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Quote from AndréLucLévesque:
Quote from 00Svo:
hey guys. i just beat amnesia today. I read your whole thread and am extremely impressed with what you have goin here. i cant wait to see how fast you guys end up doing this! unter 10 minutes maybe? haha

I don't think so Tongue , with the glitches we found I thinks apjjm segmented run should be about 20 minutes and my Single segment(like I can't use any save and quit glitches and there is many of them) should hit the 31 minutes and a perfect execution(which won't happen du to a lot of 5% success glitch) could hit the 30 minutes. at least I'm sure we will exploit the game to is maximum when our speedruns will be done.

why 20 minutes? with the door glitch thing shouldnt that cut out almost everything? Or are you not doing that?
Main Work!!!
Because the door glitch can't be perform everywhere, he even post a video on this thread to show everywhere he can do it. he save about maximum 5 minutes with the glitches we found recently(including this one) and his old route was about 25 minutes.
oh ok. your single segment thing seems extremely difficult. good luck. single segment runs are always hard.
Main Work!!!
I found a new trick in amnesia: Justine which permit me to skip the lantern, I think it's slower than what you do(I'm getting OOB at the beginning of the cell) but I'll probably be doing a low% of this game with this trick and instead of my saving everyones, I'll just do a 100% eventually.

Also, I recheck your speedrun from the beginning(in Dark Descent) and every places I saw something wrong, you are going to do them back with the new trick anyway, except one place(in the prison northern or southern(the one we go OOB by the rock)), it faster to take the Right hand path by about 2 seconds if every thing goes well and since it's segmented you can try to perfection this by always being on the border and side jump the pillar in the way and at the end, do a 180 jump and open the door during the fall(by this I mean not taking time to position in front of the door).

funny fact: the Kaernk can hit you when your OOB in the archive tunnel, it happen to me, I was practicing my speedrun telling myself to him"what are you gonna do" Tongue and suddenly I heard his scream from when he's angry and he want you dead and I took a hit from him and I fall in the OOB endless hole(and he's not even supposed to be angry when you don't touch the water). 
Main Work!!!
I found a new Choir trick:



That's a new glitch I found recently, it save about 14 seconds on the normal way when you kill yourself near the broken pillar and 24 seconds on the normal way without death. the only thing that's long in this glitch, is the endless fall that is 17,68 seconds long and the death animation that is 7,5 seconds long.
Edit history:
Blazier: 2011-08-23 09:45:04 pm
Blazier: 2011-08-23 09:44:24 pm
Blazier: 2011-08-23 09:43:16 pm
I guess if you could find a way to kill yourself quicker, this would be a good glitch. Maybe get a monster to chase you and hit you through a wall ;D. Although they don't attack when they can't see you... oh well. ;p... is there a chance for fall damage?
Edit history:
André: 2011-08-28 05:25:46 am
Main Work!!!
You can't die from fall damage and also, it's faster by 24 seconds over the normal way, even if it take 25,18 second to die. It's just long to watch for a verifier Tongue and I can't mess around with the lantern, I didn't grab it Tongue .
Main Work!!!
I'm done with my glitchless Cheesy
Final Time: 44:48(I sub 45 YAY!!!)
I'll be looking through it to make comment and I'll be uploading it on my next day off at work. Everything went well, I made about 4, IIRC, mistake of menu/item and beside that, there isn't that much considerable mistakes(Ahem...except machine room/control room...Ahem). I didn't die once in the sewer(almost flawless route there I block for 8 frames during one of my jump).
What?
Congrats - looking forward to watching it Smiley
Edit history:
André: 2011-08-29 05:52:46 pm
Main Work!!!
Commentary:


