Not pressing stuff on the loading screens seems the best option regarding the flashback issue. One other potential solution would be reloading at the start of maps (perhaps with quickload) as soon as the map starts, which should skip a consistent (maximal) amount of flashback independent of load times - but i'd prefer just waiting on the loading screens myself rather than loading superfluously.
In other news I was looking at the storage in the map editor today and may have found a new shovel route for SS - it relies on a glitch being reliable though (I like to call it welding / barrel cannon) - it seems to be quite setup oriented so maybe it is possible - I got it 3 times in about 10 or 20 minutes without a perfect setup. I shall record and upload a video of it later this evening. I also have potentially figured out a new clipping method but have not quite got it working yet - i shall include this too incase somebody can find props / spots it works with.
Is the shovel trick skip in the nave involving the plank on the wall near the laboratory, which you can go through during the agrippa flashback? If not i can include a video of that route too incase anyone isn't aware of it.
@Apjjm: I agree that not pressing stuff on the loading screens is the better of the two options that you described. That method would be 100% consistent as well.
I would love to see videos of both the welding/barrel cannon and the new method of clipping.
It is not the method involving the plank by the laboratory. With this method, we can skip that pesky flashback altogether!! I will try to get a video of it tonight.
@Apjjm: So I just watched your segmented run today (I should have watched a long, long time ago, I know) and it appears that you already discovered what bl00d and I found. Although I think it is kinda cool that we both found it independently of each other!
This brings up another issue though. In your segmented run you didn't take much damage, this seems to be hard to do. So obviously if you were going to do this in a SS run you would need to pick up another laud. So what do you think is the next best laud to pick up? Even though we pick up another laud, this "new" find should still be faster than the shovel method.
P.S. You are too good at finding stuff for this game. I think it is only fair that you give everybody else a few months head start for finding glitches in AMFP
since discussion is picking up, people are going in hard for Amnesia, and AMFP is right around the corner, i registered #amnesia on SRL's IRC. idle in there if you're on IRC a lot
edit: also, unless you're going for WR, the only problem with RTA timing is that you cant compare different runners' run times. for example, on my setup, sub 40 is like approaching WR time lol
Blood Thunder, that route in Nave is ancient... Its issue is that you take a load of damage when dropping down, unless you manage to land on the intermediate platforms. It's possible to do this damageless. Picking up Laudanum in the Guest Room and Choir makes the route viable, but not that great. It's easier to clip out of bounds at the nearest pillar to the rubble (on the other side of the corridor), by the way.
A better alternative to the shovel trick is the Laboratory plank, as Apjjm pointed out. The downside is that you have to do a 270 degree jump to hit the door, and the flashback is pretty awkward there.
i'm still digging all the new vids and stuff - ive done a few before, but it's great to see recorded tricks and stuff
it's also great to see people putting new ideas out and even sketchy/old stuff is still worth discussing. i worked out my absolutely inherently-better window clip method four months ago and it's still not really used much
Not uploading this one to youtube because it makes my videos darker and i've already had to make it ugly to fix gamma. Anyway, there are probably tonnes of other ways to do the spinning barrel clip, the carpet just happens to have exactly the right dimensions to make it easy though.
I've had mixed results with auto-fix - the storage is really dark though so i don't really know how well it could handle it. I think it might just be the quick way i'm rendering to mp4 - when i did my run for youtube i rendered to uncompressed and then put it through anri which i don't really fancy waiting on :).
That video was crazy interesting, any idea how much time the explosives-skip could potentially save if pulled off smoothly? Also Welding looked useful, considering you say items welded will clip you through walls, I'm excited for new potential routes!
So I tested the exploding grunt skip today and it saves around 15 seconds. I am curious as to see how much time Apjjm's strats can save. I was able to pull them all off fairly easily first try so they are definitely SS friendly. Apjjm, you are a beast man That barrel cannon is so awesome!!
Blood Thunder, that route in Nave is ancient... Its issue is that you take a load of damage when dropping down, unless you manage to land on the intermediate platforms. It's possible to do this damageless. Picking up Laudanum in the Guest Room and Choir makes the route viable, but not that great. It's easier to clip out of bounds at the nearest pillar to the rubble (on the other side of the corridor), by the way.
Like LePhoque pointed out in the post before yours, we overlooked it in the segmented run so we've already known that its been found.
Quote from AdamAK:
A better alternative to the shovel trick is the Laboratory plank, as Apjjm pointed out. The downside is that you have to do a 270 degree jump to hit the door, and the flashback is pretty awkward there.
I don't see how that method is any better, sure you don't take damage but like you said a laudanum in the guest room makes this jump viable. Even with taking the full damage and using a laudanum directly after, I would imagine Apjjm used this route in his segmented run over the other routes for a reason(quicker). Plus the method using the laboratory plank requires you to do an inconsistent boost to get ontop on the area to make it to the door. I've tried both for an extensive amount of time and much prefer this jump as I can do it as quickly or even a bit faster than in the video posted.
It is easier to go OOB on the pillar on the other side still. There is no way to trigger the final cutscene early though - even if you warp to the spots it's all on a timer. Regarding my setup - i only do recording & stream in a humble 1024x768 as i find i get the occasional lag spikes ruining stuff otherwise. Also, found a new nave route skipping the agrippa flashback:
The barrel is there to help stop the stairs pushing you to the inbounds side if you misposition slightoly, so nothing fancy. I might start streaming more frequently again in a few weeks time if i get all my uni work out the way.
Not sure if this has already been discovered and dismissed, but I was experimenting in the Refinery and I managed to find a consistent clipping spot. As soon as you're in, turn around and to the right of the door is a spot where you can clip between the wooden beams. It's fairly simple but shoots you out into the open and kills you almost every time. I did manage to do a U-turn after one time and land on the reverse-side of the door but didn't save and ended up falling to my death trying to boost up on top of the room.
It's really difficult and probably not worth the effort, but if a boost on top of the room can be achieved, this could possibly skip the "It sure is dark in here" flashback as well as the pulley-puzzle and get you to the Old Archives much faster
EDIT: Another possibility I just found is clipping, immediately turning around and continuing to boost, I bounced a bit so I didn't make it but I did ascend a bit which makes me think it could be done in one extremely swift movement
EDIT 2: Just did it. The clip skips the flashback, the monster spawn, the puzzle, and if done right will leave you will full health at the end of it. The downside is that the 180-degree-turn required is tricky and very reflex-dependent.
To clarify, it was the original idea that I did correctly. As soon as I clip through, I turn and land on the doorstep, and then use the doorframe to boost up on top of the level. The flashback will actually trigger on top for some reason, but this particular hallway has beams that extend about 2 feet on either side of the edges, which are outside of the trigger-zone. There's a few possibilities for how to go after that, because of how the walls are positioned. I think with enough practice this trick might be doable in a SS? I'm hoping so! I'll try and make a video on exactly how to do it tonight or tomorrow!
Cool stuff, Sunder! I had found an OOB trick using the rubble shortly before the monster spawns, but that was horribly unreliable and didn't seem much quicker. This strat seems like it could be viable for SS runs and save a bit of time