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Edit history:
djcj: 2007-11-16 03:21:02 am
I'm working on a fast route for AoM:DC.
Speed is everything!
I'd be interested, but I'll watch it then, when I've completed it myself. Smiley
Edit history:
djcj: 2007-11-17 06:16:26 pm
Here's my route for the first levels:
http://files.filefront.com/aom+dc+seg1+3avi/;9064042;/fileinfo.html

Demo files:
http://files.filefront.com/aomdc+demosrar/;9064040;/fileinfo.html

It's not a final run, so there are a lot of mistakes.
The only major shortcut I found yet was at the elevator,
where you can skip the part where you get the shotgun first.
Oh, and at the beginning of the Nightmare and Hospital levels
while you can't see anything for a few seconds you can already move.

PS: I don't know why, but the sound errors only occur when I play the demo files.
I love YaBB 1G - SP1!
Looks really good so far, I liked the skipping of the elevator part. That saved you good 6 minutes easily. Can't wait to see the other parts.

But yea the sound screaching on the avi file is really annoying. Sad
Edit history:
djcj: 2007-11-18 02:46:50 pm
Well... I guess that elevator shortcut saved about one or two minutes and not six.


Part 4 and 5:
http://files.filefront.com/aom+dc+seg4+5avi/;9070008;/fileinfo.html
http://files.filefront.com/aomdc+4+5rar/;9069753;/fileinfo.html
I love YaBB 1G - SP1!
I like. Nice.
I love YaBB 1G - SP1!
So Paranoia has been released.

http://www.moddb.com/mods/4961/paranoia

Mod is simply amazing. Its relatively short, should takes about 2 1/2 hours. Bunny hopping still works, so speed running shouldn't be an issue.
I r run gudder!
does anyone know of an EP2 speedrun?
Food goes in here
Quote:
does anyone know of an EP2 speedrun?


http://z7.invisionfree.com/HL2DQ_Temp_Forum/index.php?showtopic=298

That's somewhat of a speedrun, but it's more to just show the route that works best so far.

Also, here's a glitch discussion for EP2: http://z7.invisionfree.com/HL2DQ_Temp_Forum/index.php?showtopic=297
Vocal Pugilist
Any word on Blake’s comments for his HL segmented speedrun yet?
I'm a Half-Life runner ;)
Quote:
Any word on Blake’s comments for his HL segmented speedrun yet?

Doesn't seem so.
Food goes in here
Quote:
Any word on Blake’s comments for his HL segmented speedrun yet?


Oh yeah, I'd completely forgotten about those...

Spider said he'd have em up in August, but uhh, as you can  see, it's way past august and still no comments.:p
unemployed Dragon
Quote:
So Paranoia has been released.

http://www.moddb.com/mods/4961/paranoia

Mod is simply amazing. Its relatively short, should takes about 2 1/2 hours. Bunny hopping still works, so speed running shouldn't be an issue.



It is really cool and worth playing it
for my first play (the whole game) took me about 5h i think
second play-thru took me 2.5 - 3h
it has some speedrun potential here and there my guess: a 1h - 1.5h run can be done with bunnyhopping

the game works with the old half life (patched to 1.1.1.0 v46) but there are textureerrors like:
tree-textures are not transparent / masked
but everything else works
Don't think!  feeeeeal
I'm planing to work on my comments tomorrow and hopefully have them done before the 25th.
Food goes in here
Quote:
I'm planing to work on my comments tomorrow and hopefully have them done before the 25th.


Cool. Christmas Comments.
http://www.moddb.com/mods/711/counter-life

Half-Life with Counter-Strike weapons.
You get money for eliminated enemies and can buy your stuff at health stations.
And your enemies are much stronger than in Half-Life, even on easy.
A speedrun of this would be awesome!
boss
http://video.google.pl/videoplay?docid=7070124873389560306
http://video.google.pl/videoplay?docid=8803851716857582252

Opinions or possible improvements, NOW!
Food goes in here


Holy crap.:O I'm gonna watch this soon then I'll be back with comments.;)
I love YaBB 1G - SP1!


Great job, nice tricks and style!
had fun watching it  Smiley
hi
lol @ ba_elevator part Grin
Food goes in here
- 1:32 - awesome trick, not sure why that wasn't done before lol.

@ 1:54 - come on that was nuts lmao.

5:30 - ok, never saw that one before. Cheesy

Noticed you got some object boosts in there too. Nice job. Video quality's kinda icky, but very impressive run groobo. A joy to watch and damn creative too.

So is it a hard mode run? Also, any kind of scripts used?

oh yeah, that was funny at the end, getting over that fence.8) I always wanted to do that, but I think I couldn't get it to work or something.
Edit history:
rayvex: 2008-01-07 01:10:43 pm
hi
Quote:
- 1:32 - awesome trick, not sure why that wasn't done before lol.

@ 1:54 - come on that was nuts lmao.

5:30 - ok, never saw that one before. Cheesy


lol the trick at 1:32 is old
and the one at 5:30 is the one i found out and also posted it in the old blueshift thread in my "possible improvements list"
most is copied from that:P
good job tho
what i want to know is how you got the bhop uncapped?
Edit history:
groobo: 2008-01-07 03:20:07 pm
boss
I used the retail version of bs (air-control still sucks though). Also don't say that any of the tricks was "copied" because every single one is damn obvious, I mean come on - it's half-life :P.

Quote:
So is it a hard mode run? Also, any kind of scripts used?

Yeah, it's done on hard. I used scripts for bhing, ar and object boosting.
Food goes in here
Quote:

lol the trick at 1:32 is old
and the one at 5:30 is the one i found out and also posted it in the old blueshift thread in my "possible improvements list"
most is copied from that:P
good job tho
what i want to know is how you got the bhop uncapped?


Yeah I know it's old (I think the first time I saw it was in Dark_Devil's ancient run), I just meant the way he performed it. As in, 3 shots, then the last one as he jumps into it. Pretty stylish.

EDIT: lawl, I'm surprised I forgot to ask, but what's your final time?
Edit history:
moozooh: 2008-01-08 12:40:34 am
Hail Discordia!

First video @10:45:
"Let's try this!" *SWAT unit spawns* *shotgun unloaded right in the face* = :DDDD

My only complaint is that at this level of optimization, you still push against some doors while they're still opening instead of backing up and accelerating before they fully open. A door in the very beginning comes to mind, and also a lowering bridge a couple minutes after it. Another part which felt like a slowdown was at 07:47, where you shoot two soldiers, which take their sweet time to fall down and give you their weapons. Couldn't you shoot them like a second earlier?

All the rest looks pretty much flawless, and also AMAZING (tm).