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d4 f2 3d
Edit history:
Shiden: 2012-02-18 06:25:40 am
Shiden: 2012-02-18 06:25:12 am
Shiden: 2012-02-18 06:16:35 am
Astro Tripper (PSN) [It's 3D, that much is obvious!]

What settings for Anri-chan do I use for you to find out? O_o <Nevermind, I found the Extract Sample tool, derp> Recorded from norichan (NTSC, 4:3, Composite, Display: F2)

http://dl.dropbox.com/u/8817193/sample.mp4
d1 f1 3d

display is independent of capture in norichan so you don't have to worry about that.
Ophidian Wars: Opac's Journey (Xbox Indie)

Svideo->Dazzle->VirtualDub

d, f, fdp?  Thanks!

d1 f1 3d

very nice looking capture. you may want to crop 60 pixels off the top and 60 pixels off the bottom if the game is always contained inside a 16:9 rectangle.
Edit history:
Shiden: 2012-02-27 10:05:15 am
Alundra?

EDIT: Just noticed that I have that green line problem at the top. Ugh it makes my eyes bleed! Sad lol

d4 f1 2d and you will need to use "retard bob" ... whatever it is called in anri ... probably "sonic mega collection" or "vc" is mentioned.

are you using norichan? if so do you have any idea what is causing the green line in the one field? i don't get it in any of my captures ...
I have no clue, I wasn't getting it before. If it helps to know I am using the latest CCCP, perhaps that messes with it somehow.

Yes I am using norichan b10, was going to record samples using the new display stuff you added.

Lol @ "retard bob". Haven't seen that, so don't know how to use it.
it's a question anri asks at some point, probably it gives you several bobbing options and you can pick the one that looks best.

cccp shouldn't be the culprit this time because it's never touched all the way through norichan/anri for generating a dfnd sample ...
Reverse Death Valley Bomb
Crash Twinsanity (PS2)

This is without cropping, I just wanted to make sure the capture was natural without cropping to dimensions that might not be accepted Lips Sealed
Thanks.

Attachment:
d1 f1 3d
Everybody DANCE!
Blocks that Matter (XBLA Indie)

I used composite cable to a Dazzle to VDub64.  I know it should be in 16:9 aspect ratio, but I cannot figure out how to fix the sample clip.  This is my first time attempting to record something with VDub, because I'm tired of Pinnacle's crap quality.  Also, this isn't necessarily for a speed run, more of a test than anything.  Any help is greatly appreciated!

Attachment:
d1 f1 3d

you set the aspect ratio when you encode your run in anri.
Everybody DANCE!
Ah, thank you very much for the information!
You might want to use the crop function in anri to get rid of that noise at the top.
This is a little over my head, but tell me what I'm missing (if I missed anything). I just need to figure out the fdp for Mega Man Network Transmission for Gamecube.

Attached is a sample recorded with 29.41 fps with Easycap DC60 to VirtualDub. Compressed with Xvid, if that matters, and 16:9 resolution. Also had to adjust audio for sync.

...is this all right?
Attachment:
you should capture ntsc analog video at 29.97 fps 720x480 or 640x480. huffyuv or lagarith in yuy2 mode are good lossless video codecs.
Here's another sample according to those specifications. However, I am confused as to when to use the compression. I used Huffyuv for input compression. I used Xvid for output compression. It is set to 29.97 fps.

Is that an okay codec to use for output compression, or should I use huffyuv for both input and output? This is all new (and confusing) to me.
Attachment:
looks pretty gross ... i need to see the original.
Hi! I'm andrewg!
https://www.dropbox.com/sh/6qyncmib3p9rgar/l0CjAnzav2/sample_finished/sample.mp4

Not sure on this... d4, f1 2d?
File is corrupt.
Let's see if this one works better....
Again, this is for Mega Man Network Transmission (Gamecube).

Attachment:
d1 f1 3d
I can't get dr. jekyll to encode correctly.

What are the d, f, and fdp for this game?

https://www.dropbox.com/sh/ggq0n544x3ps8oa/SrWZWGqoo-/drjekyll10_LQ.mp4
Hi! I'm andrewg!
OK, I need to fix some things, disregard the above. :/