Aight, here you go. Just connect the pinouts U, D L, R, A, B, St, Sel, and GND with their corresponding counterparts, or merely follow the colored lines. After you do that, then just plug each controller into a NES and they should send the same inputs.
Note: while I am 95% certain this will work, you may want to try connecting GND and just one of the buttons first to see if it works.
Have fun!
EDIT: That picture was retarded and just plain wrong, check below for the revised and corrected one.
Are you sure that's right? Just going off the colored lines it looks like the two controllers have different pinouts. (Top pins numbered 1-8 left to right bottom 9-16) You have pin 5 going to 4, 6 going to 5, and 8 going to 6. Then everything on the bottom is shifted by one. 10 to 9, 11 to 10, etc.
Here's the pinout of the holes.
Starting from top left. 1. ? 2. 5V 3. ? 4. ? 5. Start 6. Select 7. B Button 8. ?
Starting from bottom left : 9. Ground 10. Right 11. Left 12. Bottom 13. Up 14. ? 15. ? 16. A button
OOPS! looks like i wasnt paying much attention and didn't copy things over correctly. everything in the right picture should be shifted over to the right by one, the purple line is in the wrong place on the left (should be over the pin labeled B). I was in a bit of a hurry, and didn't take any time to proofread and check for errors.
Also you do NOT want to connect every pin, only all of the ones associated with the buttons and with ground. I dont know what would happen if you connencted the data, clock, latch or +5v lines. I'll revise that image sometime later tonight, hah hah hah.
nice xbox hack... about a year ago, i un-region-blocked my PS2, and found out why they even bother doing it: NTSC America runs at 60 hz, while everybody else runs at 50hz. A computer engineer i know figured out that the diffference between the NTSC and PAL/JAP consoles is one of the video buffers, which converts raw grpahics data from the Graphics module to 60 hz NTSC/ 50hz PAL. He never got to do it, because he didn't have a European PS2 or anything like that. I asked him to send me the schematics and plans for his mod. Waiting to hear back. I cant wait to play FFX intl. I'll try to take pictures of my progress.
nice xbox hack... about a year ago, i un-region-blocked my PS2, and found out why they even bother doing it: NTSC America runs at 60 hz, while everybody else runs at 50hz. A computer engineer i know figured out that the diffference between the NTSC and PAL/JAP consoles is one of the video buffers, which converts raw grpahics data from the Graphics module to 60 hz NTSC/ 50hz PAL. He never got to do it, because he didn't have a European PS2 or anything like that. I asked him to send me the schematics and plans for his mod. Waiting to hear back. I cant wait to play FFX intl. I'll try to take pictures of my progress.
Don't the US and JP PS2s both run at 60hz and are both NTSC, albeit different encodes or whatever you call that.
umm- they really do run at different rates... I am CERTAIN that the PAL ones run at 50hz, because if you use a pal console on an american tv, you get 2 very jittery fps, because you only sync up every 30th frame. With older TV's, you might be able to still play, because of the phosphor lag. but on the modern lcd screens, no way. and the formats of NTSC and PAL and JAP are slightly different, i think. i know that, for example, Closed-captioning data is on line 43 in NTSC, and on something different in PAL. I know some folks that had to deal with this incompatibility when they PCS'ed (military ordered move) from texas to Germany. they had to get entirely new TV's and everything.
as for actually replacing that part of the PS2's motherboard? Well, maybe not. he sent me the pictures, and it would take a robot to accurately and safely make any connection there. the more important modules arre to close for comfort. When you're dealing with microvoltage like that, even the 10mm of wire to an expansion board has enough resistance to mess things up. If you don't beleive me, find a manual on how to overclock a TI-83. I did that once. When you put wires and a switch in, instead of a permanent deal, you have to account for the resistance, and change the capacitors value by close to 50%.
the English FFX International one i mentioned... its probably one of the rarest games i have. i think it might be a pirate, because the label and designation number on the disk indicates French, the game is in English, and the box art looks a bit strange....
I was merely talking about the distinction (or lack thereof) between US and JP (they both use NTSC). I was not talking about PAL.
As for a hardware mod. I am fairly certain that on the hardware side of things, all PS2's are capable of outputting either NTSC or PAL video modes. The biggest problem with compatibility is a software issue. For example, a number of PAL 50hz titles have the option of switching to NTSC 60hz mode.
However, for games that do not offer that option, there are a number homebrew PAL->NTSC patchers out there which will work with varying success.
As for your copy of FFX-international. Wikipedia states that that they used the Japanese international version for european release. (FFX was first released Japan and the US, and then the international release was released in Japan and Europe). This would explain why your copy runs at 50hz, because it is the european PAL release, the JP release would run at 60hz NTSC.
well...the text on the disk label is french, the game no ends in -FR, and the game itself is in English. Wtf. i know that some titles have options for 60hz output, but i have never seen/used one. and without the PS2 hard drive, you couldn't soft mod it with a homebrew patch. there is not enough room on the bios for those. If you have ever used an ACtion Replay for PS2, you know this because it fails if you use too many codes. It runs out of dedicated unused space.