Heh, I guess people got used to the half height. That was never normal, it was just a way to get around any interlacing chroma bleeding problems. It's no longer an issue in 3.3 so it's back to normal height.
Nice 1080i capture by the way, seeing more and more of this lately.
Vanquish is 30fps, not 60, so it should be F2. I must say I'm a bit confused when it comes to identifying the 'D' for games in HD. Is D1 for HD 1920 x 1280? Does that make a game which renders in 720p D2.6666?
I'm usually skeptical when I see people other than nate / bmn / some other trustworthy people I can't think of right now.. just post the values without any samples to back it up. So don't trust everything you see in this thread.
Nate introduced the use of D1/D4 at SDA so he can explain better. I always looked at it as a decision of whether to resize or not based on the game's internal resolution. I think to be technically correct we should have a system of D4/D1/720/1080.
Nice to know I got it right... Granted through my recorder does usually record at 30 frames and full resolution, but it never hurts to make sure, thanks ballofsnow...
Blaster Master Overdrive for the Wii (its Wiiware) Hard to find a good clip with the LONG screen transitions so I tried to get a bit of both exterior and interior segments.
PS: This room is not used in my route and I'm still experimenting with various SS routes.