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The Typing of the Dead: Overkill (Any %) (Single Segment)
Verifier Responses
Decision: Reject
Reason: The execution is good but the planning needs work.
https://queue.speeddemosarchive.com/queue/verificationfiles/986/
This run will be available for a month. After that these link(s) will no longer work.
The Typing of the Dead: Overkill (Any %) (Single Segment)
Verifier Responses
Quote from HoboWithaShotgun:
The other verifier brought up a good point about the planning in the run, I unfortunately am going to have to give this a reject
P.S. I seriously thought the two guys you plays as from the start were Frank West and the other guy from the original Dead Rising. That would have been freaking amazing
P.S. I seriously thought the two guys you plays as from the start were Frank West and the other guy from the original Dead Rising. That would have been freaking amazing
Quote from Vulajin:
A/V quality: excellent.
Cheating: none.
It's difficult to verify a game like this, because as the runner's own comments point out, there's only so much you can do to speed up a rail typer. The runner gives several valid strategies for doing so: disregarding accuracy, "damage boosting," and not using the slow time powerups. However, these points belie the fact that absolutely the most effective strategy to save time in this game is to type quickly and accurately.
To gauge the runner's typing speed, I opened a Notepad window and attempted to type the phrases from the first four stages of the run while watching it. (I did this the first time I watched the video, so that I did not have any advance knowledge of what phrases would appear.) The runner's reaction times are approximately on par with mine, or sometimes better. However, I found that I was consistently typing words a fair bit faster than the runner. Given that my top typing speed is around 120 wpm, I'd guess the runner is around 80-90.
Where the runner lacks in raw typing speed, s/he excels at accurate keystrokes. For many typists, just pausing for a fraction of a second can save several seconds of potential typos. (I am frequently afflicted with this issue, as I saw in my test.) The runner utilizes this technique to avoid costly mistakes throughout the first seven stages of the run. In stages 8 and 9, the runner falls off the wagon a little bit, but that can be expected due to fatigue.
I found two major deficiencies with this run. First, I noted that the runner, despite frequent comments about being concerned about health, never picked up any of the health powerups. Even on MFer difficulty, these are found all over every level, and easily would have alleviated all concerns regarding health. Consuming a health powerup does not cost any time, so there's no reason not to do so.
Secondly, I noted that several civilian rescues led to lengthy cutscenes, wasting precious time. Particularly, in stage 8 (Jailhouse Judgment), a civilian is found in the visiting area. Saving her leads to an extended dialogue exchange between G and Washington. I attempted to speedrun this stage one time, allowing as many civilians as possible to be killed. The resulting time was about 37 seconds faster than the runner's time for this stage. (Disclaimer: I was fully rested when attempting this.)
Conclusion: weak reject. This is a decent run of a game that won't likely see too many offerings, but I can't say that it definitely meets SDA play quality standards.
Recommendations: At the very least, I think the runner really needs to analyze civilian events more closely. Even without typing faster, there should be enough civilians to sacrifice to save a bunch of time.
Cheating: none.
It's difficult to verify a game like this, because as the runner's own comments point out, there's only so much you can do to speed up a rail typer. The runner gives several valid strategies for doing so: disregarding accuracy, "damage boosting," and not using the slow time powerups. However, these points belie the fact that absolutely the most effective strategy to save time in this game is to type quickly and accurately.
To gauge the runner's typing speed, I opened a Notepad window and attempted to type the phrases from the first four stages of the run while watching it. (I did this the first time I watched the video, so that I did not have any advance knowledge of what phrases would appear.) The runner's reaction times are approximately on par with mine, or sometimes better. However, I found that I was consistently typing words a fair bit faster than the runner. Given that my top typing speed is around 120 wpm, I'd guess the runner is around 80-90.
Where the runner lacks in raw typing speed, s/he excels at accurate keystrokes. For many typists, just pausing for a fraction of a second can save several seconds of potential typos. (I am frequently afflicted with this issue, as I saw in my test.) The runner utilizes this technique to avoid costly mistakes throughout the first seven stages of the run. In stages 8 and 9, the runner falls off the wagon a little bit, but that can be expected due to fatigue.
I found two major deficiencies with this run. First, I noted that the runner, despite frequent comments about being concerned about health, never picked up any of the health powerups. Even on MFer difficulty, these are found all over every level, and easily would have alleviated all concerns regarding health. Consuming a health powerup does not cost any time, so there's no reason not to do so.
Secondly, I noted that several civilian rescues led to lengthy cutscenes, wasting precious time. Particularly, in stage 8 (Jailhouse Judgment), a civilian is found in the visiting area. Saving her leads to an extended dialogue exchange between G and Washington. I attempted to speedrun this stage one time, allowing as many civilians as possible to be killed. The resulting time was about 37 seconds faster than the runner's time for this stage. (Disclaimer: I was fully rested when attempting this.)
Conclusion: weak reject. This is a decent run of a game that won't likely see too many offerings, but I can't say that it definitely meets SDA play quality standards.
Recommendations: At the very least, I think the runner really needs to analyze civilian events more closely. Even without typing faster, there should be enough civilians to sacrifice to save a bunch of time.
Decision: Reject
Reason: The execution is good but the planning needs work.
https://queue.speeddemosarchive.com/queue/verificationfiles/986/
This run will be available for a month. After that these link(s) will no longer work.
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