Game Page: http://speeddemosarchive.com/TombRaider2.html
Tomb Raider II (Any %) (Single Segment)
Verifier Responses
Decision: Accept
Congratulations to 'MMAN'!
Tomb Raider II (Any %) (Single Segment)
Verifier Responses
Quote:
A/V quality is perfect. No cheating detected.
The run is very good, the total time is better than every glitchless single segment speedrun I've seen on youtube.
There are only three mistakes I've recognised: 2 attempts for the curve jump in Diving area, 3 attempts for a jump in 40 Fathoms and 2 attempt for a jump in The Deck.
Accept!
Congratulations!
The run is very good, the total time is better than every glitchless single segment speedrun I've seen on youtube.
There are only three mistakes I've recognised: 2 attempts for the curve jump in Diving area, 3 attempts for a jump in 40 Fathoms and 2 attempt for a jump in The Deck.
Accept!
Congratulations!
Quote:
Entering the water at the end of Offshore Rig looks a little funny since the water surface is vertical, however it isn't a glitch. This is a result of having done the frame-perfect jump across the basin without having to fill it up with water. Normally everything would be underwater and you'd swim through that section. But since the water wasn't loaded in the basin, the transition into the following water-filled corridor looks odd.
IMO flare cancelling is not a glitch so much a fast-movement method. In a similar vein, the runner is also doing swing-cancelling (releasing and repressing the action button to cancel the swing animation) on many of the ledge grabs, as well as a slew of other minor tricks such as short-stumbling and landing directly on top of item-pickups to skip the stumble.
All the "glitchless" runs i've seen of TR 1-5 use the tombrunner.net definition which excludes bugs that let you pass through objects or embed in walls (corner bug, flicker motion, fence bug, crack bug, item/flare wall glitch) or land in spots that Lara shouldn't be allowed to land without dying or sliding off (dive bug, slope bug). These bugs allow sequence-breaking, unlike the stumble/swing cancels.
Review:
A/V quality is fine.
The route is up to date, and the runner made good choices for a SS run of this length. This is the WR afaik.
Gameplay quality is solid. There are relatively few mistakes, and this would be a difficult run to beat.
Accept
IMO flare cancelling is not a glitch so much a fast-movement method. In a similar vein, the runner is also doing swing-cancelling (releasing and repressing the action button to cancel the swing animation) on many of the ledge grabs, as well as a slew of other minor tricks such as short-stumbling and landing directly on top of item-pickups to skip the stumble.
All the "glitchless" runs i've seen of TR 1-5 use the tombrunner.net definition which excludes bugs that let you pass through objects or embed in walls (corner bug, flicker motion, fence bug, crack bug, item/flare wall glitch) or land in spots that Lara shouldn't be allowed to land without dying or sliding off (dive bug, slope bug). These bugs allow sequence-breaking, unlike the stumble/swing cancels.
Review:
A/V quality is fine.
The route is up to date, and the runner made good choices for a SS run of this length. This is the WR afaik.
Gameplay quality is solid. There are relatively few mistakes, and this would be a difficult run to beat.
Accept
Quote:
yup as [2nd verifier] posted, nothing more to add there IMO those are just fast movement techniques considered glichless in tombrunner community.
as for the run:
audio and video is fine.
current route with ok execution, there is some sloppiness here and there (especially in the underwater levels starting with 40 fathoms) but since it's over one and a half hours single segment I would call it acceptable and defo not easy to improve.
Accept
as for the run:
audio and video is fine.
current route with ok execution, there is some sloppiness here and there (especially in the underwater levels starting with 40 fathoms) but since it's over one and a half hours single segment I would call it acceptable and defo not easy to improve.
Accept
Decision: Accept
Congratulations to 'MMAN'!
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