds or so, though this can get slowed down a bit if I miss any of them when they drop as I then have to wait for them to hop before I can kill them and killing all of them when they're bunched up is a little tricky. Even with that, it's still by far the most efficient method I've found, and since it's in the first area I can do a good chunk of the grinding right out of the gate and ensure decent luck on the first round (olives cap at 99, otherwise I'd get much closer to the 130 total right then). Really the only thing still up in the air for me is when to stop each round as I don't want to make any olive drops I get while actually progressing useless to me. Right now I'm thinking 70-ish for the first round and stopping in the 60-65 range in the second. It won't be fun to watch after the initial "oh, that's kinda neat" moment, but the next best spot will not only take longer, but lack that initial moment, so I think I'm running with this one.
Skipping the Staff of Fennel:
There's a couple points in the game where the designers obviously intended for you to have this, but both are definitely doable without. The first is the one bush you're supposed to burn on the way to the Hydra, and you can simply damage boost through it. The other is the two mandatory dark caves in Laconia. One's a simple "hold a direction and up to enter a door" affair. The other is the Graeae cave, which features a boss fight, some platforming, and a death pit. The layout's easy enough to memorize and the boss fight also takes place in a convenient little ditch where you can't really kill yourself. Avoiding the pit is the tricky part, but at the same time not too overly complicated if you have the layout memorized.
Tartarus in general:
This is stretch that really necessitates the 4 items I get that the TAS doesn't (flask, Divine Sword, and two ambrosia). First off, Cerberus is nigh on impossible to kill without the Divine Sword as he regenerates over time. The TAS manages with the regular sword, but if you watch it you'll see how long it takes, and that's with frame perfect hits. Without the attack upgrade (which costs 80 olives, so that's out) it's still really hard to kill him without getting a fake death sequence (he'll start his death animation, but still heal, and heal enough to regenerate a head before he disappears). The safest and most consistent method I've found is to let this happen and basically just kill him twice, but there's a fairly hefty time saving to be had if I can find a good method to get him on the first one. Something I need to work on still.
The path to the temple and the temple itself is just murder. Only one right path and lots of annoying enemies that hit hard and like to knock you off said path. The worst part of this being that while I'll have nectar I CAN'T use it in this stretch, hence why I'll be hitting up the healing nymphs on the way. I've been practicing this stretch a ton, and have pretty solid methods for most of the rooms, but there's next to no margin for error in most of them. I fully expect to lose a few runs in this home stretch.
Why can't I use the nectar? Because I need full health for the final boss. There's a method for him that's pretty cheesy looking, but actually pretty difficult to pull off, and that is firing sword projectiles while ducking. Since the input for it is Up+Attack you basically have to crouch, swing, and then hit up in the window after the attack animation starts but before it resolves. It's pretty tricky to do, and I have to do it 28 times in a row to kill him. Add to this the fact that each projectile takes half a life unit to throw without the attack upgrade and after the two ambrosia I have 16 life units, not to mention the fact that I can't even see the guy, and you can see I have a pretty tense fight on my hands for how lame it's going to look.
That ran pretty long, and there's definitely more stuff I could talk about, but that hits the high points. If anybody has anything to add or ideas to throw around, I'm open to them. Wish me luck.
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