My feelings on The Demon Rush
Game Page: Doesn't exist yet.
Janusz 'jardart' Rosenow's easy run
Decision: Accept
Reason: A run full of shortcuts, what speedrunning is all about. 8)
Janusz 'jardart' Rosenow's easy run
Quote:
Verifier: got done watching the TRA run
Verifier: it's awesome awesome
Verifier: anyone who hasnt played the pc versions of the new TR games should check this and TRL out
Verifier: that is some fucked up awesome shit
Verifier: im gonna watch it agian to make sure the stats match up
Verifier: there's no deaths, iirc, just a tight ass plan executed excellently
Verifier: he might as well have drawn a straight line to the last QTE and danced across it
Verifier: it's awesome awesome
Verifier: anyone who hasnt played the pc versions of the new TR games should check this and TRL out
Verifier: that is some fucked up awesome shit
Verifier: im gonna watch it agian to make sure the stats match up
Verifier: there's no deaths, iirc, just a tight ass plan executed excellently
Verifier: he might as well have drawn a straight line to the last QTE and danced across it
Quote:
I've watched this run in its progress on Jardart's youtube channel and I'm glad he has submitted this to SDA.
Video and Audio are fine. No hiccups from watching the entire run from start to finish. Shows saving and loading screens each time they're used. Besides the transition into his old segment at the start of Temple of Qualopec which does show a time difference, every segment before and after syncs up just fine. Also if you're wondering, he saves at the checkpoints given by the game itself. So whenever he loads up and he's moved from his original save spot, it's only because he's being moved to the loaded checkpoint location every time.
Mountain Caves: No mistakes, but I've always wondered if it would have been faster for him to airwalk from a ledge to the right of the entrance of the wolf cave w/ bridge to cross the pit and leave. Glad he was able to pull off that last airwalk before leaving the stage, it's not easy to perform in 1 attempt and so smoothly.
City of Vilcabamba: Glad he re-did this along with the following stage.
Lost Valley: Getting Lara to lower herself under the wooden frame wasn't sloppy, you have to keep at it until she does so. The same can be said for whenever you need to gain height while airwalking as some surfaces will raise you faster than others.
Tomb of Qualopec: Even though it's an old segment, it still doesn't disappoint as this was the time he started abusing airwalking to it's advantage.
St. Francis Folly: This is THE longest level in the game and he brought it down by a ton. Came really close to death later on, but low health doesn't affect Lara.
Coliseum: This was clean as hell. It's runs with such flow like this I dream about.
Palace Midas: Oh man this was unexpected. This is where the level name is screwed on his saved data because it's stuck at the last stage he properly entered.
Tomb of Tihocan: Bosses beaten really fast which I hear isn't so easy.
Temple of Khamoon: This is different from Palace Midas...he completely skips the next stage (Obelisk of Khamoon) and heads into the one after. Normally you'd need 4 items from the next stage and bring them to the small obelisk in this stage to open the large doors, he bypasses all of that. He got unlucky with the 2 shotgun shots on the 2nd atlantis creature however.
Sanctuary of Scion: Skips a lot of this stage and is really lucky at the end, really nice here.
Natla Mines: For not having your guns at the start, which would save time, he takes advantage of the available shortcuts which skips a bunch on their own.
The Great Pyramid: Climbing up the shaft is hard enough sometimes due to the interfering flying creatures. Awesome that the Doppleganger also airwalks with you. I wonder if this was something intentional or not.
Final Conflict: Both bosses went down fast. The stage itself was smooth.
I love this run, one of my favorites to watch over and over due to it's speed and precision.
ACCEPTED!!!!!!
Video and Audio are fine. No hiccups from watching the entire run from start to finish. Shows saving and loading screens each time they're used. Besides the transition into his old segment at the start of Temple of Qualopec which does show a time difference, every segment before and after syncs up just fine. Also if you're wondering, he saves at the checkpoints given by the game itself. So whenever he loads up and he's moved from his original save spot, it's only because he's being moved to the loaded checkpoint location every time.
Mountain Caves: No mistakes, but I've always wondered if it would have been faster for him to airwalk from a ledge to the right of the entrance of the wolf cave w/ bridge to cross the pit and leave. Glad he was able to pull off that last airwalk before leaving the stage, it's not easy to perform in 1 attempt and so smoothly.
