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Exoray
You can go OOB as much as you want to.
, as far as making a natural(ss) speedrun for the follwoing games.

Quake(N64 either easy or normal not sure yet)
Quake 2 ("  ")
The World is Not Enough
Goldeneye(secret agent)
I'd say good idea cupkake on a natural speedrun idea for oot. I did one in 6:18 back in '05 for twin galaxies
Twinkle-Twinkle Lil' Star, har har!
Quote from dtb1982:
I did one in 6:18 back in '05 for twin galaxies


In my time on SDA, I have learned that a lot of people here don't like to talk about Twin Galaxies, because their idea of "fastest time" is completely different than SDA's idea. I have become one of those people, so let's not bring them into this discussion, shall we?

Anyways, it's good to see some of the faces from ZSR talking about this topic. To the OP, if you really want to do a run where absolutely no glitches are used at all, you should instead follow the other suggestions that have been mentioned. Casual Speedrunning is a good place. Or you could take it to Twin Galaxies. The thing is no one would ever see it, in the case of the latter.

My two cents to add is that, if I want to see OoT done in the normal way but fast, I'll play the game normally myself. I get more enjoyment watching a run with glitches because it actually inspires me to learn how to do those glitches myself. I already know how to play the game normally, it's time to move on to more exciting ways of playing OoT.
Yeah I like those rules, it really gives you a great feel for skill based on original programming of the game
(no sequence bs) and from there you find a good route. I personally have a time of 6:18:xx I submitted
back in '05 to tg, I like tg because they have a rankings list per game and it isn't based on just one person
like this site.

            -Dean
1-Up!
I honestly don't know why you thought that was important enough to bump this.

SDA is about videos.  SDA is not about the runners.  As it's been said- The run is more important than the runner.