Intro:
-Grab a tinderbox and open a door, useful a little later
Rainy Hall:
-Got the ideal speed trigger
-Open the door frame perfect
-Very efficient in my almost fall unconscious
Old Archives:
-Perfect grab for the lantern
-Very good switch activation(I can grab it sooner but it can’t be activated)
Entrance Hall:
-Block on a pillar for 4 frames
-The rest was pretty perfect(I even succeed opening the door before the: it lies beneath the very stone of Brandenburg)
Archives:
-The first book could have been pull 0,5 seconds sooner
Wine Cellar:
-One of the best I’ve done so far, the random rock and pillar puzzle cooperate since it’s the second best I can have(after one I only need to move one rock). I even get out before the flash.
Entrance hall(Wine cellar/Laboratory)
-I need to trigger my normal speed back before entering or else I’ll be doing the Laboratory with 0,6 speed(the reason why I didn’t open the door immediately).
Laboratory:
-Click too fast for the Aqua Regia so I had to return in the menu to retake it(lost 1 second there)
-0.5 second lost between the 2nd and 3rd wheel cause I wasn’t productive in the flash.
-4 seconds lost because the wood plate didn’t cooperate.
Entrance hall(before refineries):
-I didn’t pull off shift when I get out of the menu, so I’ve been walking for 1.5 second
Refinery:
-everything went perfectly(like wanted)
Cellar archives:
-had problem with the valve
-I’ve been scare real life by the monster
-didn’t aim right with the hollow needle at first and then was trying too fast to open the door(lost 4 seconds there)
Archives tunnel:
-lost 3 seconds by forgetting to jump in one part
Storage:
-miss the drill combination(1 second lost)
-Miss the chemistry pot(I tried 1 frame too soon, 1 second lost there)
-block on the corner for a negligible time before the screaming fire thing.
Back hall(before guest room):
-Try to angle with the door too soon
Guest room:
-Pretty good
Study Room:
-too careful on the second window but the rest is nice
Machine room:
-before entering I use the key on nothing which force me to return in the menu
-block on a pipe
-take the wrong path in the stair
-coal door didn’t cooperate
-the rest was ok I guess(throwing the cogwheel was nice.)
Elevator:
-I didn’t uncrouch  so I was 1 second slower in the beginning of the prison southern
Prison:
(Sou)use the rock trick(hope this isn’t considered as a glitch)
(Sou)was pretty perfect
(Nor)walk a bit before grabbing the acid
(Nor)was also pretty perfect
Entrance of the Cistern:
-Use the ladder(hope this also isn’t considered as a glitch)
Control room:
-do the beginning so fast that the parasol cinematic didn’t end before the end of the first puzzle so I didn’t get the old friends in Algeria cinematic.
-1st and 2nd puzzle were satisfying(3rd also but  I didn’t get the throw of the last pipe.
-better than I though.
Cistern:
-Block 6 frames on the broken pillar in the water
-did the first part pretty flawless so I could get to the second valve with  the first steam stopping right when I was entering
-Very good overall
Morgue:
-Very good, open the door so fast that the monster doesn’t even hit the door
Sewer:
-I didn’t grab the pipe in the air sadly(I succeed a bout 45% of the time)
-I block for 3 frames on a corner
-2 Almost impossible monster avoid/dodge since they go at 1.2 my speed and in the water, my speed is 0.7 while jumping.
Nave:
-forgot to take the Laudanum in the morgue so I didn’t try the stair trick
-The rest went good(trigger the cogwheel in three try)
Choir:
-The bizarre route I take is for the Ideal monster triggering because I don’t want them in my way.
-very good Choir
Transept:
-everything went well and the orb pieces cooperate.
Chancel:
-lost 0.25 seconds by turning back(for no reason???)
Cells:
-My fastest ever
Chancel:
-I succeed getting the monster cooperate in killing me fast.
-overall very satisfying.
Inner Sanctum:
-perform everything fast
Orb Chamber:
-except the 1st pillar everything was perfect
Cinematic:
-1st light a torch and throw a rock in the hole
-2nd fall in the OOB and get damage
-3rd entering the door
-4th pick up the large oil potion

Final time: 44:48

overall: pretty satisfying but this run TASed could cut off minimum 1min30, so for the moment I’ll submit this on SDA but I’ll eventually improved it

Bad points: My menu(inventory) was a disaster a couple of time and finaly did two conciderable mistakes (except inventory).

