Quote from TheLongshotLegend:
You could do that for levels 1-5 I reckon. However, after level 5 the success criteria would become a little too high to simply rush. However, if you are reaching the end of the quarter for winning the level, you could in theory destroy your budget to win in the last three months. But for levels like Battenburg and Croaking Hospital, 12 and 11, the death quote is really low and you can lose quite easily if you don't do enough in one year. I've failed on that level a lot. And thanks for that research finding... that'll be really effective to treat some of the advanced illnesses quickly, I'll bear that in mind. As for rushing, I think it would be achieveable to a certain degree, but after a certain point rushing becomes impossible with the stricter winning criterias, possibly levels 6 and onwards.
I'm not sure that I'm right about "specialization." I'm just going by what I read on this page:
http://www.eudoxus.demon.co.uk/thc/research.htm
"Specialization is the only way of directing research to look at one specific cure and improve it. Useful when you have a particular machine that has a low initial strength, or a cure you want to obtain in a hurry."
I wouldn't doubt that rushing becomes impossible later on, but it's something that can be considered level-by-level. I was experimenting with an efficient, high-quality hospital in level 2 yesterday and I think I actually would have been better off with worse doctors. The consultant I had in the GP's office was diagnosing everyone instantly, but that means I only got to charge $100 for the diagnosis, when I could have charged $300 to each patient if the diagnosis was split up into 2 office visits and 1 trip to another room. Maybe with a junior in the GP's office you could bring that up to $500 per patient, which would be a good money-maker on levels with a slow flow of patients.
Have you decided what game speed you're going to play at? Is this run going to be judged by game time or real time?