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Edit history:
ballofsnow: 2005-12-13 06:16:54 am
I started my Medal of Honor: Allied Assault speedrun not too long ago, and I just remembered from my Q2 days that you can create a script to toggle between FOVs (field of view) to zoom in on anything.

The script would be something like this:

alias +zoom "fov 15"
alias -zoom "fov 90"
bind mouse3 +zoom

Would this be illegal for my mohaa run? This basically lets me zoom in with any gun, whether it has a scope or not.


Actually, the script would look something like this:
Code:
//Zoom - Use your buton to zoom in, then use mousewheel up or down to go in far or close
alias z1   "fov 1;  alias zoomup z3;  echo FOV 1;sensitivity 0.4"
alias z3   "fov 3;  alias zoomup z6;  alias zoomdown z1;  sensitivity 1.0"
alias z6   "fov 6;  alias zoomup z9;  alias zoomdown z3;  sensitivity 1.14"
alias z9   "fov 9;  alias zoomup z14; alias zoomdown z6;  sensitivity 1.264"
alias z14  "fov 14; alias zoomup z20; alias zoomdown z9;  sensitivity 1.462"
alias z20  "fov 20; alias zoomup z25; alias zoomdown z14; sensitivity 1.66"
alias z25  "fov 25; alias zoomup z30; alias zoomdown z20; sensitivity 1.82"
alias z30  "fov 30; alias zoomup z40; alias zoomdown z25; sensitivity 2.00"
alias z40  "fov 40; alias zoomup z50; alias zoomdown z30; sensitivity 2.33"
alias z50  "fov 50; alias zoomup z60; alias zoomdown z40; sensitivity 2.66"
alias z60  "fov 60; alias zoomup z70; alias zoomdown z50; sensitivity 3.00"
alias z70  "fov 70; alias zoomup z80; alias zoomdown z60; sensitivity 3.33"
alias z80  "fov 80; alias zoomup z90; alias zoomdown z70; sensitivity 3.66"
alias z90  "fov 90; alias zoomup z100;alias zoomdown z80; sensitivity 7"
alias z100 "fov 100;alias zoomup z110;alias zoomdown z90; sensitivity 7"
alias z110 "fov 110;alias zoomup z120;alias zoomdown z100;sensitivity 7"
alias z120 "fov 120;alias zoomup z130;alias zoomdown z110;sensitivity 7"
alias z130 "fov 130;alias zoomup z140;alias zoomdown z120;sensitivity 7"
alias z140 "fov 140;alias zoomup z150;alias zoomdown z130;sensitivity 7"
alias z150 "fov 150;alias zoomup z160;alias zoomdown z140;sensitivity 7"
alias z160 "fov 160;alias zoomup z170;alias zoomdown z150;sensitivity 7"
alias z170 "fov 170;alias zoomup z180;alias zoomdown z160;sensitivity 7"
alias z180 "fov 180;                  alias zoomdown z170;sensitivity 7"
z90
alias snipermode "bind mwheeldown zoomup;bind mwheelup zoomdown"
alias normalmode "bind mwheeldown grenade2;bind mwheelup grenade3"
alias zoom "z30; bind kp_uparrow unzoom;snipermode"
alias unzoom "z90; bind kp_uparrow zoom;normalmode"
bind kp_uparrow "zoom"

Acts like a variable zoom.
Thread title:  
Visit my profile to see my runs!
I would have to think not... 
Could it be verified whether it uses it?
Edit history:
ballofsnow: 2005-12-13 06:27:16 am
Quote:
Could it be verified whether it uses it?

Yes, easily. The only weapons you can zoom in with are sniper rifles, and they have their own crosshairs thing, like you see in a movie.
I'm addicted to games
Sounds like a clearly intentional part of the game.
Visit my profile to see my runs!
errr....then I would have to think so...
Ok, I will be using it then. Right now I can only think of using it with the ordinary rifles, since they are very accurate but with no scope.
Visit my profile to see my runs!
I wonder to what end the developers implemented that..?  Oh well, if it's legitimate and conveniently applicable, then go for it! 

Do other MOH games provide the same FOV manipulation? 
I don't know but I would bet it does. The whole config design of MOH is similar to Quake with aliases and all that.
Now a hit show on the CW
I would think maybe it would just be a seperate category.
Edit history:
soteos: 2005-12-13 09:03:17 am
Due to the manner it's altered, doesn't changing the scope fall under the same categories as changing the gravity, noclip, god mode, etc.?
I'm addicted to games
In quake there's no way to prove what fov someone used. They could use fov 140 or fov 14. It doesn't matter, so why should it in any other game?
Edit history:
ballofsnow: 2005-12-13 09:22:27 am
I made a short clip to demonstrate the use of fov zooming. The framerate is choppy because I used Fraps instead of my dvd-recorder.

http://rapidshare.de/files/9086485/MOHAAfovzoom.avi.html (20 sec 1.4mb)

I wasn't trying to do it fast...probably couldn't if I wanted to because of the choppiness.
sda loyalist
Yes, yes, the same command is in Quake for changing fov, it's been used for a long time now. Roll Eyes
It's allowed, personally I really hate changing fov and think it should be banned on deathmatch at least, but as Radix says, if you record to a demo file first then play it back, no fov changes are visible.
TIOLET!
Personally I don't like to change FOV either, but since just about any FPS game let you alter this value I see no reason why it should be illegal.
it should be legal.