Timing note: start at the first glimpse of sound in the sentence "don't forget" and stop at the start at the first glimpse of sound of the music in the cinematic, loading aren't include and I didn't include the Cellar archive modification time because it's also variant from one game to another.

Part 1


Part 2


Part 3


Part 4
incredible speedrun. My youtube account is enabled for videos longer than 15 mins, so if you want i can grab it from youtube and upload it as one long video for you. I would give credit of course. let me know if interested.
Main Work!!!
No it's ok, more that I look at it. I'm thinking about reimproved it. I'm never satisfied with what I'm doing. I find that my 3x(4 seconds mistakes) and my 4 menu mistakes too big to submit it, so for the moment, it'll be alright but when I'll improved it, I'll tell you if I want this. Thanks!!! Cheesy
Edit history:
André: 2011-09-26 08:25:44 pm
André: 2011-09-08 03:09:01 am
André: 2011-09-08 02:56:17 am
Main Work!!!
Ok, it's been a week since this thread haven't been post in it Tongue !
No seriously, there's a project I'm working on for a while now and I wanted to finish Chapter 1 before starting to make this official. I'm talking about a segmented 100% run! While I continue to work on the perfection of the two SS I'm doing, I though about working on something that have a progressive progress. It's a 100% run with glitches but only with the auto-save(What I mean by this is that I don't use any save warp(So I don't use trick like the glitch I discovered and saving through wall). I usually do 1 save by place but in the first chapter there is an exception, which is the Archives Tunnel that is fusion with the Back Hall(1). So the Chapter 1 have 20 segments. It took around 7 hours of upload non-stop so comment if you have time I'm going to sleep since it's 5 in the morning and I'm doing this since 10 pm. Once the whole speedrun will be done I'll upload one big video with all the segment encode together(like I did with the SS with glitches plan).

Here they Are(Chapter 1):
Segment 1 --- Rainy Hall



Segment 2 --- Old Archives



Segment 3 --- Entrance Hall(1)



Segment 4 --- Archives



Segment 5 --- Entrance Hall(2)



Segment 6 --- Wine Cellar



Segment 7 --- Entrance Hall(3)



Segment 8 --- Laboratory



Segment 9 --- Entrance Hall(4)



Segment 10 --- Refinery



Segment 11 --- Cellar Archives



Segment 12 --- Archives tunnel+Back Hall(1)(My favorite along with Cellar archives up to now)



Segment 13 --- Storage



Segment 14 --- Back Hall(2)



Segment 15 --- Guest Room



Segment 16 --- Back Hall(3)



Segment 17 --- Study Room



Segment 18 --- Back Hall(4)



Segment 19 --- Machine Room



Segment 20 --- Back Hall(5)/Elevator



I finally receive permission by Youtube to upload more than 15minutes video so nice  . When everything will be done(SS glitchless, SS with gliches and my 100% segmented) I'll be able to upload them in one video.
Edit history:
André: 2011-09-26 08:37:01 pm
André: 2011-09-26 08:35:43 pm
Main Work!!!
After working a lot on my segmented 100%, it's over, I got a final time of 54:51(which is incredibly better than what I was aiming), it's nice that it's only 10:03 slower than my any%glitchless. I'm done with mixing the segments to make one video and it's already export in a HD file so tomorrow, when I'll go to work I'll upload it on Youtube and I should be putting it on SDA tomorrow afternoon or night Smiley .

For my glitchless, I'm still not sure if I'll keep it or not, because I realized that the two dodging in the sewer are almost impossible(since this segment took me 6 hours non-stop on my 100% run and it's still sloppy a bit.) I use two thing that could be considered as "glitches" (slidding the rock in the prison and the jump-grab-jump on almost every ladders of the game) so I'm still not sure.

