page  <- 123456789101112 -> <- 1 .. 3 .. 12 ->
--
--
List results:
Search options:
Use \ before commas in usernames
Don't think!  feeeeeal
the minimum speed is about what you have after a full guass boost from stand still.  I think you can keep enough speed through the doorway; however, when falling down the shaft I couldn't find a good way to keep speed and still land in the right place, if the exit was on the other side it'd be perfect, 1 spin is too little and 2 you slow down too much.  The only thing I can think of is jumping off one of the lights and doing 2 spins but none of the lights are in ideal places.  I'm thinking we'll need need a nade boost here.
Edit history:
quadrazid: 2010-07-15 05:03:18 am
Svart Lyser Tronen
An alternative to the JB might be to EB this light; straight into the corridor:


[I find it hard to keep speed during the big fall tho, I end up having my back towards the entrance.] (I missed your post)

It would be nice if you wanna share the 83 possible improvement list with us.
hi
Quote from honorableJay:
It's already been said that it's quicker to skip using the tram (@ 11:00 from the old run) and just bunny hop to the pipe. However, would it be possible to use the tram to get up to speed quicker (start it up then jump off) or can more speed be built up to bypass it at a much faster speed?


nope, you don't keep the speed from the train. If you jump off you will be left behind so it doesn't save any time. And if you check my vid out, you can see that I'm about the same speed as the train's max speed when I pass it. The train isn't that fast, you can achieve the same speed with like 3 jumps.

Quote:
when falling down the shaft I couldn't find a good way to keep speed and still land in the right


I knew the shaft would cause problems, it's too tight for that speed, that sucks :/.
Don't think!  feeeeeal
Well it's not too tight, I think it's just big enough, the problem is it's height, it's perfectly the wrong height for 1 or 2 spins.  I think the best way to keep speed would be doing 2 spins and jumping off a light in the middle, but that extra jump would cost over a second probably.  I'm thinking the best option is to keep w/e speed we can, best method I found was a figure 8, then perhaps get a small boost from the switch and nade boost, or possibly do a nade boost for speed at the bottom of the shaft and have enough speed for the slope boost.
hi
honorableJay brought up the idea of using a nade boost right after the slopjump for some extra height to skip the ladder. I think it's possible to push that trick one step further by curving around the generator and activating both buttons while being in the air and then curve back to the switch to prevent falldamage; all that while being in the air. With the additional speed it might even be possible to land back in the corridor again and use a jumpbug to keep speed back to the shaft. This sounds like the hardest trick ever though.


I'm a Half-Life runner ;)
Sounds too overkill lol, though it would not only be the hardest, but most impressive trick ever.
I'm a Half-Life runner ;)
Useless post sorry
Edit history:
eV1Te: 2010-07-16 12:32:57 am
Quote from rayvex:
honorableJay brought up the idea of using a nade boost right after the slopjump for some extra height to skip the ladder. I think it's possible to push that trick one step further by curving around the generator and activating both buttons while being in the air and then curve back to the switch to prevent falldamage; all that while being in the air. With the additional speed it might even be possible to land back in the corridor again and use a jumpbug to keep speed back to the shaft. This sounds like the hardest trick ever though.



I will give $5 to anyone who performs that trick in the final run!  Wink
I'm glad that argument is over, I'm really looking forward to this run.
The Dork Knight himself.
Quote from quadrazid:
I've made a gaussboost script with only one "wait" and also irrespective of FPS:
Code:
alias +tau +attack2
alias -tau "cl_pitchup 180;cl_pitchdown -180;-attack2;wait;cl_pitchup 90;cl_pitchdown 90;force_centerview"
bind KEY +tau


I'm assuming you removed the +lookdown/-lookdown to eliminate FPS affecting the outcome? This probably won't work for boosting unless it's performed while moving backwards. Since pitchup and down are both stuck at 90, you can't whip downwards to look behind before releasing the key and get the boost to work. However, if +tau included cl_pitchup/down 180 then it could work. Otherwise you'll just be looking straight down when firing.

Speaking of FPS, just how demanding is HL? It's been a while since I played the entire single player, but on my old Athlon XP system it never dipped under 100fps. Wouldn't it be possible to force the ugliest graphics settings to keep the fps from dipping during running?
Edit history:
quadrazid: 2010-07-15 01:03:41 pm
Svart Lyser Tronen
Quote from honorableJay:
Quote from quadrazid:
I've made a gaussboost script with only one "wait" and also irrespective of FPS:
Code:
alias +tau +attack2
alias -tau "cl_pitchup 180;cl_pitchdown -180;-attack2;wait;cl_pitchup 90;cl_pitchdown 90;force_centerview"
bind KEY +tau


I'm assuming you removed the +lookdown/-lookdown to eliminate FPS affecting the outcome? This probably won't work for boosting unless it's performed while moving backwards. Since pitchup and down are both stuck at 90, you can't whip downwards to look behind before releasing the key and get the boost to work. However, if +tau included cl_pitchup/down 180 then it could work. Otherwise you'll just be looking straight down when firing.

Speaking of FPS, just how demanding is HL? It's been a while since I played the entire single player, but on my old Athlon XP system it never dipped under 100fps. Wouldn't it be possible to force the ugliest graphics settings to keep the fps from dipping during running?