City of Vilcabamba: Glad he re-did this along with the following stage.
Lost Valley: Getting Lara to lower herself under the wooden frame wasn't sloppy, you have to keep at it until she does so. The same can be said for whenever you need to gain height while airwalking as some surfaces will raise you faster than others.
Tomb of Qualopec: Even though it's an old segment, it still doesn't disappoint as this was the time he started abusing airwalking to it's advantage.
St. Francis Folly: This is THE longest level in the game and he brought it down by a ton. Came really close to death later on, but low health doesn't affect Lara.
Coliseum: This was clean as hell. It's runs with such flow like this I dream about.
Palace Midas: Oh man this was unexpected. This is where the level name is screwed on his saved data because it's stuck at the last stage he properly entered.
Tomb of Tihocan: Bosses beaten really fast which I hear isn't so easy.
Temple of Khamoon: This is different from Palace Midas...he completely skips the next stage (Obelisk of Khamoon) and heads into the one after. Normally you'd need 4 items from the next stage and bring them to the small obelisk in this stage to open the large doors, he bypasses all of that. He got unlucky with the 2 shotgun shots on the 2nd atlantis creature however.
Sanctuary of Scion: Skips a lot of this stage and is really lucky at the end, really nice here.
Natla Mines: For not having your guns at the start, which would save time, he takes advantage of the available shortcuts which skips a bunch on their own.
The Great Pyramid: Climbing up the shaft is hard enough sometimes due to the interfering flying creatures. Awesome that the Doppleganger also airwalks with you. I wonder if this was something intentional or not.
Final Conflict: Both bosses went down fast. The stage itself was smooth.
I love this run, one of my favorites to watch over and over due to it's speed and precision.
ACCEPTED!!!!!!
Quote:
Here's the small verifying to the TRA run:
Video quality is fine,no cheating.And...uhh,I can't say anything about this run,because this run is a masterpiece!Perfectly done.Accepted.
Video quality is fine,no cheating.And...uhh,I can't say anything about this run,because this run is a masterpiece!Perfectly done.Accepted.
Quote:
Let's see - the video/audio quality is excellent. There are no signs of cheating.
While I would like to write a lot of stuff to each and every segment of the run, I realized it's not neccessary, since I can describe all of them in few words - excellent, flawless, perfect, amazing, breathtaking, skillful and super fast.
The runner found various spots for airwalk usage that are greatly clever, the grab glitch which he performed pretty fluently at each gate, managed to surprise me with few "little tricks", that turned out to save a lot of time eventually, and frankly ran extremely well through the game. Those couple of boss fights that are there in the game, this runner got over with superior ease and speed. All the routes are perfectly planned and mostly even better performed. And yes, the runner got quite lucky at times as well.
As much as I played this game with all the techniques known, I was often heavily shocked by different tricks that runner pulled off, and if this run can shock and impress someone who knows all the stuff that was already found and even played with them him/herself, I can hardly imagine what kind of emotions will it evoc in someone, who "just" played the game.
This run is highly entertaining from start to finish, and there's not one boring point.
Must accept.
While I would like to write a lot of stuff to each and every segment of the run, I realized it's not neccessary, since I can describe all of them in few words - excellent, flawless, perfect, amazing, breathtaking, skillful and super fast.
The runner found various spots for airwalk usage that are greatly clever, the grab glitch which he performed pretty fluently at each gate, managed to surprise me with few "little tricks", that turned out to save a lot of time eventually, and frankly ran extremely well through the game. Those couple of boss fights that are there in the game, this runner got over with superior ease and speed. All the routes are perfectly planned and mostly even better performed. And yes, the runner got quite lucky at times as well.
As much as I played this game with all the techniques known, I was often heavily shocked by different tricks that runner pulled off, and if this run can shock and impress someone who knows all the stuff that was already found and even played with them him/herself, I can hardly imagine what kind of emotions will it evoc in someone, who "just" played the game.
This run is highly entertaining from start to finish, and there's not one boring point.
Must accept.
Decision: Accept
Reason: A run full of shortcuts, what speedrunning is all about. 8)
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