Finally, for my with glitches, I decide to use the older chair glitch in the Entrance hall(now it's very reliable I i don't reset 79 times on 80) but I'll probably don't give news on this until I hit 30 minutes with it which should be achievable with my new Choir route even if I lose 16 seconds on the Entrance Hall).
I'm really excited to see it ^^
Edit history:
André: 2011-09-27 02:25:35 pm
André: 2011-09-27 02:24:24 pm
Main Work!!!
Here it is:



ps: sorry for the bad quality, I'll upload in HD another day since uploading a 1 hours video take around 18 hours in HD Tongue also sorry for the Choirs I cut off the beginning(like 3 seconds) when I edit this video and also I need to redo the Inner Sanctum, I didn't thinks about the ritual puzzle so I'm missing this one.

So tell me comment about segment I should redo in your opinions and I know some are sloppy but this is the best result I could get due to some almost undoable glitch or just hard place(i.e. machine room/control room)
Edit history:
Apjjm: 2011-09-27 05:38:03 pm
What?
Will have to watch this when I get time! Will be (finally!) resuming work on the run I'm doing in october :). Going to be getting some practice (i'm a little rusty!) and going over routes starting next week - hopefully will be recording when I'm happy enough to start attempting segments. Hope to have the run finished before i'm back home for christmas (or at least have all the levels i haven't even gone through yet done).

I'm dreading running the cells level because of a really annoying set of precise jumps!
Main Work!!!
Yeah I know what you mean, this is a rough copy of what the 100% will look like, so I'll probably change the route in the cells(the precises jumps your talking about are the final ledge and the jump right after the rock in the OOB to skip a long part of the road but need a jump to arrive at the exact good spot doing boost jump without falling, I know what your talking about Tongue ). Some of my segment, like the one I do Archive Tunnel and back hall(1) in the same segment were stupidly hard with your barrel trick from your segmented run followed by two perfect jump in the back hall. The route I use is pretty similar to all those we use in our speedrun+the one in my glitchless, my greatest improvement was the Archive where I just get through every existing wall Tongue . I'll probably redo the Control Room(again and again and again) to finally get a descent result.

Back to my SS with glitches, I've been doing reliably your new sewer route but I hardly manage to get through the first wall before the Brute Scream and during this slow down I can't succeed getting through it, so I'll practice this. So once this will be done I'll practice your Nave trick, I finally found what I was doing wrong, I was just trying to get through the wall but I realized that I had to boost as high as I could in the same moment to have time to turn once it was done.

Good luck with everything, I also have the impression to have no time with school, work and continue seeing my friends through all this and I usually speedrun around 1 to 3 am because of this!
Main Work!!!
Here a seg. by seg. decision I've made so if someone think differently from one of the segment, tell me and I'll try to improved it or do something and if someone find something I forgot aside from Archive and Inner Sanctum, I'll redo it.

