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Edit history:
André: 2013-06-17 06:51:54 am
Main Work!!!
About what time and when are you streaming?

Also, is it normal that you don't do the refinery route in your speedrun Weable?
just some nerd
@Adam - Oh really?  I suppose you just drop down, grab it, and boost back up?  I feel dumb for not trying that.

The out of bounds Refinery that Sunder found?  I tried it for an hour and was only able to do it twice with saving when I landed on the door frame.  So I wrote it off as too difficult.  I probably need to give it a second look, along with the barrel jump in the Archive Tunnels.
Edit history:
André: 2013-06-17 03:08:09 pm
Main Work!!!
Looks like you're right, I've been trying it out for an hours and only manage once :O !!! About the archive tunnel, I'm pretty sure you would be able on that one, that would need a lot of practice though and it would, of course, be your greatest reset engine, I was resetting a run on 7 at that place. And yes, Adam is right, I've made a video a while while ago on that OOB glass jar picking.

Good to see you back Andre! I've heard a lot about you from Weables' streams! And thank you, you're too kind! ^^

I'll admit the Refinery Clip is incredibly difficult, but the other day I managed it first try by just going for it and throwing caution to the wind. There are a few sweet spots to hit that make the clip and boost do-able, but they're really hard to explain in words unfortunately :/
Main Work!!!
I usually have no problem with the clip(I have it within 4 seconds usually), but the right after the clip trying to not fall into nothingness, is harder than the Nave clip(And god, you have no idea how much I swore at that nave trick last year Tongue )! If there would be a reliable way to not die, I think that trick would be freaking awesome in a SS Cheesy .
just some nerd
I worked on the barrel jump a little last night, and I was having way more trouble boosting up to the ceiling with a barrel in hand than I was having with the jump itself.  I think if I figured that boost out, I'd be willing to do it in SS attempts.
Edit history:
André: 2013-06-18 02:24:55 pm
Main Work!!!
Usually you can, take the barrel, mouse wheel scroll up(it'll increase the distance between you and the barrel) and simply lay it in the ceiling, then you boost on the slime and do the route(that's the actual easy way in my opinion), the way I do it though is grab, change the angle, throw it on the ceiling, boost on the slime, then, 1 time on seven, it haven't falled on the other side, so I do the trick.

e.g. at 12m40s in my 100%(but instead of using the slime I use the other barrel in that one(I only discovered the slime climb a bit after that one(since my run was made in sept 2011 and I discovered th slime in june 2012))).
Edit history:
Endless: 2013-06-25 05:23:24 pm
Watching the run that was just published, very impressive. Out of curiosity, when you're leaving the tunnel that you enter after using the hammer and chisel shortly after the start of chapter 2, could the rocks that cover the tunnel exit be used to move at normal speed during the cutscene?
Edit history:
Apjjm: 2013-06-25 05:57:18 pm
Apjjm: 2013-06-25 05:56:53 pm
Apjjm: 2013-06-25 05:56:08 pm
Apjjm: 2013-06-25 05:55:14 pm
What?
Thanks Smiley - The rock idea is a neat suggestion and something i hadn't actually thought of, but i don't think it would save time sadly: the earlier rock in the prison is faster because the game stacks a flashback trigger on-top of a slow trigger (the brute sounds), i don't think it is discernibly faster for just a flashback alone if i recall correctly (though i probably should try this again as i really can't remember the numbers behind it). The rock also has to be a smallish drag-only rock too - larger draggable props are heavier and a little slower & the carry-able props don't manipulate move speed - again i would have to double check but i think the later rocks are larger.
Main Work!!!
Unfortunately, I already check that spot and none of the rock seem to have worked. The only other spot that this trick could work is the morgue but anyway, now we skip all the cinematic in the segmented and the w/reset.
Edit history:
Endless: 2013-06-26 10:40:44 am
I see, so the way that the rock in the prison works is that the game tries to slow you down while you're carrying the object by setting your speed to something lower than base walking speed, but it overlooks the possibility that your move speed is already lower than that?
Edit history:
Mr_Weables: 2013-07-29 08:17:36 am
just some nerd
Found some stuff while I was messing around earlier:

1.  Prison South Out of Bounds route

Probably for segmented only.  The most I could save was 5 seconds on my best segment, but, most of the time, I take too long to clip or die while doing so.  The main flaw is that you can't get up to the clip spot until you're able to jump, which means you have to stand around for a while just waiting.  But, on top of the arched center of the ceiling, you can skip the flashback.

2.  Study Clip

This wall in the Study that forces you either outside or to use a shovel clip?  Yeah, there are like 3 spots you can clip thru by just running into it.  This one seemed to work best for me, but it's still kinda unreliable.  I managed to save 3 seconds doing this with a fast clip, so it's probably not useful unless there's a better spot or setup.

