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i like 48 but it doesn't really matter.
Professional Second Banana
Quote from ballofsnow:
Could be that the audio is 96 KHz instead of 48 or 44.1 KHz. Can you change the audio frequency in your capturing software? If not, can be changed after manually but then you have to do that every time.

Yup, changing the audio frequency in VirtualDub to 44.1 KHz did the trick (going to 48k still resulted in no sound after encode)!  Now to try to figure out why AmarecTV is still throwing errors when I try to use 44.1k line-in audio.
I've been using anri-chan to compress my videos for a while now, but recently (i.e., last night), it's been stopping at the "Writing WAV file "video_name_temp.wav"" step.
and by stopping I mean it gets there but never proceeds beyond it.
Any idea what could be causing this?
checked free disk space on the project drive?

is there anything weird about the audio on what you're encoding?
Quote from nate:
checked free disk space on the project drive?

is there anything weird about the audio on what you're encoding?

Yes and no, in that order.
Either way by letting it sit for a few hours (as opposed to a few minutes like usually) it worked.
This exists: AvxSynth: a Linux port of AviSynth
That is one step. x264 and nero aac have linux ports.
Still need dgindex, virtualdub, mvbob, lagarith and probably a couple other things.
Professional Second Banana
A feature that would be nice to have in a future release is a mode for encoding a full segmented run, which would prompt the user for the DFP, statid (which would have a variable later replaced by the segment #), and other encode options once, then prompt for a number of segments and a source file/frame cropping range for each segment.
Edit history:
j.calling.2bad: 2012-03-31 02:30:53 am
j.calling.2bad: 2012-03-31 02:30:44 am
j.calling.2bad: 2012-03-31 02:30:42 am
j.calling.2bad: 2012-03-31 12:03:24 am
I have a really strange issue - if I name the project "test" and load all the videos in the folder, anrichan doesn't have a problem and proceeds to encode. But if I call it "TombRaiderChroniclesGlitched", upon loading them it says "no" and I'm forced to exit it. Thoughts? O.o

EDIT: Also, Anri can't handle joining 43 videofiles at once? Does the smaller set of lossless files mean it will create videofiles of a smaller amount but exactly the same size?

EDIT: Ok, now I'm really puzzled - I gave the project another random name ("lzi") and suddenly it works and is willing to join all 43 files into one. >_<
Sandbagging
Quote from j.calling.2bad:
I have a really strange issue - if I name the project "test" and load all the videos in the folder, anrichan doesn't have a problem and proceeds to encode. But if I call it "TombRaiderChroniclesGlitched", upon loading them it says "no" and I'm forced to exit it. Thoughts? O.o

EDIT: Also, Anri can't handle joining 43 videofiles at once? Does the smaller set of lossless files mean it will create videofiles of a smaller amount but exactly the same size?

EDIT: Ok, now I'm really puzzled - I gave the project another random name ("lzi") and suddenly it works and is willing to join all 43 files into one. >_<


It sounds like you are using up the max path length of 260 with your other folder names.
Apparently the problem is solved, somehow. I named it TombRaiderChroniclesGlitched again, just for the kicks, and voila - it works. I did shut off some processes, though. Could that have any effect on anri? Because other than that I did absolutely nothing. It stopped raining in the meantime but I wouldn't suppose anri has weather mood swings. >_>
Quote:
I did shut off some processes, though. Could that have any effect on anri?

Freeing system resources might make enough available to open all 43 files at once.
Question!

So I'm recording a game that is set to F2 and using Anri-Chan to encode. Will an HQ encode from Anri-Chan also play at 30FPS if it is identified as a game running at half frame rate? I'm curious if this will let me upload an HQ resolution .mp4 video to YouTube without the weird framerate issues.
torch slug since 2006
this has probably been answered a billion times before and im just too stupid to search properly.

i dont want to add statid's yet, can i add them afterwards, WITHOUT the raw? because i want to encode the segments and remove the raws because of disk space.
Edit history:
ballofsnow: 2012-04-07 12:59:05 pm
Short answer is no. Longer answers available by doing a search of the forum; indeed, this has been asked, and discussed at length, multiple times.

edit: ok slightly longer answer: there were issues regarding audio desync when appending mp4s together, and iirc nate mentioned that the video might not play properly in some video players. For the whys and hows, please do a search.
torch slug since 2006
are statid's even a must? i can see that the current banjo-kazooie run dosent have it. might be easiest to go without 'em
Quote from DJS:
are statid's even a must?

Nope.
Loading H.264 without intermediate files....

It's becoming more and more common that people are capturing to mp4. This is not necessarily a bad thing, after all, DVD/MPEG2 is lossy, and who knows maybe we'll see H.264 lossless being used. Anyway, on the assumption that the mp4 as a source file is acceptable, I want to find a way to load it directly into AviSynth with stability and frame accuracy. I believe DGAVCDec can do this, since the nature of the program is that it indexes the entire file which should give frame accuracy.

Anri 3.3 is already loading H.264 in a transport stream with DGAVCDec. DGAVCDec doesn't support loading mp4 or mkv, however it does support loading raw H.264 files. Maybe the demux to raw H.264 can be handled automatically by Anri.

Here is some testing I did today.
  1. Downloaded the new Ninja Gaiden 3 LQ file (was a short run)
  2. Demuxed to raw with mp4box: MP4Box.exe -raw 1 NinjaGaiden3_1332_LQ.mp4
  3. Loaded into DGAVCDec, saved a project as test.dga
  4. Created a simple avs script (no audio):

    Code:
    loadplugin("C:\Program Files (x86)\anrichan3.3\dgavcdec109\DGAVCDecode.dll")
    AVCSource("test.dga")
    Assumefps(float(60000)/3003)
  5. Verified that it loads into virtualdub, and it does. Didn't see glitching, seeking was very good

Contents of the dg log:
Code:
Stream Type: AVC Elementary
Profile: High
Level: 4.1
Frame Size: 320x240
SAR: Unspecified
Display Size: 
Frame Rate: 19.980000 fps
Colorimetry: BT.601* [2]
Frame Structure: Frame
Frame Type: not yet
Coded Number: 21916
Playback Number: 21916
Frame Repeats: 0
Field Repeats: 0
Bitrate: 0.003
Bitrate (Avg): 0.124
Bitrate (Max): 0.450
Elapsed: 0:00:37
Remain: 0:00:00
FPS: 
Info: Finished!


This seemed not too difficult to do. I wonder if there are better ways to do this. I think ffmpegsource might be able to do it, but last time I tested it behaved very strangely when seeking so I don't trust it much - will try again though. Directshowsource... no, just no.

I'll find some time to do more testing and post any results.
Not a walrus
For what it's worth I used ffmpeg source on all the marathon videos for AGDQ2012, and once I figured out how to make it properly handle VFR files (damn xsplit), my only complaint is that it eats a lot of ram so for excessively long files (several hours or more) it tended to make virtualdub crash because it hit the 32-bit limit (the 64-bit version was a mess).
What was your process with ffmpegsource and handling of vfr?
Not a walrus
It's an option to the call, I can't recall off the top of my head but I think it's "fpsnum" and "fpsdec", so you'd do "30000/1001" for 29.97 for example. Gave me no issues while encoding AGDQ stuff.
Edit history:
gyth: 2012-05-03 10:30:12 am
Quote:
I think ffmpegsource might be able to do it, but last time I tested it behaved very strangely when seeking

Strange how?
If the file had a long keyint then seeking will be painfully slow.