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What is the rule for using the menu option "Exit Level" in games which have levels, but which don't actually require finishing levels to win?  This is important for determining strategies for games like Spyro the Dragon and Ty the Tasmanian Tiger.
Thread title:  
dinosaur from the past
I know that, at the very least, it was allowed in SM64. Of course, wasn't it required in order to do the 16 stars thing?
Roboticus is Champion!
It was done in the 70 star run as well, so it seems to be vaild.
something or another
I guess it's the same concept as Up+A in LoZ... if the game supplies it, I guess it's valid.
Save warps aren't allowed though.
Forward standard-by-ten .
And death warps are discouraged I think, but still allowed.
I love YaBB 1G - SP1!
No, Death warps are explicitly dissallowed.
Quote:
Dying: In some games you might be able to commit suicide in order to save time, because when you restart you'll be back at the beginning of the area. Not only does that look bad, it falls in the same area as the teleporting saves, so doing that is not allowed. You're still allowed to die if you end up losing time from it... but of course you'll want to avoid that. ;-)
Forward standard-by-ten .
Okay, so it's just other gainful deaths that are allowed, like in Zelda 2?
Well, Death warps are frowned upon and are heavily penalized (The Megaman 64 run, for example), so they should be avoided at any cost.
something or another
I haven't seen the Zelda 2 run, but if you take, for example, ALttP, falling in a pit isn't really a death, per se, you only lose one heart.  So it's a damage warp technically.
dinosaur from the past
I believe Up+A warping in Zelda 1 & 2 would have been banned if it weren't for existing communities.
I love YaBB 1G - SP1!
Death warps don't seem to be 100% outlawed. There is a death warp used in the Turok 1 speed run which goes without penalty, IIRC.
dinosaur from the past
Quote:
Note: time includes a 1 minute penalty for the use of a "teleporting death".
I love YaBB 1G - SP1!
Alright. It's been a while since I watched it. I must have forgotten there was a penalty attached to that.
Talk to the Hand
Yeah, I'm the author of that run that uses "other gainful deaths" in Zelda II (Though I'll plead my case and say it's not as bad as Radix makes it out to be in the news; I think what makes it look sloppy is the fact I do it twice in quick succession), and I'll be the first to admit that the rules in general here about death as a teleporting device vs. death that doesn't teleport you but ultimately saves time are rather inconsistent, to say nothing about methods which teleport you but weren't really intended for that and AREN'T dying (See the Mario 64 "exit from stage and warp to lobby").

Wow, that was one longass sentence. Wink

But yeah, the main reason for the Zelda II (And Zelda I, for that matter) mess is that Twin Galaxies allows everything that was done in those runs, and so they (And I) more or less sent the runs here to be forwarded to TG.

In short, Radix calls it "death to refill magic abuse", I call it "Taking full advantage of TG-allowed resources".