(user is banned)
Edit history:
Spider-Waffle: 2010-09-04 11:45:12 pm
Spider-Waffle: 2010-08-24 10:38:21 pm
mikwuyma: 2010-08-24 03:38:24 pm
mikwuyma: 2010-08-24 01:30:30 pm
Spider-Waffle: 2010-08-24 02:12:08 am
Spider-Waffle: 2010-08-21 12:28:21 am
Spider-Waffle: 2010-07-17 11:43:09 pm
Don't think! feeeeeal
So I've scrutinized my old run, thought of all the ways to change the route, use infinite health door, use jump/edge bug, pre-charging gauss and grenades with different version, using new tricks, doing old tricks better, ect. I've come up with a list of 83 possible improvements, adding up to 116.3 seconds. This also doesn't include an additional 40+ cells that are now available for more boosting do to do using explosion boosts instead of gauss boosts made possible by infinite health door. Then I estimate 35 seconds could be saved by using loop script and right fps to get perfect bhop on flat ground plus general shaving of time. This comes out to 27:00 not counting save penalty. Will probably need an extra 15 segments do to harder tricks.
I would like to assemble a team of runners/helpers to do this speedrun. There's a number of hard tricks and different things that I'm not sure are possible or need to know lowest amount of health loss possible to successfully to do trick, ect. that need to be tested first. So anyone could help with that. I can list the things that need to be tested. The exact route is still in the planning stage do to this, so once this information becomes known the exact route can be planned, and running can commence.
Anyone that helps out will be listed in the credits, so w/e you can do to help is appreciated.
-=ATTENTION=--
Want to see the run, then PM mike at http://forum.speeddemosarchive.com/profile/mikwuyma.html and tell him
I would like to assemble a team of runners/helpers to do this speedrun. There's a number of hard tricks and different things that I'm not sure are possible or need to know lowest amount of health loss possible to successfully to do trick, ect. that need to be tested first. So anyone could help with that. I can list the things that need to be tested. The exact route is still in the planning stage do to this, so once this information becomes known the exact route can be planned, and running can commence.
Anyone that helps out will be listed in the credits, so w/e you can do to help is appreciated.
-=ATTENTION=--
Want to see the run, then PM mike at http://forum.speeddemosarchive.com/profile/mikwuyma.html and tell him
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