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What?
Speaking of nave routes, just found this (still uploading @tm - will be about 5 mins)


Ignore the pillar trick unless you can get that reliably (only just found that). You can still run down ontop of the pillars though i think. Anyway, the route may be a little more reliable than using the spade to go to the choir (i hate using the spade glitch), and should be faster by few seconds.
Edit history:
AdamAK: 2012-06-23 06:30:16 am
Totally rad
I think the spade is really reliable, actually. If you take a second or two to make sure it's positioned correctly, it's pretty  consistent (and I get it on my first jump surprisingly often). I'm not sure if it's been found before, but there's an easy way to go out of bounds in the Nave, allowing you to skip the shovel trick and the flashback. I'm pretty sure it's a few seconds quicker than the shovel trick, but it's very hard to avoid taking damage while falling all the way down (next to that room with the high staircase). In a sense, it's pretty similar to what you're doing in that new video, Apjjm, but this OOB trick lets you skip the flashback as well (the first time you pass through there, that is).

Anyway, I've also found a super consistent way of doing the flashback skip in the Transept. I'm getting a pretty much 100% success rate here, so I'm pretty sure it'll come in handy for future runs.



Oh, and André: After some short grinding, I've finally figured out how to do the Choir OOB section smoothly. It shouldn't kill any of my future runs any more, now. I only have to learn the flashback skip OOB in the Entrance Hall and the OOB trick in the Cellar Archive Tunnel, and then I'll start recording my attempts. Really curious what kind of final time I'll be able to pull off. Your run is certainly going to be hard to beat!
Edit history:
André: 2012-06-23 06:50:58 am
Main Work!!!
Nice about the choir Adam thumbsup !
Oh, and the nave route you're talking about was found by Apjjm(I even said it when I post the video and I think the video is named "Nave route(found by apjjm)"). The only reason we shouldn't use this road is Laudanum, I realized that using Laudanum outside of the end is a huge waste of time because using both of them in the Inner Sanctum make the glitch more doable. Good luck with the Entrance Hall and the Archives Tunnels.

I've start practicing my route w/ and w/out reset and it's starting to look like something. I've practice the sewer like 2 hours yesterday and it's starting to become more consistent(like 85% of the time(75%without taking damage)). I still not happy enough with my run so I'll probably be out there doing a run a day to try to beat it again, so nope it's never going to end Tongue .

And Apjjm, The nave route is faster with the shovel(it rarely happen to me that I miss it more than twice).
Edit history:
AdamAK: 2012-06-23 11:21:43 am
Totally rad
I've found a pretty consistent way to get the boost in the Entrance Hall. It's still pretty hard, but not quite as bad as the run-and-jump strategy you're using, André. The trick is to jump straight first, and then hold right near the end. It gives you a high boost and puts you on top of the railing on the top floor. I usually get it within 3 tries. Here's a video to show you what it looks like:




Alternatively, here's another, easier method to go up. You don't trigger the flashback this way, and it's a very quick method. Might be a tiny bit slower than using the broken stairs, but in the interest of sanity, this could be a good alternative. Here's a video:



Now all I have to do is to learn how to actually go out of bounds once I'm on the upper floor. I've gotten close to the window, and managed to make my head stick out of bounds, but no luck in getting the rest of Daniel's body out there.
Main Work!!!
I already knew about those strats: the first one was less consistent for me so I decided to do the run and jump and the ramp one, I though it was too slow in my opinion(I'm already losing too much time in the pillar jump and the window oob, if I lose anymore time, it will end up being slower than the chair one). The hardest part of getting oob it getting daniel out of there, this is the part that cause me the more reset in the entrance hall.
Totally rad
Hmm, I put in the wrong video for the second strat. Edited my previous post to fix it. Do you have any hints on how to go OOB when I'm near the window? I've tried jumping, crouch jumping, running around - all kinds of stuff, but I can't seem to get out of there.
Edit history:
André: 2012-06-23 11:52:20 am
Main Work!!!
wait a couple of minutes, I'll record something.