What are you talking about? The script works perfect.

I think this is the script used in current run:
Code:
cl_yawspeed 21500
alias +tau "+attack2"
alias -tau "fps_max 60;w;force_centerview;+left;w;-left;-attack2;w;+left;w;-left;fps_max 100"
hi
Quote from honorableJay:
Quote from quadrazid:
I've made a gaussboost script with only one "wait" and also irrespective of FPS:
Code:
alias +tau +attack2
alias -tau "cl_pitchup 180;cl_pitchdown -180;-attack2;wait;cl_pitchup 90;cl_pitchdown 90;force_centerview"
bind KEY +tau

Speaking of FPS, just how demanding is HL? It's been a while since I played the entire single player, but on my old Athlon XP system it never dipped under 100fps. Wouldn't it be possible to force the ugliest graphics settings to keep the fps from dipping during running?


lol that game came out in 1998. There's no need to force ugliest graphics. With a pretty up-to-date PC  I get like 1000 FPS if I want to. But above 250 makes you move in slowmotion.
Don't think!  feeeeeal
I don't know if boosting up to the power gen is going to work, it's a lot higher and I don't think we have enough health.  We'd have at most 69 health for it, and that requires getting both the medkits, 59 would be preferable.
hi
hey about you share the list with the 83 possible improvements and we start running :P, at least the first parts of the game.
Edit history:
rayvex: 2010-07-15 06:14:34 pm
hi
Not sure why I didn't see this in both, spider's and rofi's runs but I think you can keep the speed here through the slaves. I managed to get through the first pack of slaves (see pic) but fucked up at the second ones. I think it's possible with a bit of practice.



The spaces between slaves + wall are really tight so this will be a real tough trick. As a last resort we could chase them away with a nade or AR nade.
Don't think!  feeeeeal
I was planing to do that in my first run, the plan was to jump off the green box to go over the last 2 slaves.  I don't know if there's any other way to get by them.  Might lose some speed at the right turn into the hallway.
Edit history:
honorableJay: 2010-07-15 08:21:59 pm
The Dork Knight himself.
Quote from quadrazid:
What are you talking about? The script works perfect.


Hmmm, maybe I misread your tau script, but I didn't see any command to spin yourself around before firing. From how I read it, the script increases the degrees you can look up and down (from 90 to 180) then fires the charged shot. Don't you need +lookup or +lookdown to actually aim behind or did changing the pitchup/pitchdown force yourself to look in only one direction? (which would be directly behind)

Btw, what version of HL will you be using? 1.0.1.0 WON or Steam with the Bunny mod?
Don't think!  feeeeeal
It changes the pitch up and down so there's only 1 pitch you can be looking at and that's straight behind you.

The problem with steam is that it has the freezes, the problem with WON is that it doesn't have dev 1.  I think both are packed away in private code so we it would be hard to have both ways.
I'm a Half-Life runner ;)
The freezes doesn't always occur after levelchange, only 90% of the times. Tongue
Svart Lyser Tronen
Quote from honorableJay:
Hmmm, maybe I misread your tau script, but I didn't see any command to spin yourself around before firing. From how I read it, the script increases the degrees you can look up and down (from 90 to 180) then fires the charged shot. Don't you need +lookup or +lookdown to actually aim behind or did changing the pitchup/pitchdown force yourself to look in only one direction? (which would be directly behind)

You probably missed that pitch was 180 and -180. It locks your view straight behind you, and actually up side down.

Quote from Zhouy:
The freezes doesn't always occur after levelchange, only 90% of the times. Tongue

That is correct. We should retry each segment til we get a non-freeze before we actually attempt the segment. That way we will succeed about 1/2000, which is perfectly okay imo.  Smiley
Don't think!  feeeeeal
Ya it'd be great if someone could find a way to fix the freeze, or add dev 1 to WON.

In the mean time there's still stuff we need tested, like the speed boost in blast pit.

I was trying the gauss boost after the bounce pad trick, I don't think you can get enough height with just jumping from the bounce pad; however, with large speed and ramp sliding off the bounce pad you go higher and it might be enough.  I also tried the AR boost way, but couldn't do it with a save right before and 1/10 speed.  Not sure it's possible on the right hole because if you hit the wall you can't go through, and if you actually manage to go into it before hitting the wall I think you'd get wedged into the acute angle, and there's no way to slow down fast enough that I know.  The right hole however I think you can hit the wall and still go through and it doesn't have an acute angle, it's a just sharper turn.
hi
ok, getting rid of the freeze bug in steam won't work. And finding a way to bypass the 100 fps border in WON through hacks/mods would be considered cheating for that particular version I think.
Really looking forward to this! Keep up the good work HL runners 8)
Edit history:
honorableJay: 2010-07-16 07:57:10 pm
The Dork Knight himself.
Is there a list of all the scripts that were used in the last run or ones that will be used in this one?

BTW I was planning on installing from my GOTY cd (1.1.0.6) but I'm not sure if that's the correct version. Does anybody know of a way to downgrade to the original release version?
Don't think!  feeeeeal
I don't think finding a way to apply a steam upgrade to WON is cheating.  It's not doing anything that hasn't been built into the game.