3.  Elevator Lever

Well, I got it down.  Kind of.
It behaved like when you hit a door out of its frame or a valve off its pipe with a fast moving physics prop.  It just gets displaced rather than moved down, so it's probably not possible to activate the lever with an object after all. 
@Weabs: For number 2, I think that might've been what happened to me when I was hunting in the Study but on a different wall. Right when you enter the room, there's a spiderweb in the first corner in front of you, I managed to jump at that wall and phase through but couldn't recreate it, so perhaps this perfect-angle is how to do that?
just some nerd
It could be.  The wall used in that room is just not very good at keeping you in bounds.  But if the angle was all that mattered, then you could hit it reliably, so I suspect it's something more.  It probably depends on the view bob, player position, and movement speed as well.  It may even be random, but right now I just think it's too precise to be done outside segmented.
Totally rad
Since we no longer need the chemistry pot for anything, it seems that we can switch back to speedrunning the 1.0 version. This version has a wall with no collision in the Back Hall, which would let us skip the flashback about the elevator - that could be a big time saver.
Edit history:
Apjjm: 2013-07-31 06:25:40 am
Apjjm: 2013-07-31 06:24:57 am
Apjjm: 2013-07-31 06:18:33 am
Apjjm: 2013-07-31 06:18:12 am
What?
It is nealy impossible to obtain a v1.0 of Amnesia for speedrunning today as far as i am aware. The version on the frictional game store should be 1.2 (1.1 at the least) and i know my hard/retail copy of the game is 1.1. The humble indie bundle version is not 1.0 either.

Edit:
A little bit of researching has shown that you would have to get your hands on a version pre May 17th 2010 to get unpatched (http://www.frictionalgames.com/site/node/113). It is possible but unlikely that some digital distributor has legit copies for sale that are still un patched and distributes the patches separately. Full copy of patch nodes for version changes here: http://support.frictionalgames.com/entry/98/
Is the Choir fully optimized? I was messing around today and it feels like there are better possibilities for the route but I'm sure there has been a lot tested already. Namely the killzone in the chasms is much closer than the one OoB, making deathwarps around 15 seconds faster when done in bounds rather than out. I'm pretty sure that grabbing Orb Piece number 3 and then going back in-bounds and running to the chasm with the broken pillar over it is anywhere from 1-5 seconds faster but the only issue is that boosting back up where the yolo-jump takes place is a little tricky (but very do-able).

Also you can completely skip the Brute spawn on the way to orb piece 3 by jumping around a pillar.
Main Work!!!
Yeah, the reason why we(in fact I don't know if the other were doing that for the same reason as I was) weren't doing the brute spawn skip is because it slow down a bit(even if it's a matter of second), I always thought that there's nothing faster than a straight line, about the choir orb piece you're talking about, I recall testing them both but because of the flash back , it was actually slower but maybe there's a way around it, but if I recall correctly, I've put several hours in that part and as far as I'm aware, it's the fastest way, but I can't deny that I could be totally wrong in that, so that would indeed need testing, because, I always though that the less optimize place in the run planning currently were cellar archives, refinery and choir, but yeah, that should be looked, thanks for the info!!!
just some nerd
Yeah Sunder, idk.  I was playing around in Choir a fair bit earlier and talking with Apjjm, though I was mostly focused on getting from the Iron Maiden to the Bull faster.  It seems like, just because of how big the room is, there's likely some play still in the route.  I assume you're thinking about better deathwarps because of the way I did it in the 26:44 I just got (death warping in the chasm after Iron Maiden to get back to the pipe pillar faster). 

But there might be a better way for this segment, too.  I managed to find a somewhat inefficient series of boosts to go up 2 "floors" immediately outside the Iron Maiden, and then skirt along the side of the main area on the ledges to get over the chasm, heading toward the Bull.  If there was a better way up, it'd probably be faster.  There's also an easy out of bounds spot on the Iron Maiden's side of the door that might prove useful for this.  Just stuff to think about.

Concerning the monster spawn trigger before the Wheel room: it's cool to know about, but it's unnecessary for the most part.  Can't think of the last time the clip took me so long that I got caught.  I'd definitely do it for practice and marathon runs, though!
Totally rad
I experimented a lot with OOB routes in the Choir in the past, but never found anything useful. It's very easy to get OOB in numerous spots, but it generally doesn't let you do any shortcuts. Crossing the chasm while OOB is a pain - I don't remember if I pulled it off at all. Regarding the brute at the end, I wouldn't say it's worth skipping even in marathon runs. The OOB clip is incredibly easy, and the monster shouldn't be able to reach you there, really.
Edit history:
tekkie: 2013-08-12 01:03:03 pm
tekkie: 2013-08-12 01:02:49 pm
~
cut almost four and a half minutes off my pb last night

more importantly

not sure if it was known, but if you grab the ladder at the beginning of the sewer right after you hit the water surface but before you land on the floor you can climb up the ladder and run around the dry stone floor at the beginning of the sewer and it'll make splashy sounds :3

[also not sure if this is known, but you can relatively easily platform your way up to the "HALLA" sign in the lamp room by doing some boosty boosts around the surrounding rooms; i can post a vid if anyone wants to see]
Quote from Mr_Weables:
1.  Prison South Out of Bounds route

Probably for segmented only.  The most I could save was 5 seconds on my best segment, but, most of the time, I take too long to clip or die while doing so.  The main flaw is that you can't get up to the clip spot until you're able to jump, which means you have to stand around for a while just waiting.  But, on top of the arched center of the ceiling, you can skip the flashback.