Edit: Instruction while crouch in the window: 1.walk(while being crouch) to the pillar I stop for 2 sec. and then, aim at the intersection I aim on the floor for another 2 sec. then run forward/backward/forward/backward while jumping non-stop. that's the best consistent way I found(sorry for mistakes it was record on first attempt).
Main Work!!!
New route Smiley !!!
This was found by dicking around with no reason in the nave right after the Transept(the route/glitches were found in two minutes) I was like "Can I go OOB there...Yes I can and can I climb here and can I get through this...YES" and end up working, a perfect execution will save 20ish seconds on the SS route.
Totally rad
Wow, excellent find there! Perfect execution might be hard to get there, but I'll definitely try it out.
And thanks for the Entrance Hall video. It looks deceptively easy.

My experiments in the Choir haven't worked out very well, and although I found a really easy way to get OOB (after the first orb piece), it's really hard to make use of it. I'll keep experimenting with it a bit more, but it doesn't look too good. It's a good thing I've become consistent in the original OOB strategy, I guess.

By the way, Apjjm: Have you ever looked at what precisely makes the correct version of the Chancel appear? Collecting the orb pieces seems like such a waste when we don't use them. Would be interesting to see what the precise conditions are for it.
Main Work!!!
Thanks!!!

About the choir, I've already experiment the way you're talking about and there's nothing to do with it, getting on top is a huge job but then whatever you want to do is becoming a waste of time.

About the chancel, I've already tried almost every configuration of orb in my inventory and it seems like you're force to have them all to trigger the grunt ambush.
Totally rad
Just set a new personal best on stream (41:02 real time - not sure what the game time is). Pretty sure I could get it down to sub 40 (or maybe even sub 39) real time in a completely perfect run (along with the new Nave, and the faster Entrance Hall and Tunnel Archive). It took me forever to get inside the Morgue and to enter the Sewers. I had a horrible, horrible Choir, because I somehow didn't get OOB before the monster got near, my Inner Sanctum was kind of slow for some reason.

What's the precise procedure for timing runs anyway? From the start of the whole "Don't forget! Some things..." until the last pillar in the Orb Chamber falls over? I wonder if I can speed up my loading times a bit, so that I can speed run it more often :p

Here's the stream highlight. http://www.twitch.tv/adam_ak/b/322457342
Edit history:
André: 2012-06-23 05:52:04 pm
André: 2012-06-23 05:51:32 pm
André: 2012-06-23 05:09:34 pm
Main Work!!!
The timing are from "don't forget" to "no, you fool" and you substract the loading time(from the moment you hear the click of and opening door to the moment you see an frame of the room(as dark as it may be). The only thing making exeption to this is when you get hit by the grunt(chancel), Loading start right at the hit.

Listening to it right now, I'll comment afterward.

Edit: done watching it, it was pretty good(sure there was a lot of restart need mistake but overall went pretty well), now practice the new strat Tongue and become more agressive and you'll eventually beat my runs Smiley . btw, damn, your loading are fast Tongue . I'll restart practicing, the next run you'll see will be insanely aggressive(as soon as something look slow I restart Tongue ). Sure I'll allow some mistake but not much. good luck with your future run thumbsup .

Apjjm, are you done with the choir Roll Eyes Tongue . I've start doing a couple of run w/ restart and it rock Smiley .
Totally rad
Okay, thanks. That'll make it easier to time my runs. I think the loading times depend on the graphical settings, btw. I lowered them a bit, and the game started loading a bit more quickly.

