I was quite impressed by Stubby's end_035 EH, but couldn't take it as optimal: how can the start be 2s slower than the ER?
So, I made these three demos some minutes ago to demonstrate that 0:34 is possible with a faster begining (up to the teleport): 34.84 killing all the fishes and the scrag (my first 34, but still I got stuck at the edge near the scrag); 34.40 same but with host_framerate 0.0025; 34.33 getting the thunderbolt but not killing the fishes. => In the end, I'm not sure if even 0:34 is indeed optimal.
I don't think I can do those through the wall killings, so here it is for someone else to try it (some mad Dane probably =)
0:35 may not be optimal, but it's obviously very hard to be improved (imo) and there's a chance the NH can also be improved likewise.
http://www.freewebs.com/supimpaquake/end%5F034.dz
PS: the hfr one uses sv_aim 0.93, which can perhaps make things easier
So, I made these three demos some minutes ago to demonstrate that 0:34 is possible with a faster begining (up to the teleport): 34.84 killing all the fishes and the scrag (my first 34, but still I got stuck at the edge near the scrag); 34.40 same but with host_framerate 0.0025; 34.33 getting the thunderbolt but not killing the fishes. => In the end, I'm not sure if even 0:34 is indeed optimal.
I don't think I can do those through the wall killings, so here it is for someone else to try it (some mad Dane probably =)
0:35 may not be optimal, but it's obviously very hard to be improved (imo) and there's a chance the NH can also be improved likewise.
http://www.freewebs.com/supimpaquake/end%5F034.dz
PS: the hfr one uses sv_aim 0.93, which can perhaps make things easier
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