I found a quicker way to boost up to the ledge in the prison south out of bounds route.
http://www.twitch.tv/mochiplay/c/2741815

Also, I'm new to speedrunning amnesia so I have a few questions.

1. Is jumping UP stairs faster than running?
2. Is there a setup for the boost in entrance hall? I think it's called chairless. I can never get the boost consistently.
3. This isn't amnesia related but where can I download the program everyone uses to time splits?

thanks
Get over here!
Quote from mochiiiiii:
Quote from Mr_Weables:
1.  Prison South Out of Bounds route

Probably for segmented only.  The most I could save was 5 seconds on my best segment, but, most of the time, I take too long to clip or die while doing so.  The main flaw is that you can't get up to the clip spot until you're able to jump, which means you have to stand around for a while just waiting.  But, on top of the arched center of the ceiling, you can skip the flashback.

I found a quicker way to boost up to the ledge in the prison south out of bounds route.
http://www.twitch.tv/mochiplay/c/2741815

Also, I'm new to speedrunning amnesia so I have a few questions.

1. Is jumping UP stairs faster than running?
2. Is there a setup for the boost in entrance hall? I think it's called chairless. I can never get the boost consistently.
3. This isn't amnesia related but where can I download the program everyone uses to time splits?

thanks


I'll just give the quick answer to 3. http://speedrunslive.com/tools/ you can either get Wsplit or Llanfair. It's mostly what you'd prefer.
~
Quote from mochiiiiii:
1. Is jumping UP stairs faster than running?
2. Is there a setup for the boost in entrance hall? I think it's called chairless. I can never get the boost consistently.
thanks


1) i kind of jump everywhere, especially up stairs. just don't mash jump when you go up so you don't have to worry about slipping back downwards. i hate when that happens. so, i guess i'm not positive it's faster or anything, i just do it out of habit and i doubt it's slower.

2) http://www.twitch.tv/tekkie55/c/2743278

which part are you having trouble with? i just started recently doing a weird clip into the window by jumping at the corner and mashing crouch/jump. if it goes well daniel floats right in, and after a few days it's already way more consistent for me than the spinny crouch jump.

i don't think i've ever written out how the quick window fall-through works, and bonez was asking about it yesterday, so here's what's up:

a) crouch along the back window pane
b) jump straight up (i hold shift for this part and the rest)
c) run over to the right pillar (the stone column separating the center window pane from the right window pane)
d) hug the center window pane, pushing outwards, running towards the left window pane
e) if done correctly, you'll just drop through the floor. since you're already making a counter-clockwise turning motion around the inside of the window, keep making that turn as you fall and you'll land on a sliver of land under the window
f) hop down to the ceiling over the refinery door. if you hit the ceiling support you sometimes don't take damage but it's so minimal it doesn't matter anyways
Main Work!!!
Quote from tekkie:
not sure if it was known, but if you grab the ladder at the beginning of the sewer right after you hit the water surface but before you land on the floor you can climb up the ladder and run around the dry stone floor at the beginning of the sewer and it'll make splashy sounds :3

[also not sure if this is known, but you can relatively easily platform your way up to the "HALLA" sign in the lamp room by doing some boosty boosts around the surrounding rooms; i can post a vid if anyone wants to see]

I was aware of those, just didn't know hoe to trigger the first one.
Quote from mochiiiiii:
Quote from Mr_Weables:
1.  Prison South Out of Bounds route

Probably for segmented only.  The most I could save was 5 seconds on my best segment, but, most of the time, I take too long to clip or die while doing so.  The main flaw is that you can't get up to the clip spot until you're able to jump, which means you have to stand around for a while just waiting.  But, on top of the arched center of the ceiling, you can skip the flashback.

I found a quicker way to boost up to the ledge in the prison south out of bounds route.
http://www.twitch.tv/mochiplay/c/2741815

Also, I'm new to speedrunning amnesia so I have a few questions.

1. Is jumping UP stairs faster than running?
2. Is there a setup for the boost in entrance hall? I think it's called chairless. I can never get the boost consistently.
3. This isn't amnesia related but where can I download the program everyone uses to time splits?

thanks

First of all, nice improvement Smiley !!

I think your question have been answer Cheesy !!! So welcome to amnesia speedrunning and see you around!