CHAPTER 1
SEG.1 Rainy Hall --- I’ll Try to improved --- Good speed trigger but could have been a little better
SEG.2 Old Archives --- I’ll keep --- pretty perfect
SEG.3 Entrance Hall(1) --- I’ll keep --- could have been a little better(0.2second) but it’s an almost undoable segment.
SEG.4 Archives --- Forget a note --- it was very good but I have to redo it for a note and the book puzzle wasn’t enough good imo.
SEG.5 Entrance Hall(2) --- I’ll keep --- pretty perfect
SEG.6 Wine Cellar --- I’ll keep --- the only bad thing about this is the random door puzzle that didn’t cooperate but the rest was nice.
SEG.7 Entrance Hall(3) --- I’ll keep --- perfect, I wait in front of the door to get my speed back to normal, if I don’t do this I’ll have to do the Laboratory at 0,7 speed
SEG.8 Laboratory --- Redo --- too many mistake, I can trigger the chemistry pot from the same places as the potions, fall once in the ladder.
SEG.9 Entrance Hall(4) --- I’ll keep --- get the three only possible boost in the way(even one using the “get away from me”), perfect segment.
SEG.10 Refinery --- I’ll keep --- it took me a while before succeeding finishing this segment without falling at least once due to very low sanity, the only consequence of succeeding this is doing the Cellar Archives with the sanity this low.
SEG.11 Cellar Archives --- I’ll keep --- one of my Highlight, the return of drunk Daniel! In this segment, I control Daniel as the lowest sanity possible, which was incredibly Hard since there a couple of precision stuff to do including dodging the thing that was my greatest scare in this game right after the prison, even while doing a Speedrun the Kaernk along with the monster that doesn’t spawn like they use to, are the two only thing that still scare me in this game.
SEG.12 Archives Tunnel/Back Hall(1) --- I’ll keep --- Two very hard glitches followed by two perfect jumps well executed, so I have nothing to complain about, it was one of my hardest segment.
SEG.13 Storage --- I’ll keep --- I get every boost possible in this place including one from the rock falling from the sky Tongue .
SEG.14 Back Hall(2) --- I’ll keep --- bad angle adjust in the end but the rest was nice.
SEG.15 Guest room --- I’ll keep --- one of my flash efficient segment since I have to grab two notes and one crowbar during the flash of the flashbacks.
SEG.16 Back Hall(3) --- I’ll keep --- nothing to say.
SEG.17 Study Room --- I’ll keep --- I double jump on the two walls corner because it’s a little faster, I get a boost on the shovel, grab the note very fast and everything was pretty fluent.
SEG.18 Back Hall(4) --- I’ll keep --- nothing to say
SEG.19 Machine room --- I’ll keep --- it look very aggressive compare to my older ones, very nice and fluent(PS: SORRY ABOUT THE INCONSTANCY, IT WAS A REDONE SEGMENT SO MY OIL IS ALREADY FULL BUT IT WAS EMPTY WHEN I WAS DOIN THE OTHER SEGMENT BUT I DIDN’T USE ANY AT LEAST UNTIL I GOT THE OIL TANK IN THE COAL CHAMBER).
SEG.20 Back Hall(5)/elevator --- I’ll keep --- that’s it. You can even hear me jump after the elevator crash, right before the loading.


CHAPTER 2
SEG.21 Prison Southern --- I’ll keep --- pretty perfect
SEG.22 Prison Northern --- I’ll keep --- I restart about 50 times just to get the boost in the stair, good monsters dodge.
SEG.23 Entrance of the Cistern(1) --- redo --- could be faster.
SEG.24 Control Room --- I’ll keep --- except the two crank drop, this was by far my best control room
SEG.25 Entrance of the Cistern(2) --- I’ll keep --- one of my best segment.
SEG.26 Cistern/Entrance of the Cistern(3) --- I’ll keep --- it was a pain to done correctly and it’s one steam cycle faster than my last one.
SEG.27 Morgue --- I’ll probably redo --- I think it’s more fast doing the normal way.
SEG.28 Entrance of the Cistern(4) --- I’ll keep --- very nice looking.
SEG.29 Sewer --- I’ll try to improved --- The end could be faster but since the two monster dodging is incredibly hard I’ll probably stick with this one.
SEG.30 Nave(1)/Choir Entrance(1) --- I’ll keep --- very good and pretty hard.
SEG.31 Choir/Choir Entrance(2) --- I’ll keep --- better than usual.
SEG.32 Nave(2) --- I’ll keep --- nothing to say.
SEG.33 Transept --- I’ll try to improved --- this could be a little better.
SEG.34 Nave(3) --- I’ll keep --- very good my meat grabbing was fast and it’s a satisfying segment.
SEG.35 Chancel --- I’ll keep --- this was one of my hardest segment, I had to jump on the side to make the servant grunt spawn at a place they don’t hit me immediately and after that I jump on a grunt and after on the ledge to avoid the dead trigger line, I have to jump non-stop before grabbing the note to make a grunt glitch to the ground because when there two grunt chasing me in the end I usually die and I have to wish that the grunt don’t one-shot me between the journal pages and the Tar.