For my actual speed run attempts, I'll be much more of a perfectionist. Practically all of my runs so far have been done while streaming, where I didn't really want to reset over missing a simply trick a few times. I think it'll take both of us quite some time before we get a really good run recorded. Looking forward to your upcoming WR run Smiley
Edit history:
Apjjm: 2012-06-23 07:45:39 pm
Apjjm: 2012-06-23 07:44:36 pm
Apjjm: 2012-06-23 07:43:55 pm
Apjjm: 2012-06-23 07:43:55 pm
What?
Done with the choir today, but my route isn't really all that new (i use the pillar to boost the gap, taking orbs in order iron-maiden->bull->wheel), so not sure if worth uploading unless you need to see the direction to face in order to do the save warp (save-warp direction is the direction you would be facing if you walk towards the wheel from in bounds). Will upload tomorrow if you still want to see it though.
Main Work!!!
No it'll be okay then, just because I though it needed something special since a while ago you said you weren't able to save warp there, so it'll be alright, thanks. Still can't wait for your next video though Tongue .
Totally rad
You might have already known this, but there's a pillar in the Choir where you can get the pillar boost practically every time. Instead of doing it on the pillar closest to the gap, walk to the second-closest one. It takes about 2 seconds to walk the extra distance, but it gives you almost 100% consistency in getting it straight away. This is probably the pillar you should using during an SS run, since it's so incredibly reliable.

Totally rad
I browsed through the thread to see if this trick showed up anywhere, but I didn't see it. Hope I didn't miss it. If I did, then sorry for re-inventing the wheel again :p

Anyway, here's a proof of concept for a possible route through the Morgue. It's incredibly easy to go out of bounds here, and it allows you to skip two flashbacks. I still need to see how much time could be saved this way, but I think it could be pretty useful, considering how easy it is.

The recording is a bit sloppy, because I recorded it while streaming (which messed with my framerate a bit), but you can have a look here:

Edit history:
Apjjm: 2012-06-28 04:21:10 pm
What?
That's a neat morgue trick - I won't be able to include it in my run though as it'd require re-doing everything after the morgue (and perhaps the cistern segment before) as it'd change flashback timings (and i most likely would take different amounts of damage on segments, so later segments would be incompatible). I'm currently about 8 segments away from completing the game (Excluding going back and redoing the rainyhall and 2nd prison) so that's just too much work for me to chuck out now Sad
Main Work!!!
I'll check the choir trick, I know this is less aggressive than mine but what would we be ready to do for consistency Wink . The morgue would be clearly slower though in a SS because I've practice the get in bound tricks(in almost every angle in every places) and the consistency on this is awful, I never saw a good spot to come back in bound. In my 100% though this strat is probably more aggressive than the one I'm using so I'll think about it Smiley !

Nice finds btw Wink .

I also saw apjjm, you are a Super Moderator on Frictional Games, That insanely nice Smiley , good job on this.
Totally rad
In the Morgue trick, getting into bounds is actually incredibly easy. You can use a door to push yourself back into bounds straight away (always works within the first two jumps). In any case, I tested the route for about an hour, and noticed that the out-of-bounds glitch could save maybe 3-4 seconds when performed perfectly. It's definitely not recommended for a single segment run, but could be useful for any potential future segmented runs.

Too bad. It's a fun route :). I'll keep on looking for glitches elsewhere.
What?
Part 4 - one more to go!


Extensive segment notes are again in the video description. Will hopefully have this run finished by the end of this month, or a least the start of next month (Prison is the only hard segment left, the rest are fairly straight-forwards as well as the 3 segments i'm going to try and improve). I found a hilarious route for nave redux - i'm not sure if it's faster considering i will need to add two segments for it and go out of bounds, so i will have to test that.
Main Work!!!
Good job on these segment(mainly the choir, I'm really happy that you actually been able to nail all those insane strats thumbsup )
Can't wait for your last segment and you are finally going to be done with it(and like me, as soon as you are going to be done with your run, AAMFP will be out Tongue ).
Edit history:
AdamAK: 2012-07-01 05:11:27 am
Totally rad
Absolutely insane! That Choir was phenomenal. I really can't wait to see your final segments. What's your current estimate for the final time?

I wonder. Any place where we can abuse this newly found flying-door glitch? Wink

Edit history:
André: 2012-07-01 09:07:45 am
Main Work!!!
This is cause by the kaernk hitting the barrel on the door, you can do it pretty much everywhere, as long as you have a barrel.
Edit history:
Apjjm: 2012-07-01 07:55:57 am
What?
Current estimate puts the run length at about 21-22 minutes.