CHAPTER 3
SEG. 36 --- Cells --- maybe I’ll improved --- everything was good (the blood part in the chase was my best one ever) but  there glitches that can make this segment a little faster but they are very hard to pull out.
SEG.37 --- Nave(1)/Nave(2) --- I’ll probably improved --- it could be faster in some places, it contain some mistakes.
SEG.38 --- Chancel --- I’ll keep --- pretty perfect.
SEG.39 --- Inner Sanctum --- was perfect but I forgot to do the ritual puzzle,
SEG.40 --- Orb Chamber --- nothing to way beside I show you Alexander from near, looks like he speak through our mind from the beginning.
Edit history:
André: 2011-12-23 06:35:11 am
André: 2011-12-23 06:34:14 am
Main Work!!!
Ok, I just wanted to show that I'm still alive and try to be active in this thread(It's been a while). Got through a couple of attempt and they aren't that good these day sadly -_-. So here is one(glitchless) of the example(everything goes pretty well(aside from the Wine cellar puzzle, that was the perfect one but I failed a lot in this place) until the cistern where everything degrades more and more, then, I die in the sewer for cause of damage speed). here's the video:



Aside from that, I'm still working on my so so segment of my 100% run then I'll re-upload it here(will probably take a while until everything is done though). Yesterday, I did a rusty run of my with glitches but that was one of my awfullest run ever -_- .

Also, wanted to know, Apjjm, are you still doing your speedrun? I think you were probably occupied those day so you probably let this game aside for a bit and if it's the case, do you intend on continuing during the winter break Cheesy Cheesy Cheesy ? anyway, really looking forward the rest of your run.(I miss the day when we were posting something everyday Tongue ).
What?
Yeah, i've been lazy with not RMAing my failed hard drives as well as doing stuff at UNI so haven't been able to record. I have been practising almost daily these past few weeks again and found a few revisions to the segmented route. I intend to re-record everything as soon as my hard drive arrives - which will be after Christmas some-time.

When I fire up amnesia later today I will try to record the new little trick I am using in the choir. Will also record and post up a video about the route I intend to take for the nave section. There are also a few minor improvements to a few other places which I may make a compilation video for - though I am limited to shorter clips of lower quality as I really don't have the space. Maybe I might play about with trying to get streaming to work to show of the current route plan.
Edit history:
André: 2011-12-23 08:42:17 am
Main Work!!!
Nice to hear, but I have some questions there:
1- Is the choir route faster than the one I use and if it's the case, is it more reliable?
2- Where are the minor improvement and are they reliable in a SS?
3- Streaming would also be a good idea, if you decide to eventually stream, can you write your link in here?
Edit:4- another question, I just went through your nave video SS strat to see what you do that I don't and were you in a kind of mode that make that you just don't get hurt, you damage yourself at least twice to the point bleeding quite badly and daniel was pretty safe, running at full speed Tongue .
Edit history:
Apjjm: 2011-12-23 02:12:52 pm
Apjjm: 2011-12-23 02:12:51 pm
Apjjm: 2011-12-23 02:12:28 pm
Apjjm: 2011-12-23 10:59:30 am
Apjjm: 2011-12-23 10:58:21 am
What?
None of the improvements are SS friendly Sad - they either involve saving or something fairly random. Going to start work on setting up a stream shortly.

Edit:
Ok got a stream up, just streamed a few levels of "practice" to showcase a few of the tricks and work out what quality settings i should pick etc.

Choir trick (just after brass bull) is at about 4:30:
http://www.twitch.tv/apjjm/b/303420754

Other tricks and me messing around in the game for an hour or so (Slightly better but still low quality):
http://www.twitch.tv/apjjm/b/303425033

I'm still trying to work out how to get the best quality and will certainly be streaming again so if you can't bear the butchered audio or video in the above videos I'll be recording that stuff again tomorrow or tonight anyway.

Edit 2:
Just by random chance i think i may have found something which may be of use to you. Was doing a quality test stream of a pseudo-ss route (with the occasional re-load and only post back-hall). Anyway, i lobbed a hammer at the door you have to un-latch in the nave and it bust open the latch. Trick is at 36:20 on the following clip:
http://www.twitch.tv/apjjm/b/303435408

Anyhow, after more tests i think i've finally got some settings which look ok, don't sutter and sounds good :P.
Edit history:
André: 2011-12-23 09:19:38 pm
André: 2011-12-23 09:18:55 pm
André: 2011-12-23 09:15:59 pm
Main Work!!!
The choir trick, I already though it would be doable and I tried something similar during something like an hour and then I was "ah forget about it" so good job on succeeding this

Got through your trick and here a couple of comment:
1- For my morgue trick, I use the wall behind me to boost there a little wall intersection you can use to boost and if you don't boost too much you land safe without damage on the front platform
2- You saw how it was hard for me to do the barrel trick in the archive tunnel and the back hall jump in the same segment in my 100% run Tongue .
3- In the guess room, during your testing, did you know the grunt would appear, I know I personally jump because he usually don't appear there Tongue .
4- F**K YOU for your sewer reliability. Nah joke but seriously, what kind of mouse do you have, mine if I put scroll up I need to scroll, release, scroll, etc. because it doesn't stack if I continually scroll.
5- In Justine, isn't it faster during the water part to put the box where I put it in my old speedrun(at the place I do my biggest mistake of the run Tongue )

I check your Nave trick and it's awesome save a couple of frames thanks and in a Ideal run I would grab the hammer back while continue walking and throw it at the second door, but I have a question there: how do you skip the agrippa cinematic the first time in the nave, it's totally pitch black I can't see anything aside from you bleeding quite badly Tongue .

And Most Important Of All: HOW DO YOU SAVE STATE, IT WOULD HAVE BEEN SO USEFUL DURING MY TESTING!!!
Edit history:
Apjjm: 2011-12-24 07:09:54 am
Apjjm: 2011-12-24 04:58:11 am
Apjjm: 2011-12-23 09:55:06 pm
Apjjm: 2011-12-23 09:49:58 pm
Apjjm: 2011-12-23 09:49:22 pm
Apjjm: 2011-12-23 09:47:39 pm
What?
1- Yeah I've only recently started playing about the with morgue route and couldn't properly remember it so just took any path up.
2- The barrel trick in the archive tunnel is painful Sad - But it can be made easier by holding the first barrel whilst you boost, that way it never falls or gets stuck, and you just have to time the drop (use Mouse-Wheel Up to move the barrel further away if it gets too close). It's not quite as annoying as the boost to the two rods in storage segments but still hard.
3- On both counts, yes. The chair trick I knew would spawn a grunt, as does walking that route back. In the actual segmented run i will be using the save-level door glitch but i don't always do the save-warp glitches in my practice runs as spamming the mouse wheel so much isn't fun.
4- I have jump and use bound to the Mwheel up and just scroll up in short bursts as fast as possible. If you struggle with the mouse wheel you will probably be ok just binding it to the left mouse button and click-spamming for the ladder. I am using a sidewinder X3 by the way - which you can pick up for around £15-20.
5- Yes it is, I totally forgot about that Smiley
6- The nave route involves going out of bounds early on and navigating the roofs around. I will re-record this tomorrow with my brightness settings tweaked so things should be more visible.

I will do a full run with all glitches (except maybe the storage one, as I really hate doing that one) tomorrow afternoon at about 2PM GMT. QuickSave/QuickLoad can be done by setting up Dev-mode and using F4 (Save) / F5 (Load) - as can the Dev Menu (F1) which i use to load maps for practicing. I can put a quick how-to with setting this up on the stream tomorrow (hopefully!). Mike has okayed the use of quickload in segmented runs for retrying segments. It works identically (bar the speed) to loading from the menu. Obviously due to it loading faster it is preferable to do the level-door warp tricks from the menu, that way you have more time to spam "use" while the level loads. Quicksaving is not allowed in an actual run though because it behaves differently when holding items (you don't drop items on save, and they remain held).

Edit:
Streaming now for an hour or so.